Month: February 2017
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Call: GAME-ON’2017 – 18th annual Simulation and AI in Games Conference
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Read more: Call: GAME-ON’2017 – 18th annual Simulation and AI in Games ConferenceCALL FOR PAPERS GAME-ON’2017 The 18th annual Simulation and AI in Games Conference Institute of Technology Carlow Carlow, Ireland September 6-8, 2017 Games Development Methodology Game Theory/Multi-Agent Systems Gamification and Social Game Mechanics Artificial Intelligence Learning and Adaptation Intelligent/Knowledgeable Agents Collaboration & Multi-agent Systems Opponent Modelling Physics and Simulation/Graphical Simulation 3D Scalability Facial, Avatar, NPC, 3D in Game Animation AI and Simulation Tools for games design Game Design Rendering Techniques Voice Interaction Cognitive Psychology Affective Computing and Emotional Gaming Artistic input to game and character design Storytelling and Natural Language Processing Online Gaming – Security Issues in Online Gaming MMOG’s…
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LookVR lets users walk through and interact with data in virtual reality
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Read more: LookVR lets users walk through and interact with data in virtual reality[Looker’s product is a “complete data platform that offers data analytics, exploration and insights to every function of a business… The company is powering data-driven cultures at more than 800 industry-leading and innovative companies such as Sony, Amazon, The Economist, Spotify, Sears, Kohler, Etsy, Lyft, Red Bull and Kickstarter.” The blog post below from the company’s website describes the creation of the company’s new data visualization tool that utilizes virtual reality, including some of the interesting challenges and possibilities of the immersive, presence-evoking format (note particularly the discussion starting with “It’s an interesting experiment that raises a lot of questions”).…
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Call: International Conference Series in Games and Literary Theory – Fifth Annual Conference
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Read more: Call: International Conference Series in Games and Literary Theory – Fifth Annual ConferenceCall for papers International conference series in games and literary studies Lost in a game / Lost in a book Université de Montréal, Canada, 20-22 October 2017 http://gameslit17.digitaltextualities.ca/en/Call-for-paper Conference chairs: Carl Therrien and Marcello Vitali-Rosati Abstracts due: March 31st 2017 In August 2015, Time magazine declared that virtual reality is about to change the world. Its infamous cover featured Palmer Luckey floating on a beach wearing the Oculus Rift headset. In March 2016, the respected Kill Screen magazine launched a side project dedicated entirely to VR coverage: Versions. In a lengthy article entitled “The Purpose of Pokémon Go”, Gareth Damian…
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The American Dream: A VR game where you have guns for hands
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Read more: The American Dream: A VR game where you have guns for hands[This new VR game raises lots of interesting questions regarding interface design and homuncular flexibility, and the use of presence for social and political advocacy. The story from CNET includes a 0:51 minute video teaser, and more information is available from the Samurai Punk website. –Matthew] The American Dream: A VR game where you have guns for hands Imagine a 1950s world where Mr. and Mrs. Middle America are going about daily life with guns for hands. Forget gun control — this is the American Dream! by Claire Reilly November 5, 2016 The American Dream is built on guns. That’s not…
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Call: 11th International Conference on Interfaces and Human Computer Interaction (IHCI 2017)
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Read more: Call: 11th International Conference on Interfaces and Human Computer Interaction (IHCI 2017)CALL FOR PAPERS IHCI 2017 11th International Conference on Interfaces and Human Computer Interaction Lisbon, Portugal, 21 – 23 July 2017 (http://www.ihci-conf.org/) Part of the Multi Conference on Computer Science and Information Systems (MCCSIS 2017) Lisbon, Portugal, 20 – 23 July 2017 (http://www.mccsis.org) Deadline for submissions (1st call – new date): 6 March 2017 KEYNOTE SPEAKER (CONFIRMED): Dr. Dr. Norbert Streitz, Scientific Director, Smart Future Initiative, Germany CONFERENCE SCOPE: The Interfaces and Human Computer Interaction (IHCI) 2017 conference aims to address the main issues of concern within Interface Culture and Design with a particular emphasis on the affective aspects of design,…
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Teomirn teaches you to play piano using the mixed reality of HoloLens
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Read more: Teomirn teaches you to play piano using the mixed reality of HoloLens[The Teomirn HoloLens app looks like an impressive presence-evoking tool for learning to play piano; this story is from UploadVR, where it features two 1:00 minute videos. See also a story (and video) in Next Reality about the related Music Everywhere HoloLens project for teaching piano improvisation. –Matthew] Teomirn Is A HoloLens App That Teaches You To Play The Piano By Jamie Feltham January 30th, 2017 Playing games that also teach you skills is a dream for any lazy person, but it’s still a distant one. Guitar Hero was fun, but it never taught you to play its starring instrument,…
