Month: October 2017
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Call: 4th International Congress on Visual Culture
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Read more: Call: 4th International Congress on Visual CultureCall for Papers 4th International Congress on Visual Culture May 28-29, 2018 Rome, Italy http://onvisualculture.com/congress/call-for-papers/ Submit a proposal (a title and an abstract) by December 11, 2017 Dear colleague, We would like to inform you about the 4th International Congress on Visual Culture that will be held at the Pontificia Università della Santa Croce in Rome, Italy, on May 28-29, 2018. The Congress is a forum for academics focused on the crucial challenges faced by visual culture in today’s world, bringing together local and global perspectives. It is an event that contributes to the exchange of ideas and good practices…
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Is virtual reality the future of dance?
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Read more: Is virtual reality the future of dance?[This story from KQED highlights some of the challenges of establishing and telling stories with presence (even though it never uses the term). See the original version for 5 images and 3 videos. –Matthew] [Image: Lily Baldwin directing Amari Cheatom, Marni Wood on set of Through You, photo by Cameron Bertron. Source: San Francisco Dance Film Festival.] Is Virtual Reality the Future of Dance? By Carla Escoda October 16, 2017 Those who think virtual reality (VR) is solely the province of gamers, adventure-seekers, and simulation builders may be startled to see how dance-makers are employing the technology on screen. For…
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Call: HRI Pioneers 2018 Workshop
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Read more: Call: HRI Pioneers 2018 WorkshopCall for Submissions to HRI Pioneers 2018 Workshop 05 March 2018, Chicago, Illinois (USA) Website: http://www.hripioneers.info Twitter: @HRIPioneers A submission link is live now! https://new. precisionconference.com IMPORTANT DATES Nov 3 2017 (11:59 PM PT): Submission Deadline Dec 22 2017: Notification of acceptance Jan 12 2018: Final version due ABSTRACT The 13th annual Human-Robot Interaction Pioneers Workshop will be held in Chicago, USA on Monday, March 5, 2018 in conjunction with the 2018 ACM/IEEE International Conference on Human-Robot Interaction. Pioneers seeks to foster creativity and collaboration surrounding key challenges in human-robot interaction and empower students early in their academic careers. Each…
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New tech turns portraits into photo-realistic videos of facial expressions
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Read more: New tech turns portraits into photo-realistic videos of facial expressions[The new technology described in this story from PetaPixel represents another expansion of presence illusions in our lives (and toward traversing the uncanny valley) – note the predicted applications for Facebook near the end. To watch many examples of the technology in action see the Supplementary Materials page of the project’s website. –Matthew] This Tech Can Turn Portraits Into Photo-Realistic Videos of Facial Expressions Will Nicholls October 10, 2017 Researchers at Facebook and Tel Aviv University in Israel have teamed up to bring your selfies to “life.” Using a single still photo of a person’s face, their new technology is…
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Job: Data Scientist – Social VR at Oculus (Facebook)
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Read more: Job: Data Scientist – Social VR at Oculus (Facebook)Careers at Oculus Part of Facebook Data Scientist – Social VR (Menlo Park, CA) https://www.facebook.com/careers/jobs/a0I1H00000K6obRUAR At Facebook, our mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we’re building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. On the Social VR team, we are researching and discovering new ways to build communities with technology of the future. We need someone who is curious and data…
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Presence videos: “Goodbye Uncanny Valley” and “How David Fincher Steals Your Eyes”
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Read more: Presence videos: “Goodbye Uncanny Valley” and “How David Fincher Steals Your Eyes”[Two interesting presence-related videos are highlighted in recent entries in Jason Kottke‘s excellent kottke.org blog. The details are below… –Matthew] Goodbye Uncanny Valley Oct 17, 2017 [Also see the comments posted with the video on Vimeo. –Matthew] For years, the idea of the uncanny valley has dominated computer graphics. Computers were powerful enough to produce real-ish looking people, places, or things but not quite powerful enough to make audiences believe they were actually real…to the point where they’re actually kind of creepy. In this excellent video essay, Alan Warburton argues that the uncanny valley is behind us and previews where…
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Jobs: Tenured/Tenure-track positions in presence-related areas at University of Texas at San Antonio
