ISPR Presence News

Monthly Archives: March 2019

Call: GAME-ON’2019 – The 20th annual Simulation and AI in Games Conference

CALL FOR PAPERS

GAME-ON’2019
The 20th annual Simulation and AI in Games Conference
Breda University of Applied Sciences
Breda, The Netherlands
September 18-20, 2019

Organised by
The European Technology Institute

Sponsored by
EUROSIS
Breda University of Applied Sciences
University of Skovde
University of Žilina
and
GODAN

For latest information see:
www.eurosis.org
or
https://www.eurosis.org/conf/gameon/2019/

DEADLINES

The submission period for GAME-ON’2019 starts APRIL 19th for early bird submissions and ends JUNE 5th for late submissions. You can submit papers in between those two dates. But try and aim for MAY 15TH which is the regular submission date.

For more info on deadlines see:
https://www.eurosis.org/conf/gameon/2019/deadlines.html

KEYNOTES

GAME-ON’2019 will feature the following keynotes:

Blurred Lines – Embracing Creativity and Technology to be More Effective
by Jodie Azhar, CEO | Game Director, Teazelcat Ltd, Horsham, United Kingdom

Let’s get a little bit serious
by Olivier Dauba, VP Editorial at Ubisoft, Ubisoft, Paris, France

Game-Based Psychotherapy
by Liliana Vale Costa, Universidade de Aveiro, Aveiro, Portugal

For more info on the keynotes:
https://www.eurosis.org/conf/gameon/2019/keynote.htmlread more. “Call: GAME-ON’2019 – The 20th annual Simulation and AI in Games Conference”

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Hermes uses AR video messages to add social presence to parcels

[This story from Apple Must describes a new use of augmented reality to add social presence to receiving parcels. The original version includes a second image and a 0:37 minute video, and for more information including other examples of companies using AR in packaging, see coverage in Mobile Marketer. –Matthew]

Hermes shows how AR is the future of home delivery

By Jonny Evans
February 26, 2019

A lot of people order gifts online.

The problem when doing so is that the experience becomes a little less personal, now Hermes has come up with a way to make online shopping a lot more personal thanks to use of Augmented Reality.

Send a video message with your parcel

Hermes Play, which was created at the Hermes Innovation Lab, allows the sender to pre- record a personal message which is then uploaded via the Hermes Send app.… read more. “Hermes uses AR video messages to add social presence to parcels”

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Call: 4TU.Ethics Bi-annual Conference on the Ethics of Disruptive Technologies

Call for Papers

4TUEthicsEDT: 4TU.Ethics Bi-annual Conference on the Ethics of Disruptive Technologies
Technical University of Eindhoven
Eindhoven, Netherlands
November 7-8, 2019
https://www.easychair.org/cfp/4TUEthics-EDT

Abstract registration deadline: June 15, 2019
Submission deadline: October 1, 2019

Throughout history, technology has been a driver of social change. The technologies of the industrial revolution played a crucial role in shaping modern society, and society has since then continued to be shaped by technological innovations. The conference focuses on technologies that will not just change specific domains or practices for which they were designed, but that will change our life in a much broader sense. They are called socially disruptive technologies (SDTs). SDTs transform everyday life, social institutions, cultural practices, and the organisation of the economy, business, and work. They may even affect our fundamental beliefs, rights, and values. Historical examples of such technologies include the printing press, the steam engine, electric lighting, the computer, and the Internet.… read more. “Call: 4TU.Ethics Bi-annual Conference on the Ethics of Disruptive Technologies”

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How OpenXR could glue virtual reality’s fragmenting market together

[I was thinking of the VHS vs. Betamax videotape format “war” before I got to the quote at the end of this Ars Technica story about a new open standard for VR and AR developers to use to ensure compatibility across the rapidly expanding hardware market for these presence-evoking technologies. See the original story for two more images, and for a short primer on format wars see a story on the BT website.  –Matthew]

[Image: OpenXR is like a girl reaching for a moon, or something…]

How OpenXR could glue virtual reality’s fragmenting market together

This week’s provisional release could help unify cross-platform VR development.

Kyle Orland
March 19, 2019

Consumer-grade virtual reality (and, to a lesser extent, augmented reality) is only a few years old, but it’s already an extremely fragmented market. Wikipedia lists almost 30 distinct VR headsets released by dozens of hardware makers since 2015.… read more. “How OpenXR could glue virtual reality’s fragmenting market together”

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Call: Media, Communication and Cultural Studies Association Post Graduate Network Conference 2019

Call for Papers

Media, Communication and Cultural Studies Association Post Graduate Network (MeCCSA PGN) Conference 2019
July 1-2, 2019
Bangor University, Wales, UK
https://www.meccsa.org.uk/news/cfp-meccsa-pgn-conference-2019/

200-400 word proposals due: 8th April 2019

‘Delivery technologies become obsolete and get replaced; media, on the other hand, evolve.’ -Henry Jenkins (2006: 13)

The changes that have taken place within any aspect of media over the last several decades have been immense; some areas of the field are all but unrecognisable following such drastic adaptations and alterations. It is these adaptations, these changes, the evolution of media itself that is the theme of this conference. ‘Media evolution is a cultural process; it does not follow a grand plan either, but sometimes the direction and speed of the development can be – more or less – planned’ (Stöber, 2004: 485-486). However, ‘recent developments in literature as well as in literary theory… have posed new challenges to established theories and concepts’ (Reinerth and Thon, 2016: 11), and as such we must ourselves evolve both creatively, and academically.… read more. “Call: Media, Communication and Cultural Studies Association Post Graduate Network Conference 2019”

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Presence for good: “Traveling While Black” VR documentary creates impactful experience

[This story from MediaPost is a first-person report that illustrates the encouraging potential of presence-evoking technology to create empathy, understanding and maybe even change. An excerpt from the Forbes story mentioned within it follows below (that story includes another picture and a 0:41 minute trailer, also available via YouTube). –Matthew]

COMMENTARY

A Time Machine Documentary

by Steven Rosenbaum, Featured Contributor
March 19, 2019

As I headed over to the West Side of Manhattan, I wasn’t sure exactly what to expect. I’d been promised a time machine.

