Month: February 2019


  • Call: 4th Games and Natural Language Processing Workshop (GAMNLP-19) at FDG 19

    Call for Papers 4th Games and Natural Language Processing Workshop (GAMNLP-19) To be held at the 14th Foundations of Digital Games Conference (FDG-19) August 26 or 27, 2019 San Luis Obispo, California, USA Submission deadline: April 5, 2019 The field of Natural Language Processing (NLP) ranges from theoretical studies (e.g., parsing algorithms, computational models of dialogue) to practical applications (e.g., information retrieval, conversational agents, machine translation). This workshop investigates computational and theoretical aspects of natural language research that would be beneficial for designing and building novel game experiences, or for processing texts to conduct formal game studies. NLP would benefit…

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  • KLM launches ‘live hologram bars’ to connect travelling strangers in airports

    [Here’s a clever idea for evoking social presence among travelling strangers; the story is from Standby Nordic; follow the link at the end for a 1:11 minute video. –Matthew] KLM ‘hologram bars’ launch in Nordics The airline is connecting complete strangers through its live hologram bars in Norway, Sweden, Denmark, the US, UK and Brazil. Posted by: Howard Jarvis 30 January 2019 Arguably at the forefront of new travel technology ideas, KLM has just answered another “what if?”: What if travellers waiting to board a plane could exchange tips face-to-face with other people heading in the opposite direction? The Dutch…

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  • Call: “Culture Games” issue of ACM Journal on Computing and Cultural Heritage

    CALL FOR PAPERS Special Issue on “Culture Games” ACM Journal on Computing and Cultural Heritage https://jocch.acm.org/culturegame.cfm Deadline: 15th December 2019 Industries, stakeholders, and the general public approach culture (both tangible and intangible) for a variety of purposes, and digital games can channel each of these purposes in different ways. In the context of a cultural experience, people may want to learn (with serious games) but also to have fun (with simple entertainment games), spend some spare time (with casual games), socialize (with social or multiplayer games), or create (with collaborative creation games). Similarly, cultural institutions wish not only to teach,…

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  • Robot on the trolley car track: How valuable is robot life?

    [Experts in medium-as-social-actor presence likely will find the results of the study reported in this story from Interesting Engineering interesting if not surprising. For more information including three videos see the press release via EurekAlert! –Matthew] [Image: Pepper. Credit: Pixabay] Robot on the Trolley Car Track: How Valuable is Robot Life? A new study asks how much value do we put on robot life and leads to some surprising conclusions. By John Loeffler February, 09th 2019 Two professors of psychology reveal an interesting take of the classic trolley problem: would you sacrifice a robot to save a human life? The…

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  • Call: 8th International Conference on Mobile and Ubiquitous Multimedia (MUM 2019)

    Call for Papers 8th International Conference on Mobile and Ubiquitous Multimedia (MUM 2019) Pisa, Italy 26-29 November, 2019 http://www.mum-conf.org/2019/ Organized by the Human Interfaces in Information Systems (HIIS) laboratory of the Italian National Research Council (CNR) in Pisa, Italy, in cooperation with ACM SIGCHI. Submission deadline: August 27, 2019 MUM 2019, the 18th International Conference on Mobile and Ubiquitous Multimedia, will be held on 26-29 November 2019 at the CNR Area of Research in Pisa, Italy. GENERAL INFORMATION The International Conference on Mobile and Ubiquitous Multimedia (MUM) is a leading annual international conference which provides a forum for presenting the…

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  • Can a virtual reality video help fight anti-HIV stigma?