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Read more: Jobs: Tenured/Tenure-track positions in presence-related areas at University of Texas at San AntonioTwo Tenured/Tenure-track Faculty Positions Department of Computer Science The University of Texas at San Antonio (UTSA) Deadline: Applications received by January 2, 2018 will be given full consideration. The Department of Computer Science at The University of Texas at San Antonio (UTSA) invites applications for two tenured/tenure-track positions, starting in Fall 2018. TENURE-TRACK ASSISTANT OR TENURED/TENURE-TRACK ASSOCIATE PROFESSOR position in Game-related areas. The focus is on Computer Graphics, especially 3D animation, 3D modeling, and real-time rendering; and/or Human Computer Interaction, especially human computer interfaces, virtual reality, augmented reality, and game analytics. For this position, applications must be submitted through a…
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VR as training ground for AI: Using spatial presence tech to enhance social/medium-as-social-actor presence
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Read more: VR as training ground for AI: Using spatial presence tech to enhance social/medium-as-social-actor presence[This story from Forbes describes how a technology created to evoke spatial presence is being used to train artificial intelligence and thereby make agents and robots more competent and able to more effectively evoke social and medium-as-social-actor presence. –Matthew] Virtual Reality is the Next Training Ground for Artificial Intelligence Simon Solotko , Contributor October 11, 2017 Virtual reality was imagined as a human simulation technology long before the most recent wave of innovation that brought us the Oculus RIFT and the wave of innovation that followed. Now, rendering high framerate graphics using multiple, stereoscopic points in virtual reality is matching…
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Call: 2nd Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)
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Read more: Call: 2nd Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)Call For Papers: 2nd Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE) March 11, 2018, Tokyo (Japan) https://humanize2018.wordpress.com In conjunction with IUI 2018 http://iui.acm.org/2018/ Submission Deadline: 17th December MOTIVATION AND GOALS The HUMANIZE workshop aims to explore the interface between data-driven and theory-driven approaches for constructing intelligent/personalized user interfaces. Data-driven approaches for personalized user interfaces can rely on building models from observed and measured user interaction behavior that can predict future behavior from historic behavior. Theory-driven approaches rely on understanding of how certain psychological traits (e.g. personality, cognitive styles, interests) affect the experience/needs of the intended users.…
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Curiscope’s Virtuali-Tee blends AR and VR to let you peek inside your own body
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Read more: Curiscope’s Virtuali-Tee blends AR and VR to let you peek inside your own body[The Virtuali-Tee looks like a clever use of technology to evoke presence for education and enjoyment. The story below is from Wired, where it features a different image. See the Curiscope website for more information including a video, and the company’s blog for information about Operation Apex; the book “All About Virtual Reality” is available from Amazon UK (not the US site as of this writing). –Matthew] Take a peek inside your own body with this virtual reality app Curiscope’s Virtuali-Tee blends augmented and virtual reality to let people explore a human chest cavity through a T-shirt By Eleanor Peake…
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Call: COMPSAC 2018 – IEEE Computer Society Conference on Computers, Software & Applications
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Read more: Call: COMPSAC 2018 – IEEE Computer Society Conference on Computers, Software & ApplicationsCALL FOR PAPERS COMPSAC 2018: The 42nd IEEE Computer Society Conference on Computers, Software & Applications Tokyo, Japan July 23-27, 2018 www.compsac.org Paper due date: 15 January 2018 COMPSAC is the IEEE Computer Society Signature Conference on Computers, Software and Applications. It is a major international forum for academia, industry, and government to discuss research results and advancements, emerging challenges, and future trends in computer and software technologies and applications. The theme of COMPSAC 2018 is Staying Smarter in a Smartening World. Computer technologies are producing profound changes in society. Emerging developments in areas such as Deep Learning, supported by…
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How VR and presence could trick stroke victims’ brains toward recovery
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Read more: How VR and presence could trick stroke victims’ brains toward recovery[“If you give someone a healthy body in VR, will that help them recover their health?” Researchers at USC are investigating the potential of VR and presence to promote brain plasticity and recovery in stroke survivors, with encouraging early results. This story is from CNET; for more information including a 4:35 minute video see earlier coverage from USC News. –Matthew] VR could trick stroke victims’ brains toward recovery Researchers at the University of Southern California are examining how virtual reality could promote brain plasticity and recovery. By Abrar Al-Heeti October 15, 2017 Could virtual reality help stroke survivors regain motor…
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