I’d been told to use the password “arcade” at the door. The building was big, empty and dark. The guard behind the desk looked up, and raised an eyebrow, as if to say, “So?” I said the password, and he pointed to the elevator bank. “Third floor,” he whispered.

OK, this was kind of weird.… read more. “Presence for good: “Traveling While Black” VR documentary creates impactful experience”

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Call: “Interactive Assistants: How does their increasing ubiquity and intelligence impact users’ lives?” ACM IVA 2019 Workshop

Call for Papers

Interactive Assistants: How does their increasing ubiquity and intelligence impact users’ lives?
Workshop at ACM IVA 2019
Paris
July 2nd, 2019
https://www.techfak.uni-bielefeld.de/ags/soa/IVA-workshop/

Submission deadline for 2-page position papers: April 15, 2019

TOPIC

After several decades of developments and research that was mostly restricted to laboratories and academic realms, intelligent agents now finally they enter people’s homes. Autonomous systems using artificial intelligence (AI) to communicate with humans will soon be a part of everyday life. Systems like Siri, Alexa or Cortana can already be found in numerous households, enabling the whole family to operate home applications (e.g., switching on the light) or use the Internet (e.g., reading the weather forecast). Other applications (like companion agents for ambient assisted living or pedagogical agents) assist vulnerable groups such as the elderly in daily living or support learning in young children. Therefore, it is time to take a holistic look at the impact this has on people’s lives.… read more. “Call: “Interactive Assistants: How does their increasing ubiquity and intelligence impact users’ lives?” ACM IVA 2019 Workshop”

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“Rembrandt Reality” uses AR to let you join doctors in Rembrandt’s most famous painting

[The new free app described in this artnet News story appears to evoke effective presence illusions; see the original story for more pictures and a 2:01 minute video (also available via YouTube), and see coverage in UploadVR for more information and a 4:29 minute video (also available via YouTube). –Matthew]

You Can Now Join Doctors as They Dissect a Corpse in Rembrandt’s Most Famous Painting Through Augmented Reality

New technology is bringing Old Masters to life.

Sarah Cascone
March 19, 2019

As institutions in the Netherlands ramp up celebrations to mark the 350th anniversary of the death of Rembrandt van Rijn (1606–1669), the Mauritshuis in The Hague has released a new augmented reality app that lets viewers step inside one of the artist’s most famous works.

The project, titled Rembrandt Reality and created by Dutch virtual reality start-up Capitola, allows viewers to enter The Anatomy Lesson of Dr.read more. ““Rembrandt Reality” uses AR to let you join doctors in Rembrandt’s most famous painting”

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Call: “AI and ubiquitous smart technologies” issue of Evental Aesthetics

Call for Papers:

Evental Aesthetics
Themed issue: AI and ubiquitous smart technologies

Deadline: 31 March 2019

Evental Aesthetics is an independent, double-blind peer-reviewed journal dedicated to philosophical and aesthetic intersections. The journal is open-access, and there are no publication fees. The Editors seek submissions for a themed issue in the summer of 2019.

Traditional conceptual distinctions between online and offline worlds are losing their explanatory grip. For half of the global population, being connected on a range of smart portable devices is now part and parcel of everyday experience and practices. So much so that it seems no longer appropriate to ask how the Internet mediates and represents the ‘real’ world but rather, how virtually all of experience and practice is now, in some shape or form, mediated by the Internet – at least for those of us who can plug in and log on.… read more. “Call: “AI and ubiquitous smart technologies” issue of Evental Aesthetics”

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Facebook can make VR avatars look – and move – exactly like you

[Will Facebook’s “social presence laboratory” create “convincingly human avatars within four years”? The prospects – and both positive and negative possible applications – are discussed in this story from Wired. See the original version for a 1:02 minute video and 4 large animated gifs that demonstrate the technology; CBS News has more coverage that includes a 3:07 minute video report. –Matthew]

[Image: Research assistant Autumn Trimble sits inside “Mugsy,” one of the capture facilities Pittsburgh’s Facebook Reality Lab uses to create “codec avatars.” Credit: Lavender Leigh]

Facebook Can Make VR Avatars Look—And Move—Exactly Like You

Peter Rubin
March 13, 2019

“There’s this big, ugly sucker at the door,” the young woman says, her eyes twinkling, “and he said, ‘Who do you think you are, Lena Horne?’ I said no but that I knew Miss Horne like a sister.”

It’s the beginning of a short soliloquy from Walton Jones’ play The 1940’s Radio Hour, and as she continues with the monologue it’s easy to see that the young woman knows what she’s doing.… read more. “Facebook can make VR avatars look – and move – exactly like you”

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