Month: July 2016


  • Call: 12th International Symposium on Visual Computing (ISVC’16)

    CALL FOR PAPERS and SPECIAL TRACKS 12th International Symposium on Visual Computing (ISVC’16) December 12-14, 2016 Monte Carlo Resort & Casino Las Vegas, Nevada, USA http://www.isvc.net Submission Deadline: Aug 20, 2016 ISVC provides a common forum for researchers, scientists, engineers and practitioners to present their latest research findings, ideas, developments and applications in visual computing. We seek papers contributing to the state of the art and practice in any of the four main areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. A “best paper” award ($500) will be sponsored by industry (TBA).…

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  • Veeso VR headset relays facial expressions to the virtual world

    [Whether Veeso’s product or that of a competitor, face-tracking in VR has significant potential to enhance social presence. This story is from Gizmag, where it includes more images and a 3:01 minute video; for an interview with the head of the company see coverage in UploadVR. –Matthew] VR headset that relays facial expressions to the virtual world Michael Irving July 24, 2016 VR hardware is already capable of tracking your head, your hands, your eyes and in some cases, your feet, but Veeso is claimed to be the first VR headset to capture your face and transmit your expressions –…

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  • Call: Artificial Intelligence for Human-Robot Interaction (AAAI Fall Symposium)

    Artificial Intelligence for Human-Robot Interaction AAAI Fall Symposium Series November 17-19, Arlington, VA, USA http://ai-hri.github.io/2016/authors.html Submission deadline: August 4, 2016 Call for Papers: All Authors AI-HRI (The AAAI Fall Symposium on Artificial Intelligence (AI) for Human-Robot Interaction (HRI)) seeks to bring together the subset of the HRI community focused on the application of AI solutions to HRI problems. Building on the success of the two previous years’ symposia, the central purpose of this year’s symposium is to share exciting new and ongoing research, foster discussion about necessary areas for future work, and cultivate a vibrant, interconnected research community. AI-HRI encourages…

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  • CamSoda VR platform invites users to have virtual sex with real performers

    [This story from Forbes suggests that with patent issues resolved, products and online services that offer sexual experiences via virtual reality (‘teledildonics’) may finally succeed in the marketplace; of course that success will in large part depend on the extent and nature of the presence illusions they provide. The original version of the story includes more pictures and a 0:56 minute video. –Matthew] This VR Platform Invites Users To Have Virtual Sex With Real Performers Janet Burns, Contributor Jul 21, 2016 A popular cam site is hoping that our brave new world of high-tech lovin’ has plenty of people in…

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  • Call: 2016 Digital Games Research Association Australia (DiGRAA) Conference

    Call for Papers 2016 Digital Games Research Association Australia (DiGRAA) Conference November 17-18 Melbourne, Australia Abstract Submission Deadline: August 19 We invite you to contribute to a two-day game studies conference from November 17th-18th, 2016 to be held at Swinburne University of Technology. The theme for the DiGRAA National Conference 2016 will be ‘Tensions’. DETAILS Games have frequently been sites of conflict, contention, and competition. As both games and gaming culture develop, however, these sites of conflict and their related tensions are shifting across multiple axes. Games themselves are objects of tension in different ways: while conflict is still often…

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  • New movie screen allows for glasses-free 3-D at a larger scale

    [Wearing 3D glasses, even the modern smaller, lighter ones, interferes with presence (especially for those of us who have to wear them over vision-correcting glasses); this MIT News story reports on a promising development toward getting rid of 3D glasses in movie theaters. See the original for more information and a 0:49 minute video. –Matthew] New movie screen allows for glasses-free 3-D at a larger scale Adam Conner-Simons | CSAIL July 25, 2016 3-D movies immerse us in new worlds and allow us to see places and things in ways that we otherwise couldn’t. But behind every 3-D experience is…

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  • Call: 7th Budapest Visual Learning Conference – Virtual, Visual, Veridical