    [Early research suggests that VR and presence can contribute to the success of a campaign to promote HIV awareness and testing. This short story is from Open Society Foundations, where the original includes the trailer for “Live Life Positively” (also available via YouTube). For more information see the Open Society Foundations and UNAIDS websites. –Matthew] Can a Virtual Reality Video Help Fight Anti-HIV Stigma? February 7, 2019 Sydelle Willow Smith, a cofounder of Sunshine Cinema and a partner at Makhulu Media A young woman enters the crowded waiting room of a clinic and takes a seat. Soon, she is beckoned…

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  • Call: Workshop on Envisioning Next Generation Personalized Game Experiences at FDG 2019

    Call for Papers Workshop on Envisioning Next Generation Personalized Game Experiences Co-located with the 2019 Foundations of Digital Games Conference August 26-30, San Luis Obispo, California, USA August 26, 2019 https://sites.google.com/view/nextpersonalizedgames/home Important Dates: Deadline for Papers and Demos/Prototypes: March 21, 2019 Notification of Acceptance: May 1, 2019 Camera Ready Papers: June 1, 2019 Our expectations of user experience with digital applications is shifting. The ‘one-size-fits-all’ model is gradually giving way to personalized experiences that can better accommodate users’ individual differences. Personalized search, recommendations systems, and social media feeds, for instance, are becoming the norm of our digital life. In computer…

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  • Genentech uses VR, presence to train eye surgeons

    [Virtual reality and the sense of presence it evokes is used for a growing set of training applications including in health care; for anyone who has to get regular eye injections and/or knows people who do, this Wall Street Journal story about the use of VR to train surgeons to implant a new small device in the eye that replaces the injections is particularly interesting. –Matthew] [Image: Genentech is training eye surgeons on a procedure treating an eye disease that affects more than 1 million Americans. Credit: Genetech.] Genentech Uses Virtual Reality to Train Eye Surgeons Adopts technology in clinical…

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  • Call: CHI 2019 Workshop on Speech Interface Interactions

    Call for Papers Workshop on Speech Interface Interactions At CHI 2019, May 4-9, Glagow, UK http://speech-interaction.org/chi2019 2 page position papers due February 12, 2019 Speech as an interaction modality has grown through the integration of Intelligent Personal Assistants (IPAs) like Google Assistant and Siri into mobile and home-based devices. This collaborative workshop focuses on theories and methods we can use to understand user behaviours with speech interfaces. Through the workshop we will establish what theories, concepts, and paradigms are important in understanding our interaction choices with speech interfaces, and potential new theoretical frame- works required to explore them. We will…

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  • Your body is driving a new wave of AR, VR experiences

    [This story from CNET describes new and intriguing efforts to use the body to control interactions in mediated experiences and thereby increase presence. See the original for videos and more images. –Matthew] Your body is driving a new wave of AR, VR experiences Artists at Sundance are tapping into your own movements to make immersive experiences feel more natural. by Joan E. Solsman February 4, 2019 Inside the softly glowing room, I pace around a table with an iPhone to reveal an augmented-reality mystery. Digital characters on my screen drop breadcrumbs for me to follow back to the scene of…

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  • Call: Design Culture and Somaesthetics – Conference in dialogue between post-disciplinary fields

    Design Culture and Somaesthetics Conference in dialogue between post-disciplinary fields Conference Date: 06-08. 05. 2019 Conference Venue: Moholy-Nagy University of Art&Design, Budapest Conference Hosted by: Design Culture Studies Doctoral Program at the Doctoral School of Moholy-Nagy University of Art&Design, Budapest & Hungarian Forum of Somaesthetics Website: https://doktori.mome.hu/conference-2019/?lang=en Submission deadline: February 15, 2019 Confirmed keynote speakers: Richard Shusterman, Professor of Philosophy and English, Dorothy F. Schmidt Eminent Scholar in the Humanities, and Director for Body, Mind and Culture at Florida Atlantic University. Initiatior of somaesthetic research. Guy Julier, Professor of Design Leadership at Aalto University, Helsinki. Former Principal Research Fellow in…

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  • Digisexuals: Do you take this robot …

    [Here is a provocative recent report on a subset of medium-as-social-actor (MASA) presence phenomena; it’s from The New York Times, where the original version includes four more images and a video. –Matthew] [Image: Photo Illustration by Tracy Ma/The New York Times; Getty Images (hand)] Do You Take This Robot … Today we fall in love through our phones. Maybe your phone itself could be just as satisfying? By Alex Williams January. 19, 2019 When Akihiko Kondo, a 35-year-old school administrator in Tokyo, strolled down the aisle in a white tuxedo in November, his mother was not among the 40 well-wishers…

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