VIRTUAL MEDICINE
Best Practices in Medical Virtual Reality
March 29, 2018
8:00 am – 5:30 pm
Cedars-Sinai Medical Center
Los Angeles
https://www.virtualmedicine.org/
SPEAKERS
Daniel Kraft
Chair of Medicine / Singularity University
Brennan Spiegel
Director of Health Services Research / Cedars-Sinai
Arshya Vahabzadeh
Chief Medical Officer / Brain Power
Skip Rizzo
Director for Medical Virtual Reality / USC Institute for Creative Technologies
Rafael Grossmann
Tedx & Exponential Medicine faculty / Medical Futurist
David Rhew
Chief Medical Officer / Samsung Electronics America
COURSE DESCRIPTION & EDUCATIONAL OBJECTIVES
Not so far in the future, doctors might prescribe a virtual beach vacation to calm aches and pains, in lieu of taking a pill. Insurance companies might offer scenic tours of Icelandic fjords to lower blood pressure, instead of doubling up on drugs. Psychiatrists might treat social phobia by immersing patients in a virtual dinner party.
It’s starting to happen right now because of virtual reality (VR) – the mind-bending technology that offers immersive, multisensory environments that nudge our brains into thinking we are somewhere else.
For decades, scientists have been discovering the surprising health benefits of VR for ailments ranging from burn injuries, to stroke, to posttraumatic stress. Thousands of studies reveal that VR has an uncanny ability to block pain, calm nerves and boost mental health – all without drugs and their unwanted side effects. But the technology has been too expensive, unreliable and unwieldy for the research to translate beyond the pages of academic journals and doctoral dissertations.
Until now.
Explosive advances in delivering low-cost, portable, and high-quality VR to the masses has spawned a new multibillion dollar medical field of Medical VR.
The next challenge is to scale and implement VR into everyday clinical practice. Clinicians and investigators are learning what works – and doesn’t work – in creating “Virtualist” consult services and VR programs for patient care.
Virtual Medicine is a one-day symposium and hands-on workshop that convenes the brightest minds in therapeutic VR. Attendees learn from case studies, didactic lectures, patient vignettes, and simulation workshops, to achieve the following educational objectives:
01 review evidence supporting the efficacy of medical VR.
02 discuss the cost-effectiveness of therapeutic VR programs.
03 hear directly from patients who have received VR therapeutics.
04 learn best practices and pragmatic tips for implementing VR into clinical workflows.
05 study patient vignettes where VR worked – and didn’t work – to improve outcomes.
WHO SHOULD ATTEND
Virtual Medicine is intended for a wide range of stakeholders seeking to learn about the implementation, outcomes, and cost-effectiveness of medical VR in clinical practice. Participants include clinicians using VR for patient care, patients exploring the benefits of VR as a complementary therapy, hospitals and clinics evaluating the health economics of starting a medical VR program, industry partners developing VR hardware and software solutions, journalists investigating the latest advances in medical VR, and investors seeking to learn the evidence and ROI for healthcare VR solutions.
MORE INFORMATION
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