    Call for Abstracts 7th Budapest Visual Learning Conference November 11–12, 2016 Visual Learning: VIRTUAL – VISUAL – VERIDICAL How do the visual and the virtual relate to each other, what are the relationships between image and truth? How can the visual be veridical, and how is the really real reflected by virtual reality? How are images handed down, and what do traditions amount to in the network age? Invited speakers: James E. Katz (Boston University) Petra Aczél (Corvinus University of Budapest) Zoltán Kövecses (Eötvös Lóránd University of Budapest) Philipp Stoellger (Universität Heidelberg) Kristóf Nyíri (Hungarian Academy of Sciences) Conference to…

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  • ‘The Hubble Cantata’: A Live VR performance for 6,000 people

    [This looks like it could be a compelling communal virtual reality experience; the story is from Live Science, where it includes a different image and a 4:16 minute video. See the Kickstarter page and the event’s website for more information. –Matthew] [Image: Source: The Hubble Cantata Kickstarter page] ‘The Hubble Cantata’ Weds Live Music with VR Views of the Cosmos By Mindy Weisberger, Senior Writer | July 25, 2016 An event combining virtual reality and live musical performance aims to bring together a 20-piece orchestra, a 100-person choir and breathtaking views of the cosmos captured by the Hubble Space Telescope.…

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  • Mr. Robot VR experience, coming back soon, is “true storytelling”

    [This follow-up story about the Mr. Robot VR experience (the original post is here), includes a detailed description and review (starting in the fourth paragraph) and the good news that those who missed the viewing window last week will get another chance after July 25 (see the last paragraph). The story is from The Verge, where it includes many more pictures. –Matthew] The Mr. Robot VR experience isn’t a gimmick — it’s true storytelling By Bryan Bishop on July 22, 2016 Mr. Robot mastermind Sam Esmail has made a point of taking on nearly every creative role possible on his…

    Read more: Mr. Robot VR experience, coming back soon, is “true storytelling”
  • VR safety campaign gives students realistic car crash experience

    [Another example of using VR and presence for the public good; this story (which reads like a press release) is from The Hemming Fire website; the VF4 website identifies the four main causes of deaths of young drivers addresses in the road safety VR project as “using a mobile phone, not wearing a seatbelt, being under the influence of drink or drugs, [and] speeding.” A 1:22 minute video report is available on YouTube. –Matthew] [Image: Source: The Hinckley Times] Leicestershire FRS adopts VR headsets to provide young drivers with a car crash experience Published:  22 July, 2016 Samsung Electronics has…

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  • Call: 15th European Conference on Computer-Supported Cooperative Work (ECSCW 2017)

    Call for Papers ECSCW 2017, The 15th European Conference on Computer-Supported Cooperative Work Sheffield (UK), August 28 ­ September 01 2017 https://ecscw2017.org.uk/ Papers submission deadline: 4th November 2016 The 15th European Conference on Computer-Supported Cooperative Work (ECSCW) will be held August 28 to September 1, 2017 in Sheffield, UK. ECSCW is a series of international conferences on computer­-supported cooperative work located in Europe and championed by EUSSET, the European Society for Socially Embedded Technologies. CSCW focuses on enhancing our understanding of the practices of cooperative work and on exploring and designing CSCW systems. The ECSCW conference is an important venue…

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  • Microsoft’s Fusion4D captures and renders real-time 3D in unprecedented detail

    [More accurate 3D motion capture without a bodysuit, and real-time rendering – presence technology continues to evolve. The original short story from Motherboard includes a 5:46 minute video. –Matthew] Microsoft’s Experimental Tech Captures 3D Scenes in Unprecedented Detail Written by Daniel Oberhaus, Contributor July 16, 2016 The ability to capture and render scenes in 3D has been around for a while now, but for the most part this technology has been limited to non-moving objects. The reason for this limitation is obvious: as soon as you incorporate motion into the picture, there are way more parameters the algorithm rendering the…

    Read more: Microsoft’s Fusion4D captures and renders real-time 3D in unprecedented detail

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