Month: October 2017
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‘A virtual mum put me to bed’: A view from the VR future of film
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Read more: ‘A virtual mum put me to bed’: A view from the VR future of film[This piece from The Conversation describes a powerful presence experience (and uses the term) to highlight the differences between observing a story in “flat cinema” and living it in a genre of virtual reality called “reactive theatre.” The original version includes two videos. For more information see the Draw Me Close and Alice: The Virtual Reality Play websites. –Matthew] ‘A virtual mum put me to bed’: A view from the VR future of film September 19, 2017 Victoria Mapplebeck, Reader in Digital Arts, Royal Holloway I’ve just got back from the Venice Film Festival, which for the first time showcased an…
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ISPR News: PRESENCE 2018!
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Read more: ISPR News: PRESENCE 2018!Big news…! Full details and the official Call for Papers will follow soon but the Board of Directors of ISPR invites you to join the presence community as we meet next May in Prague! –Matthew …
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Call: AI, Games & Virtual Reality Symposium at AISB 2018
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Read more: Call: AI, Games & Virtual Reality Symposium at AISB 2018AISB AI, Games & Virtual Reality 2018 4th-6th April 2018 University of Liverpool, UK https://sites.google. com/site/aisbgames/aisb-ai-games-symposium Deadline for submission: Friday 15th December 2017 The longest running convention on Artificial Intelligence, AISB 2018 will be held in 2018 at the University of Liverpool. As in the past years, AISB 2018 provides a unique forum for presenting cutting edge research and burning issues around all areas of AI. The theme for this year is “AI for the Digital Society”. The AI, Games & VR Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved…
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State of Remote Work 2017 report highlights importance of presence
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Read more: State of Remote Work 2017 report highlights importance of presence[This ZDNet story and the (free) detailed, interactive report it describes and links to make clear that a large percentage of workers do now, or would like to, work remotely, and highlight the role of presence technologies and experiences in increasing the benefits and reducing the drawbacks of telework. –Matthew] Companies that support remote work experience 25 percent lower employee turnover (and other findings) A new survey shows the pros and cons of a distributed workforce. By Greg Nichols for Robotics October 4, 2017 Employees are more loyal if they’re allowed to work remotely. That’s according to a new survey…
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Call: “Emerging Networked Computer Applications for Telemedicine” for Journal of Network and Computer Applications
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Read more: Call: “Emerging Networked Computer Applications for Telemedicine” for Journal of Network and Computer ApplicationsCall for Papers Journal of Network and Computer Applications Special issue on Emerging Networked Computer Applications for Telemedicine https://www.journals.elsevier.com/journal-of-network-and-computer-applications/call-for-papers/special-issue-on-emerging-networked-computer-applications-fo Submission deadline: December 15th, 2017 Nowadays, all over the world, the number of ICT investments in health and well-being is rapidly increasing. In this context, there is a growing interest about telemedicine that allows the provisioning of various kinds of health-related services and applications over the Internet. The benefit of telemedicine is twofold: on one hand it pushes down clinical costs and on the other hand, it improves the quality of life of both patients and their families. Telemedicine solutions are…
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Tales of the Wedding Rings VR provides vision for the future of comics
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Read more: Tales of the Wedding Rings VR provides vision for the future of comics[An innovative new effort to bring static, black and white comics to VR is more evidence that presence does not require photorealism. This story from The Verge provides a quick summary and evaluation of the project. For more details see coverage in Rolling Stone; VR Scout, where the story notes that the creators “wanted to create that sense of presence that’s unique to VR”); and Road to VR, where the story features an 8:03 minute video. –Matthew] Square Enix shows off its vision for the future of comics with virtual reality And you can try it at NYCC by Michael…
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Job: Multiple faculty positions with VR focus at University of Florida
