ISPR Presence News

Monthly Archives: January 2019

Call: Virtual Reality Interventions for Autism Spectrum Disorder – Special issue of Cyberpsychology, Behavior, and Social Networking

CALL FOR PAPERS

Virtual Reality Interventions for Autism Spectrum Disorder
Special issue of Cyberpsychology, Behavior, and Social Networking
Latest Impact Factor: 2.689

Deadline for Submissions: March 1, 2019
(Submitting Authors: Please indicate in your Cover Letter that your paper is for the VR ASD Special Issue)

As we embark on our third decade of virtual reality and behavioral health, we are continuing to expand the uses of VR to diagnosis, assess, and treat a myriad of disorders. We are also tapping into the power of VR to better facilitate skills training.

mHealth is revolutionizing how and where behavioral health services can be delivered. With less expensive VR hardware, we are witnessing a move to seamlessly deliver care from the clinic to the home setting.

The majority of studies using VR Interventions for ASD to date have been focused on social or emotional skills training, many with small numbers of participants.… read more. “Call: Virtual Reality Interventions for Autism Spectrum Disorder – Special issue of Cyberpsychology, Behavior, and Social Networking”

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Using VR and presence to diagnose mental illness

[VR and presence are apparently effective not only for treating but for diagnosing a variety of mental conditions, as detailed in this story from Wired (see the original for two more images). –Matthew]

[Image: The “mirror test” game used in Exeter University’s schizophrenia study, where a participant is asked to reproduce the movements of an on-screen avatar. Credit: EUROMOV.EU]

Virtual Reality’s Latest Use? Diagnosing Mental Illness

Mon Chandler
January 15, 2019

Diagnosing psychiatric and neurological conditions is tricky. Physicians have long reported that diagnoses are fraught with complications and subtleties. Anywhere from 35 percent to 85 percent of mental health conditions go undetected and undiagnosed, according to the World Health Organization, depending on where you live on the planet. Needless to say, to treat depression, Alzheimer’s, or autism, it must first be detected.

Now clinicians and researchers are trying a new tool: virtual reality.… read more. “Using VR and presence to diagnose mental illness”

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Call: Connected Learning Summit 2019

Call for proposals

Connected Learning Summit 2019
October 2-5, 2019
University of California, Irvine
http://2019.connectedlearningsummit.org/

Online submissions open: January 11, 2019
Deadline for submissions: March 8, 2019
Notifications of Acceptance: June 2019

We are pleased to announce that we are now accepting proposals for the second annual Connected Learning Summit. With a unique focus on cross-sector connections and progressive and catalytic innovation, the Connected Learning Summit brings together leading researchers, educators, and developers. The program includes a mix of engaging presentation and workshop formats ranging from speculative design, to game walkthroughs, sharing works in progress, and research panels.

We encourage the submission of academic papers and project presentations as well as more innovative session formats which focus on digital technologies for learning, educational and commercial games and other media, innovative tech-infused curricula, and theoretical and/or empirical exploration of digital media and technology for learning.… read more. “Call: Connected Learning Summit 2019”

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Courtroom 600 VR project to create active, experiential learning about Nuremberg Trials

[This project, described in UConn Today, uses presence to accomplish an important goal, and develop guidelines for similar future efforts. See the original for an additional image. –Matthew]

[Image: Ken Thompson, assistant professor-in-residence of game design, taking 3D Scans of Courtroom 600 in the Justizpalast in Nuremberg, Germany. Photo courtesy of Ken Thompson.]

Reviving Holocaust History with Virtual Reality

Jessica McBride – Office of the Vice President for Research
January 9, 2019

UConn researchers are developing an immersive learning experience using virtual reality (VR) and game design to bring to life archival materials from the Nuremberg Trials.

With the help of a $25,000 Digital Projects for the Public award from the National Endowment for the Humanities (NEH), researchers from UConn’s Digital Media and Design Department in the School of Fine Arts, UConn Library’s Archives & Special Collections (ASC), and Neag School of Education are working with colleagues across the globe to make this project a reality.… read more. “Courtroom 600 VR project to create active, experiential learning about Nuremberg Trials”

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Call: “Multimodal Conversational Interaction and Interfaces” – Special issue of Multimodal Technologies and Interaction

CALL FOR PAPERS

Multimodal Technologies and Interaction – Open Access Journal
Special Issue “Multimodal Conversational Interaction and Interfaces”
https://www.mdpi.com/journal/mti/special_issues/multimodal_Interfaces

Deadline for manuscript submissions: 31 March 2019

In face-to-face interaction, multiple communicative behaviors including verbal information and nonverbal signals, such as gestures, facial expressions, and gaze, are exchanged between the conversation participants. They also interpret the combination and co-occurrence of verbal and nonverbal behaviors to understand the conversation. In multiparty communication, where more than two people participate in the conversation, patterns of multimodal information become more complex. Aiming to shed light on such a complex process of face-to-face communication, studies on multimodal interaction have employed a variety of machine learning techniques. From an application point of view, implementing some aspects of multimodal interaction is indispensable in enhancing human-agent/robot communication and supporting human-human communication in computer-mediated environments.

