Month: December 2017


  • Call: “User Experience Design of Exploratory Systems” special issue of Multimodal Technologies and Interaction

    Call for Papers: “User Experience Design of Exploratory Systems” A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088) http://www.mdpi.com/journal/mti/special_issues/User_Experience_Design Deadline for manuscript submissions: Although the deadline for submission of manuscripts to the Special Issue is 28 May 2018, papers will be reviewed and published as they are received. The entire set of invited papers and any others in this domain will appear online. TOPICS: User experience (UX) design is essential when creating products and concepts that are both pleasurable and useful. User experience designs can target to a special emotion, value, or experience and by doing so, increase the success…

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  • Google is developing a VR display with 10x more pixels than today’s headsets

    [The rest of the 28:49 minute video on YouTube from June’s SID Display Week 2017 conference included in this short story from Road to VR is interesting, but skip to 19:30 (or even 21:39) for a demonstration of where VR headsets are now in terms of field of view and acuity, and news about a Google project that would dramatically increase the sense of presence evoked by VR and AR displays. –Matthew] [Image: Source: Android Headlines] Google is Developing a VR Display With 10x More Pixels Than Today’s Headsets By Dominic Brennan Dec 11, 2017 Earlier this year, Clay Bavor, VP…

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  • Call: Special issue on Mobile Learning in the journal Education Sciences

    Call for Papers Special Issue on Mobile Learning in the Open Access journal Education Sciences http://www.mdpi.com/journal/education/special_issues/Mobile_Learning Preliminary abstracts due January 31st 2018 Special issue editor: Prof. Dr. Maria Uther Department of Psychology, Humanities and Social Sciences, University of Winchester, UK Website | E-Mail Interests: user-interface design for mobile devices; pedagogy and mobile learning; mobile language learning; speech technologies Dear Colleagues, This Special Issue, “Mobile Learning”, addresses the increasing popularity of mobile devices and their potential for developing learning. As mobile technologies are constantly changing and increased capabilities rapidly developing, it is timely to consider the technical and practical issues in…

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  • The Next Frontier for Virtual Reality: Courtrooms

    [An attorney quoted in this story from Bloomberg’s Big Law Business says “The sense of ‘presence’ that VR provides has the potential to be a game changer in the practice of law.” The original story includes a second image and it links to a recommended second story that examines the challenges facing widespread use of VR in courtrooms. –Matthew] The Next Frontier for Virtual Reality: Courtrooms By Bruce Kaufman – Bloomberg Law November 18, 2017 Twenty-five years ago, a California jury took a brave leap into the future by donning headsets to watch a virtual reality-like accident reconstruction scene. The three-dimensional…

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  • Call: Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018

    Call for Papers Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018 Reutlingen, Germany Sunday March 18 or Monday March 19, 2018 https://sites.google.com/site/3dcveieeevr2018/ Submission deadline: January 22, 2018 (Abstract submission deadline: January 15, 2018) Emerging technologies for multi-user 3D interaction in immersive virtual environments promise novel opportunities collocated and remote collaboration, but their development also implies new challenges. Collaborative 3D virtual environments must foster mutual awareness among participants and should support their coordinated cooperative action. This requires further research on suitable hardware setups, software architectures, and interaction techniques. Not least, the usability evaluation of…

    Read more: Call: Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018
  • Virtual reality comes to the hot tub purchasing experience

    [Another interesting application context for VR and presence is described in this story from the Daily Herald (Provo, Utah). For more information see the Bullfrog Spas website and coverage in Aqua, and watch the 5:41 interactive video on YouTube. –Matthew] [Image: A customer at Bullfrog Spas tries out the virtual reality program to better experience a hot tub.] Virtual reality comes to the hot tub purchasing experience Karissa Neely, Daily Herald December 7, 2017 For new buyers, purchasing a hot tub is a bit intimidating, but one company is trying to make the shopping experience more interactive. Hot tubs are…

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  • Call: “Human Work Interaction Design meets International Development” for IxD&A Journal