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Read more: Job: Multiple faculty positions with VR focus at University of FloridaPlease consider applying or recommending your strong senior Ph.D. students to apply. I’m happy to answer any questions about the position as we are making VR a focus here at UF. Please also pass along to anyone you think might this of interest. Best, Ben Benjamin Lok <lok@cise.ufl.edu> Multiple nine-month academic, tenure-track positions at all ranks University of Florida (in Gainesville) Computer & Information Sciences & Engineering (CISE) http://cra.org/job/university-of-florida-assistant-professor-associate-professor-or-full-professor/ Expires on: December 9, 2017 The Department of Computer & Information Sciences & Engineering (CISE) in the Herbert Wertheim College of Engineering (HWCOE) at the University of Florida invites applications for…
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Spielberg and Dreamscape Immersive to bring multi-person, tactile VR to AMC theaters
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Read more: Spielberg and Dreamscape Immersive to bring multi-person, tactile VR to AMC theaters[Note how the author of this story from The Verge about a new, promising effort to popularize virtual reality describes the strong sense of presence he experienced in a recent demo without actually using the term presence. The original version includes another image and a 1:46 minute video. –Matthew] Hollywood and AMC theaters are betting on VR with Dreamscape Immersive Steven Spielberg, Hans Zimmer, and director Gore Verbinski get into the game by Bryan Bishop September 26, 2017 The notion that virtual reality is going to be the next great storytelling medium has run into some bumps along the way.…
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Call: Body, Action and First-Person Thought for teorema special issue
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Read more: Call: Body, Action and First-Person Thought for teorema special issueCall for Papers Special issue of teorema (International Journal of Philosophy) Body, Action and First-Person Thought Deadline for submissions: October 31st, 2017 Both neuroscience-based research on body representation and philosophical research on the constitutive conditions on first-person thought (i.e. thought involving the first-person concept) seem to point in the same direction: there are crucial links to be unveiled between body, action and first-person thought. On the one hand, the substantial amount of neurophysiological data available and patient studies suggest that body representation plays a necessary role in the production of physical action. On the other hand, philosophical reflection on the…
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Using VR and presence to help people experience and understand autism
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Read more: Using VR and presence to help people experience and understand autism[This press release from The Guardian announces a new virtual experience designed to help increase empathy and understanding of autism; for other similar efforts, see articles in the Times of Malta and Lovin Malta, and the UK’s National Autistic Society. –Matthew] Guardian launches The Party – A virtual experience of autism 9 October 2017 The Guardian is pleased to announce the launch of The Party – A virtual experience of autism, the publisher’s latest virtual reality (VR) project. The Party places viewers in the shoes of newly-diagnosed Layla, a 15-year old, autistic girl at her mother’s surprise birthday party.…
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Call: Engineering Interactive Computing Systems – Proceedings of the ACM on HCI
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Read more: Call: Engineering Interactive Computing Systems – Proceedings of the ACM on HCICall for papers PACMHCI Issue on Engineering Interactive Computing Systems http://eics.acm.org/pacm/ Submissions for Q4 due October 18, 2017 OVERVIEW Proceedings of the ACM on Human-Computer Interaction (PACMHCI) is a new journal published by ACM featuring content on a broad range of research in the area of human-computer interaction. PACMHCI issues on Engineering Interactive Computing Systems contain articles covering the full range of aspects that come into play when “engineering” interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include a.o. the design and development of systems incorporating new interaction techniques…
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VR, presence and journalistic ethics: Where are the lines?
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Read more: VR, presence and journalistic ethics: Where are the lines?[It’s encouraging to see the potential impacts of new presence-evoking technologies lead to discussions about ethical guidelines for designing presence experiences. This story about the ethics of presence in the context of journalism is from Undark. –Matthew] Virtual Reality and Journalistic Ethics: Where Are the Lines? VR can transport viewers directly into news stories. But questions linger about how the stories are produced, and how audiences remember them. 09.27.2017 / By Dan Robitzski Imagine if you could spend a morning climbing a skyscraper, running with the bulls in Spain, or even walking on Pluto. As news outlets experiment with immersive…
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