ISPR Presence News

Monthly Archives: August 2018

Call: DiGRA Nordic 2018 – “Subversion, Transgression, and Controversy in Play”

Call for Papers

DiGRA Nordic 2018
“Subversion, Transgression, and Controversy in Play”
University of Bergen, Norway
November 28-30, 2018
https://digranordic2018.w.uib.no

Submission deadline: August 26, 2018

Video games have a reputation of being rebellious, often being the target of controversies and criticism for their inclusion of excessive and speculative content, as well as for the opportunities for players to engage in subversive practices. Today video games are no longer a subcultural medium, but are addressing the mainstream as well as diverse subcultures. Also, analogue genres such as board games and role-playing games are becoming more visible for a broader audience. As games mature as a medium, there is also a growing expectation that games should be able to tackle difficult content in a meaningful way, for instance by provoking the player into reflecting upon what they have just encountered, what it means and how they feel about it in the context of play.… read more. “Call: DiGRA Nordic 2018 – “Subversion, Transgression, and Controversy in Play””

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Trump and presence: Transmedia story-telling that lets supporters participate in alternative reality

[Brian Stelter, senior media correspondent and host of CNN’s weekly “Reliable Sources” program, has written what I think is an excellent analysis of how Donald Trump continues to upend politics (I would argue dangerously). Note the allusions to elements of presence phenomena in these quotes from his story below:

“Trump’s stories are often more fiction than fact. But the thing about a story, like a novel or a drama, is that it’s not really meant to be fact-checked. The narrative is meant to make you feel.”

“The pro-Trump media act as his co-producers. In Hollywood terms, it’s as if Trump has a well-stocked writers room, where loyalists develop the plotlines for the next episodes.”

“By watching shows, buying books, attending rallies, and retweeting supporters — Trump gives people multiple ways to ‘participate’ in his story.”

“…it’s ‘fun’ to participate in, like a political video game.… read more. “Trump and presence: Transmedia story-telling that lets supporters participate in alternative reality”

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Call: “Bodies of Design: Somaesthetics Perspectives on Technology” Conference

Call for Papers

“Bodies of Design: Somaesthetics Perspectives on Technology”
January 24-25, 2019
Boca Raton, Florida

Abstract submission deadline: October 31, 2018

The Center for Body, Mind, and Culture of Florida Atlantic University invites paper proposals for a conference on “Bodies of Design: Somaesthetics Perspectives on Technology” that will be held January 24-25, 2019 at FAU’s Boca Raton campus. The conference’s call for papers is as follows:

BODIES OF DESIGN: SOMAESTHETIC PERSPECTIVES ON TECHNOLOGY

Recent developments in technology have significantly transformed our forms of communication, behavior, and experience. Such transformations can even extend to the experience of our own bodies. This conference will explore issues relating to the somaesthetic dimensions of technology with particular attention to human-computer interactive design. These issues include such questions as the following.

  • To what extent and in what way does our technology-saturated lifeworld require rethinking our conception of the body and a revision of aesthetic theory and practice?
read more. “Call: “Bodies of Design: Somaesthetics Perspectives on Technology” Conference”
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Apple patent would add augmented reality to car windshields

[Many of the features of a newly revealed Apple patent filing use augmented reality in interesting ways to evoke presence in vehicles. This story is from WTOC, followed below by excerpts from coverage by Mashable and The Drive.  –Matthew]

[Image: Source: Patently Apple]

Apple patent raises possibility of a future with iWindshields

August 8th 2018
By Jonathan Raymond

(RNN) – Could the next great Apple innovation be the iWindshield?

The World Intellectual Property Organization, a patent agency for the United Nations, published an application last week that was submitted by Apple in 2016 for an “augmented reality display system” for vehicles.

The system would essentially be an interface layered over a windshield, displaying things such as speed or a route. The patent filing also describes the system being able to identify or interact with “environmental objects” such as a sign or other cars.… read more. “Apple patent would add augmented reality to car windshields”

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Call: The International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE)

Call for Papers

The International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE)
Heraklion, Crete – Greece
May 2-4, 2019
http://www.ict4ageingwell.org

ICT4AWE is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication

Paper Submission: December 10, 2018

SCOPE

The International Conference on Information and Communication Technologies for Ageing Well and e-Health aims to be a meeting point for those that study age- and health-related quality of life and apply information and communication technologies for helping people stay healthier, more independent and active at work or in their community. ICT4AWE facilitates the exchange of information and dissemination of best practices, innovation and technical improvements in the fields of age and health care, education, psychology, social coordination and ambient assisted living. From e-Health to intelligent systems, and ICT devices, the conference is a vibrant discussion and collaboration platform for all those that work in research and development and in companies involved in promoting the quality of life and well-being of people, by providing room for research and industrial presentations, demos and project descriptions.… read more. “Call: The International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE)”

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Lufthansa tests “VR Moving Map” experience on the way to Dubai

[A glass-bottom plane might provide too intense an experience for many, but the “VR Moving Map” feature described in this story from #GNTECH (where the original includes a 2:14 minute video) might be a viable substitute. For much more information see a 2017 report in ClickZ (or VRrOOm), which includes another image and two more videos. –Matthew]

Lufthansa passengers experience VR on the way to Dubai

By Daanesh Kalyaniwalla
August 5, 2018

Lufthansa passengers flying from Frankfurt to Dubai on flight LH630 were in for a surprise on their way here. They were the first to experience the airline’s new prototype “VR Moving Map”, while on board the Airbus A330.