    Call for Papers Focus section on “Human Work Interaction Design meets International Development” to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing) http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call36fs Guest Editors Pedro Campos – Madeira-ITI, Univ. of Madeira, Portugal Barbara Rita Barricelli – Università degli Studi di Milano, Italy Jose Abdelnour-Nocera – University of West London, United Kingdom IMPORTANT DATES Deadline: January 31, 2018 Notification to the authors: February 28, 2018 Camera ready paper: March 15, 2018 Publication of the special issue:…

    Read more: Call: “Human Work Interaction Design meets International Development” for IxD&A Journal
  • Oculus Dash lets you multi-task in VR

    [Facebook’s Oculus now lets users bring the connected multi-tasking so many of us have come to crave into virtual environments. It’ll be interesting to see how enhances and/or degrades the sense of presence. This story is from CNET, where it includes different images. –Matthew] [Image: Source: TechPocket] Facebook just made VR better — by adding Microsoft Windows With a new beta, you can do practically anything you’d do with your PC in an Oculus Rift headset. By Sean Hollister December 6, 2017 Being transported to a virtual world can be fantastic — until you realize what you’ve left behind.…

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  • Job: Research Scientist / Assistant Professor in Affective Computing at USC-ICT

    Now Hiring: Research Scientist / Assistant Professor in Affective Computing at USC-ICT The University of Southern California’s Institute for Creative Technologies (USC-ICT) has an immediate opening for outstanding recent PhD or Postdoc with expertise in nonverbal behavior understanding and analyses, machine learning (with a focus on deep learning) and multimodal social signal processing. Candidates are expected to have outstanding academic credentials with an earned doctorate in computer science or a closely related field; a solid record of research; and excellent communication and team skills. The opening is for a Research Scientist in nonverbal behavior understanding (with the opportunity to become…

    Read more: Job: Research Scientist / Assistant Professor in Affective Computing at USC-ICT
  • Nvidia’s new AI “imagines” convincing fake images and videos

    [New software created by Nvidia researchers extends both the potential value and dangers of technology-created illusions. The story below is from MIT Technology Review, where it includes a ten second video demonstration; for more information see the post on Nvidia’s blog, a 3:00 minute video by the researchers, a Two Minute Papers video report (which is actually 3:50 minutes) and more demonstration videos in coverage by DesignTAXI. The Next Web notes this tweet from Wired magazine’s Oli Franklin-Wallis about the implications of the new software: “The biggest casualty to AI won’t be jobs, but the final and complete eradication of trust…

    Read more: Nvidia’s new AI “imagines” convincing fake images and videos
  • Call: Scalable Algorithms and Behavior Analytics in Cyber-Enabled World – SCAC special issue

    Call for Papers Scalable Computing and Communications Special Issue on Scalable Algorithms and Behavior Analytics in Cyber-Enabled World http://static.springer.com/sgw/documents/1608722/application/pdf/scalable+algorithms+and+behavior.pdf Deadline: March 31, 2018 AIMS AND SCOPE Due to the emerging computing paradigm, the physical, social, and mental world are increasingly integrating and merging into the cyberspace. In this emerging but significant field, it is necessary to model the human individual information processing along with their corresponding behaviors, in order to build systematic knowledge about new phenomena, behaviors, properties and practices across the broad applications in cyber-enabled world. Specifically, studies related to scalable algorithm and behavioral analysis are conducted in terms…

    Read more: Call: Scalable Algorithms and Behavior Analytics in Cyber-Enabled World – SCAC special issue
  • Virtual reality users must learn to use what they see

    [An interesting new study demonstrates that users don’t perceive the 3D cues provided by virtual reality as they do the same cues in the real (nonmediated) world unless they’re trained to do so. This story is from University of Wisconsin-Madison News and the full study is available from Nature Scientific Reports. –Matthew] [Image: Figure 2c from the study indicating that task feedback improves performance over time. Left: Target interceptions over trials when feedback was not provided (blue symbols) and when feedback was provided (orange symbols). Circles correspond to the percentage of target interceptions across observers on each trial.] Virtual reality…

    Read more: Virtual reality users must learn to use what they see

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