Month: October 2016


  • Call: Phenomenology and Virtuality Conference

    Call for Abstracts Phenomenology and Virtuality Conference 29-30 May 2017, KU Leuven, Belgium Deadline: 31st January 2017 What is virtuality? How do we experience it? What is its relation to perception and imagination? What is its status with regard to the real and irreal, actual and possible, present and absent? Can we give a phenomenological account of virtuality? Finally, how are present-day virtual technologies changing not only our daily lives, but perhaps even the ways we think and behave? It is such questions that this two-day international conference on Phenomenology and Virtuality seeks to address. This call for abstracts is therefore…

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  • Boiler Room and the emerging worlds of VR in electronic music

    [As the Boiler Room CEO/founder notes in this story from Magnetic Magazine, presence technologies are poised to bring music fans closer to performers and performances, “to what it’s like being at a sweaty rave or an amazing concert half-way across the world.” The story includes two videos; for more information see the press release available via BusinessWire. –Matthew] [Image: Source: Pitchfork] Boiler Room and the emerging worlds of VR in electronic music Electronic music fans can now get closer than ever to the live streaming action Akhil Kalepu October 27, 2016 The international music broadcaster is bringing their live streaming…

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  • Call: HCI International 2017

    HCI International 2017 Vancouver, Canada, 9 – 14 July 2017 Vancouver Convention Centre http://2017.hci.international/index.php Deadline: 4 November 2016 (extended) Welcome to the 19th International Conference on Human-Computer Interaction. HCI International 2017, jointly with the affiliated Conferences, held under one management and one registration, will take place at Vancouver Convention Centre in Vancouver, Canada, under the auspices of 15 distinguished international boards. HCII2017 invite you to participate and contribute to the international forum for the dissemination and exchange of up-to-date scientific information on theoretical, generic and applied areas of HCI, through the following modes of communication: Plenary / Keynote Presentation, Parallel…

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  • Using presence to humanize ‘The Enemy’

    [One of the most important applications of presence is bringing people together via technology to increase the likelihood of understanding; the project described in this story from the New York Times (where it features an additional image), is a good example. This work reminds me of Sam Keen’s book and documentary “Faces of the Enemy” and his more recent “The Art of Enemy Making.” –Matthew] [Image: Jiabao Li experiencing the virtual reality project “The Enemy” in Cambridge, Mass. Credit: Kayana Szymczak for The New York Times.] Meeting ‘the Other’ Face to Face By Randy Kennedy October 26, 2016 CAMBRIDGE, Mass.…

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  • Jobs: Faculty positions in HCI/Games Computing at University of Lincoln

    Lecturer/Senior Lecturer/Reader in Computer Science (HCI/Games Computing) University of Lincoln School of Computer Science Location:  Brayford Salary:  From £32,004 per annum Grade 7-9 Closing Date:  Sunday 13 November 2016 Interview Date:  Thursday 01 December 2016 Reference:  MHT106 https://jobs.lincoln.ac.uk/vacancy.aspx?ref=MHT106 The School of Computer Science at the University of Lincoln invites applications for three positions at Lecturer/Senior Lecturer/Reader grade in HCI/Games Computing. These appointments are parts of a strategic plan to strengthen research and delivery in interaction design, user studies and interactive technologies and to strengthen our well established team of Games academics. Successful candidates will have the opportunity to contribute to…

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  • Portals project uses presence to connect people across globe

    [Technology that connects strangers using social presence has the potential to widen horizons and enrich lives; this story is from the Austin American Statesman, where it includes more images and two videos. See also a 2015 ISPR Presence News post about the use of this technology by the UN. –Matthew] [Image: A virtual portal housed inside a shipping container allows visitors at St. Edward’s University to communicating by videoconference with people all over the world. In this photo, Tony Chavez (left), who works at the university and was on the committee for the project with Shared Studios, speaks to Mona…