Lufthansa VR – What is it?

Passengers wearing special Lufthansa VR glasses were able to view the moving landscape below them as a 3D map and even take part in 360° virtual excursions.… read more. “Lufthansa tests “VR Moving Map” experience on the way to Dubai”

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Call: Inaugural issue of Journal of Games, Self, and Society

Call for Papers
Inaugural issue of Journal of Games, Self, and Society

Submission deadline August 31, 2018

iThrive Games, in cooperation with Carnegie Mellon’s ETC Press, has released a call for submissions to the inaugural issue of iThrive’s peer-reviewed Journal of Games, Self, and Society. Our team of highly respected game scholars, education experts, and mental health specialists recruited from around the United States will review papers submitted to kelli.dunlap@ithrivegames.org by Aug. 31, 2018.

Journal of Games, Self, and Society aims to encourage and advance interdisciplinary scholarship on games, players, and how their interactions impact society. Of particular interest is research into the ways in which games, game design, and gameplay can have a helpful or positive impact on players, their communities, and the world. The journal will serve as a platform for game scholars and designers, educators, and mental health professionals to disseminate their work and propel knowledge, research, and innovation around games as a medium for change, growth, and exploration of self and the wider world.… read more. “Call: Inaugural issue of Journal of Games, Self, and Society”

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Japanese students produce virtual reality experience of Hiroshima

[This widely published AP story is important for many reasons, including its illustration of how both the creation and experience of presence can be valuable. This copy is from The Independent, where it includes a 1:18 minute video; the image is one of eight available from AP. –Matthew]

Japanese students produce virtual reality experience of Hiroshima

By transporting users back in time to moment when city was turned into wasteland, group hopes to ensure something similar never happens again

Haruka Nuga
August 6, 2018

FUKUYAMA, Japan (AP) — It’s a sunny summer morning in the city of Hiroshima, Japan. Cicadas chirp in the trees. A lone plane flies high overhead. Then a flash of light, followed by a loud blast. Buildings are flattened and smoke rises from crackling fires under a darkened sky.

Over two years, a group of Japanese high school students has been painstakingly producing a five-minute virtual reality experience that recreates the sights and sounds of Hiroshima before, during and after the U.S.… read more. “Japanese students produce virtual reality experience of Hiroshima”

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Call: ICIDM 2018 – 5th International Conference on Interactive Digital Media

Call for Papers

ICIDM 2018
5th International Conference on Interactive Digital Media
11 – 12 December 2018
Liverpool, UK
http://magicx.my/icidm18/

Due date for paper submission: 12 August 2018

Liverpool John Moores University (LJMU) in collaboration with Universiti Teknologi Malaysia (UTM) are pleased to announce the 5th International Conference on Interactive Digital Media (ICIDM 2018) to be held on 11 – 12 December 2018 at Redmond Building, LJMU, Liverpool, United Kingdom.

ICIDM 2018 brings an opportunity to invite new innovative inventions on Computer Graphics, Multimedia, Image Processing, Human Computer Interaction, Animal Computer Interaction, Animation, Virtual and Augmented Reality, Web and Mobile Technology, Games and Emerging Technology. We seek original research full papers covering topics including, but not limited to:

  • Computer Graphics
  • Computer Animation
  • Motion Control
  • Motion Capture and Retargeting
  • Path Planning
  • Physics-based Animation
  • Behavioural Animation
  • Social Agents and Avatars
  • Emotion and Personality
  • Virtual Humans
  • Autonomous Actors
  • Al-based Animation
  • Social and Conversational Agents
  • Inter-Agent Communication
  • Social Behaviour
  • Crowd Simulation
  • Understanding Human Activity
  • Memory and Long-term Interaction, etc.
read more. “Call: ICIDM 2018 – 5th International Conference on Interactive Digital Media”
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Can you be present in two places at once? Microsoft adds Mixed Reality Flashlight to VR

[Microsoft has a new way for VR users to see their nonmediated environment without leaving the virtual world one they’re in, raising the long discussed question of whether we can be present in two places at once (see point 6 in “Presence defined”). This story is from Road to VR, where it includes the 1:09 video demonstration of the new feature (the video is also available via YouTube). –Matthew]

Microsoft is Adding Pass-through Video to Windows VR Headsets

By Ben Lang
July 27, 2018

A beta version of Windows 10 now includes support for a pass-through video mode for Windows VR headsets, allowing users to look out at the world around them through the headset’s on-board cameras.

This week Microsoft released Windows 10 Insider Preview Build 17723 to users who are part of the Windows Insider Program. The update includes a new feature for Windows VR headsets called ‘Mixed Reality Flashlight’.… read more. “Can you be present in two places at once? Microsoft adds Mixed Reality Flashlight to VR”

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