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Call: 6th International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT 2017)
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Read more: Call: 6th International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT 2017)Call for Papers 6th International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT 2017) Heraklion, Crete, Greece — July 3, 2017 http://www.math.unipd.it/~cpalazzi/DENVECT17/ Co-Located with IEEE Symposium on Computers and Communications (ISCC 2017) http://www.ics.forth.gr/iscc2017/ Technically co-sponsored by the IEEE Computer Society and the IEEE Communications Society Paper submission due: March 27, 2017 THEME AND SCOPE Digital entertainment become increasingly important; not only as a source of fun but also in serious applications. For instance, games are being used in education, training, decisions support, communication, marketing and even as art forms, enabling people to experience environments and situations that…
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POV Head Rig and OhRoma olfactory system to increase presence with VR sexual content
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Read more: POV Head Rig and OhRoma olfactory system to increase presence with VR sexual content[The evolution of technology to increase media user’s sense of presence continues… The original version of this story from the Daily Mail includes two sidebars, more images, and a related video. The full POV Head Rig press release is available via Newswire. –Matthew] The terrifying mannequin-head camera that could revolutionize VR porn: Device aims to create more ‘intimate emotional attachment’ It has stereoscopic cameras in the eyes and binaural sound microphones Also has multiple cameras across its surface to achieve 4K resolution at 60fps Creators say the POV Head Rig will make virtual reality porn more immersive By Cheyenne Macdonald…
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Job: Faculty Position in Games and Simulation Arts and Sciences at Rensselaer Polytechnic Institute
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Read more: Job: Faculty Position in Games and Simulation Arts and Sciences at Rensselaer Polytechnic InstituteDear Colleagues, I’m excited to announce that we are hiring in the Games and Simulation Arts and Sciences Program at RPI. We’re an interdisciplinary program, and invite applications from the many disciplines that come together in game design and research. Our group works in a diverse range of areas, including VR and AR, cognitive science and artificial intelligence, environmental games, media art, and mixed-reality performance. Our B.S. degree was launched ten years ago, and this new position will join us in extending it to the development of a graduate program. The full description is below, and please feel free to…
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The limitations of VR and presence for evoking empathy
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Read more: The limitations of VR and presence for evoking empathy[A recent post here of a story from Haaretz raised provocative questions about the morality of using VR and presence to evoke empathy in users; the story below from The Atlantic describes some important limitations of VR to evoke meaningful empathy beyond situations that involve an immediate physical environment. Read the last three paragraphs for the author’s argument for a technology that’s better for evoking empathy for psychological situations rather than physical ones. –Matthew] [Image: Visitors at MSF’s “Forced From Home” exhibit in DenmarkReuters] It’s Ridiculous to Use Virtual Reality to Empathize With Refugees The technology isn’t the moral game-changer…
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Call: UBI Summer School 2017 – Ubiquitous computing, HCI and cities
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Read more: Call: UBI Summer School 2017 – Ubiquitous computing, HCI and citiesUBISS 2017 – 8th International UBI Summer School 2017 Oulu, Finland, June 12-17, 2017 Hosted by the Center for Ubiquitous Computing at the University of Oulu Registration fee: 250 EUR Accommodation: 30 EUR/day Credits: 5 ECTS http://ubicomp.oulu.fi/UBISS Application deadline: March 13, 2017 UBISS 2017 invites researchers, students, and industry and public sector professionals to gain theoretical insights and personal hands on experience on selected topics under the tutelage of distinguished experts. UBISS 2017 builds on the legacy of the previous seven successful UBI Summer Schools hosted by us in Oulu in 2010-2016. UBISS 2017 comprises of four parallel 6-day “hands…
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Short plays of “Hi-Fi Wi-Fi Sci-Fi: Predictions Past, Present, & Future” dramatize presence
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Read more: Short plays of “Hi-Fi Wi-Fi Sci-Fi: Predictions Past, Present, & Future” dramatize presence[If you’re in or near New York City, you might want to check out this intriguing event that features portrayals of telepresence (we’re studying a wide variety of them in an ongoing research project here by the way). The story below is from Broadway World; see the La MaMa website for more information including images, a video, and descriptions of two more plays in the performance (“Action” and “Simultaneous Transmissions”). And a La MaMa Blogs post features an interview with Jason Trucco, co-director of Hi-Fi / Wi-Fi / Sci-Fi, including his answer to the question “How are you integrating the…
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