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  • Call: 10th annual International Conference on E-Learning in the Workplace – ICELW 2017

    The 10th annual International Conference on E-Learning in the Workplace June 14-16, 2017 at Columbia University in New York http://www.icelw.org/index.html Proposals due: December 16, 2016, by 6:00 PM Eastern Time ICELW 2017 Call for Proposals The ICELW 2017 Call for Proposals is below. To submit a proposal, please follow the instructions on our ICELW 2017 Submissions Page. Please note that accepted ICELW papers are eligible for potential journal publication in the International Journal of Advanced Corporate Learning (iJAC). iJAC publishes a special ICELW-themed issue each year. WHO SHOULD PRESENT OR PARTICIPATE? Anyone with a background in online learning in the…

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  • Researchers resurrect Joey from Friends as a video chatbot

    [It’s still early days of course, but the ability to create AI-driven reproductions of well-known TV characters, or living or deceased private individuals, raises all kinds of possibilities and ethical concerns. In addition to the link to a detailed related story about Eugenia Kuyda’s creation of a chatbot of her best friend after he died, the original version of this story from The Verge includes a different image and a 1:45 minute video. –Matthew] [Image: Source: PSFK] Researchers resurrected Joey from Friends as a video chatbot No one told you life was gonna be this way by Casey Newton Oct…

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  • Call: Cognitive Architectures for Artificial Minds – Special issue of Journal of Cognitive Systems Research

    SPECIAL ISSUE ON: COGNITIVE ARCHITECTURES FOR ARTIFICIAL MINDS Journal of Cognitive Systems Research http://www.journals.elsevier.com/cognitive-systems-research/call-for-papers/special-issue-on-cognitive-architectures-for-artificial-mind INTRODUCTION The design and adaptation of Cognitive Architectures (CA) is a wide and active area of research in Cognitive Science, Artificial Intelligence and, more recently, in the areas of Computational Neuroscience, Cognitive Robotics, and Computational Cognitive Systems. Cognitive architectures have been historically introduced i) to capture, at the computational level, the invariant mechanisms of human cognition, including those underlying the functions of reasoning, control, learning, memory, adaptivity, perception and action, ii) to form the basis for the development of cognitive capabilities through ontogeny over extended periods…

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  • How augmented reality is fighting cultural erasure in East Harlem

    [Presence scholars have emphasized virtual reality over augmented reality, but projects like the one described in this story from The Creators Project point to the potential of AR to evoke a meaningful altered perception of a place. See the original story for many more images. –Matthew] How Augmented Reality Is Fighting Cultural Erasure in East Harlem Beverly Bryan — Oct 23 2016 Culture and history are vital, though often invisible, parts of any community, but the Mi Querido Barrio (My Beloved Community) augmented reality tour, presented by New York City’s Caribbean Cultural Center African Diaspora Institute (CCCADI), showcases the many…

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  • Call: Context in the Home – Workshop of the Context-17 Conference

    Call for Papers Context in the Home A Workshop of the Context-17 Conference Paris, France, 20-23 June 2017, http://context17.lip6.fr/ Workshop website: http://venus.inrialpes.fr/context4home/ Submission due: December 30th, 2016 DESCRIPTION This workshop will bring together researchers and professionals from different domains to discuss key issues in the implementation, evaluation and practical use of context for the development of smart objects, services, and applications that are useful, usable, and desirable in domestic settings. We welcome work on core enabling technologies such as hardware and software infrastructures that support, include or use context, open data for context benchmarking, bottom-up VS top-down approaches to context…

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  • My first virtual reality groping

    [Here’s a depressing example of the all-too-timely dark side of presence; it’s from Medium, where the story includes two screenshots from the QuiVr game. –Matthew] [Image: Source: The Verge] My First Virtual Reality Groping October 20, 2016 Jordan Belamire Last week I was groped in virtual reality — did you know that could happen? I didn’t, but now I’m all the wiser.…

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