The purpose of this special issue is to solicit contributions from both a theoretical and a practical perspective, and envision the future directions of research on multimodal interaction and its application to multimodal conversational interfaces.… read more. “Call: “Multimodal Conversational Interaction and Interfaces” – Special issue of Multimodal Technologies and Interaction”

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The Teslasuit could turn Black Mirror’s terrifying ‘Playtest’ into a reality

[Science fiction is increasingly becoming reality, as in this story from Digital Times about the Teslasuit, which offers the prospect of particularly effective multi-sensory, customized presence experiences. See the original version for a different images and a 5:00 minute video; for a first-person report see a 5:35 minute CNET video via YouTube; and for more information see the Teslasuit website. –Matthew]

The Teslasuit could turn Black Mirror’s terrifying ‘Playtest’ into a reality

Felicia Miranda
January 13, 2019

Black Mirror is a show that takes hypothetical looks into the future of modern tech. Usually with a dark twist, the scenarios you’ll find in it are typically pretty outlandish. Playtest is one of those episodes that seems like pure science fiction. Or, well, it used to.

Playtest follows a young fellow named Cooper, who lands a job as a tester for a game company that specializes in survival horror games.… read more. “The Teslasuit could turn Black Mirror’s terrifying ‘Playtest’ into a reality”

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Call: Challenges Using Head-Mounted Displays in Shared and Social Spaces – CHI 2019 Workshop

Call for Participation

Challenges Using Head-Mounted Displays in Shared and Social Spaces
Workshop at CHI 2019
May 5th, 2019
Glasgow, UK
https://www.medien.ifi.lmu.de/socialhmd/

Submission Deadline: February 1st, 2019

Everyday mobile usage of Head-Mounted Displays (AR and VR) is becoming a feasible consumer reality. The current research agenda for these devices has a strong focus on technological impediments (e.g. locomotion, tracking, input devices). This ignores significant challenges in the usage and perception of HMDs in shared and social spaces where HMD users are co-located with non-HMD users and are likely to be observed while interacting.

We invite academics, artists, designers and practitioners to create a common understanding of upcoming challenges and derive a research agenda for this new topic. In this CHI 2019 workshop, we will focus on group work in which we will experience and discuss challenges of HMDs in shared and social spaces.… read more. “Call: Challenges Using Head-Mounted Displays in Shared and Social Spaces – CHI 2019 Workshop”

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Holoride: Audi and Disney bring location-based VR adventures to the car

[You have to watch the 2:20 minute trailer at the Holoride website (or on YouTube) to fully appreciate the potential of car-based presence experiences as envisioned by Audi and Disney. This story is from The Verge, where it includes different images. For more information see the Holoride and Audi websites.

NOTE: I’ll be on my own trip for a few days, but ISPR Presence News will return next Tuesday (January 15).

–Matthew]

Audi and Disney Want To Spice Up Your Uber Ride With VR

Blasting bad guys from the back seat of an E-Tron

By Sean O’Kane
January 7, 2019

Iron Man needs help. He’s being chased through outer space by some of Thanos’ baddies, so Rocket Raccoon and I rush to his aid. We make a few jumps using the Universal Neural Teleportation Network, and a few rollicking minutes later, I’ve helped blast the enemies to bits.… read more. “Holoride: Audi and Disney bring location-based VR adventures to the car”

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Call: 24th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY24)

Call for Papers

CYPSY24: 24th Annual CyberPsychology, CyberTherapy & Social Networking Conference
June 24 – June 26, 2019
Norfolk State University, Norfolk, Virginia, USA
http://www.interactivemediainstitute.com/cypsy24/

Abstract submission deadline: January 15th, 2019

It is our pleasure to invite you to join us at the 24th Annual CyberPsychology, CyberTherapy & Social Networking Conference. CYPSY24 will take place Monday June 24 through Wednesday June 26, 2018 at Norfolk State University in Norfolk, Virginia, USA.

Jointly organized by Norfolk State University’s Psychology Department and in collaboration with the Interactive Media Institute, this conference is an international networking and sharing platform for researchers, clinicians, policymakers and funding agents to share and discuss advancements in the growing disciplines of CyberPsychology, CyberTherapy, and Social Networking.

CYPSY24 invites presentations to include but are not limited to Social Networking, Online Behavior, Forensic Cyberpsychology (cybersecurity / cybercrime), Augmented and Virtual Reality, Avatars, e-Health, SMART applications and IoT related to human behvior, and other emerging applications.… read more. “Call: 24th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY24)”

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Deepfake porn videos are being weaponized to harass and humiliate women

[Following a new University of Warwick study demonstrating our limited ability to detect digital manipulation of photographs, the story below from The Washington Post makes clear that the warnings about the dangers of increasingly realistic and easily-created deepfake videos were all too accurate. See the original story for two images, a 3:06 video report, and links to several related stories. –Matthew]

[Image: Source: Philly.com]

Fake-porn videos are being weaponized to harass and humiliate women: ‘Everybody is a potential target’

‘Deepfake’ creators are making disturbingly realistic, computer-generated videos with photos taken from the Web, and ordinary women are suffering the damage

By Drew Harwell
December 30, 2018

The video showed the woman in a pink off-the-shoulder top, sitting on a bed, smiling a convincing smile.

It was her face. But it had been seamlessly grafted, without her knowledge or consent, onto someone else’s body: a young pornography actress, just beginning to disrobe for the start of a graphic sex scene.… read more. “Deepfake porn videos are being weaponized to harass and humiliate women”

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