ISPR Presence News

Monthly Archives: May 2016

Call: ACE 2016 – 13th Advances in Computer Entertainment Technology Conference

CALL FOR RESEARCH CONTRIBUTIONS

ACE 2016
13th Advances in Computer Entertainment Technology Conference
Osaka, Japan
9-12 November, 2016
ace2016.net

Submissions due by: 27 May 2016

ACE has become one of the leading scientific forums for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2016 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.

ACE2016 – running under the theme “Opening up the world of entertainment computing research” – embraces diversity, challenge, and openness.… read more. “Call: ACE 2016 – 13th Advances in Computer Entertainment Technology Conference”

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The dynamics and challenges of presence in VR horror

[This story from The New Yorker never explicitly mentions presence but includes several thoughtful analyses about its causes, nature and consequences in the context of virtual reality. –Matthew]

VR horror game Crystal Rift

[Image: In games like Crystal Rift, virtual-reality creators are beginning to explore how to harness the medium’s darker side without causing psychological harm. Courtesy PSYTEC.]

The Coming Horror of Virtual Reality

By Simon Parkin
May 15, 2016

If Kitchen, a five-minute virtual-reality demo created by the Japanese studio Capcom, were a short film, few viewers would be moved to panic by its misery of horror-movie clichés. In the demo, which has been making the rounds at tech conferences in recent months, you begin strapped to a chair in a kitchen, the floor around you lumpy with cadavers. After a few beats, one body groans unexpectedly to its feet and, with an ungainly lunge, attempts to free you from your restraints.… read more. “The dynamics and challenges of presence in VR horror”

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Call: 2016 International Congress on Love and Sex with Robots

Call for Papers

Second International Congress on Love and Sex with Robots
London, UK
19-20 December 2016
http://loveandsexwithrobots.org/

Within the fields of Human-Computer Interaction and Human-Robot Interaction, there has been a strong upsurge of interest in the more personal aspects of human relationships with artificial partners in the last few years. This upsurge has not only been apparent amongst the general public, as evidenced by an increase in coverage in the print media, TV documentaries and feature films, but also within the academic community.

The Second International Congress on Love and Sex with Robots is inviting the submission of full papers or extended abstracts to its symposium to be held in London.

SUBMISSION DEADLINES:

  • Full Papers: 31 September 2016
  • Extended Abstracts: 31 September 2016

We solicit submissions on the following topics, inter alia:

  • Robot Emotions
  • Humanoid Robots
  • Clone Robots
  • Entertainment Robots
  • Robot Personalities
  • Teledildonics
  • Intelligent electronic sex hardware
  • Gender Approaches
  • Affective Approaches
  • Psychological Approaches
  • Sociological Approaches
  • Roboethics
  • Philosophical Approaches
read more. “Call: 2016 International Congress on Love and Sex with Robots”
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Robotic diver OceanOne lets humans explore the depths safely and in high fidelity

[The humanoid robotic diver OceanOne is an example of sophisticated teleoperation technology designed to evoke presence; this story from Stanford News (where it features a photo gallery) doesn’t use the term but includes several references to “being there” and an example of “medium as social actor” presence (“they made sure to give their heroic robot a celebratory bath [of champagne]”). A 2:48 minute video is available on YouTube. –Matthew]

OceanOne humanoid robotic diver

[Image: OceanOne, a new humanoid robotic diver from Stanford, explores a 17th century shipwreck. (Credit: Frederic Osada and Teddy Seguin/DRASSM)]

Maiden voyage of Stanford’s humanoid robotic diver recovers treasures from King Louis XIV’s wrecked flagship

The robot, called OceanOne, is powered by artificial intelligence and haptic feedback systems, allowing human pilots an unprecedented ability to explore the depths of the oceans in high fidelity.

By Bjorn Carey
April 27, 2016

Oussama Khatib held his breath as he swam through the wreck of La Lune, 100 meters below the Mediterranean.… read more. “Robotic diver OceanOne lets humans explore the depths safely and in high fidelity”

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Call: Material, Spatial and Sensory Encounters with the Picturebook Object (International Workshop)

Call for Papers

Material, Spatial and Sensory Encounters with the Picturebook Object
9-10 June 2017 – International Workshop at Koc University, Istanbul, Turkey

Deadline for proposals: August 16, 2016

From hornbooks to i-pads, children’s reading experiences have been mediated via transforming book systems in ways serving to educate, to entertain, and to facilitate narrative. Material and sensory aspects of picturebooks also have the capacity to act as a third narrative system, operating beside words and images.These aspects may engage and challenge the child to comprehend a subject through the experiential handling of the picturebook, resulting in an embodied meaning-making process. The exposure to these types of picturebooks may turn into a creative encounter, curated experience, an event or a performance. Physical interactions may be explored further in printed as well as digital picturebooks with the rise of multimodal literacies supported with novel technologies that can support diverse needs.… read more. “Call: Material, Spatial and Sensory Encounters with the Picturebook Object (International Workshop)”

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Virtual reality reminds users what it’s like to be themselves

[So much focus is on the ability of VR to let users experience the world as real or fictional others do, but this article from The Atlantic argues that its greatest power is to make us appreciate how we experience the world without technology (what many of us would call presence rather than telepresence) from our own perspective. –Matthew]

Woman using 360 Virtual Ventures' Virtusphere at E3 Media & Business Summit in L.A. June 15, 2010

[Image: Phil McCarten / Reuters]

Virtual Reality Reminds Users What It’s Like to Be Themselves

The technology enhances the wonder of being oneself far better than it produces empathy for others

Michael W. Clune
Apr 20, 2016

From my first encounter with VR, at an exhibition in Chicago’s Navy Pier in the early 1990s—a mist of possibility has surrounded the technology. “This is just a prototype,” I was told in various booths and studios over the years. But the era of prototypes has finally ended.… read more. “Virtual reality reminds users what it’s like to be themselves”

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Call: 3rd Workshop on Public Space Human-Robot Interaction (PubRob 2016 at RO-MAN 2016)

The 3rd Workshop on Public Space Human-Robot Interaction (PubRob 2016)

To be held as part of the IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN 2016)
New York City, USA
27 August 2016

Paper submission deadline: 1 July 2016

WORKSHOP OVERVIEW

The development of robots capable of interacting with humans has made tremendous progress in the last decade, leading to an expectation that in the near future, robots will be increasingly deployed in public spaces, for example as receptionists, shop assistants, waiters, or bartenders. In these scenarios, robots must necessarily deal with situations that require socially appropriate human-robot interactions of a specific nature: interactions that are short and dynamic, and where the robot has to be able to deal with multiple people at once. In order to do so, robots typically require specific skills, including robust video and audio processing, fast reasoning and decision making mechanisms, and natural and safe output path planning algorithms.… read more. “Call: 3rd Workshop on Public Space Human-Robot Interaction (PubRob 2016 at RO-MAN 2016)”

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Imagine discovering that your teaching assistant really is a robot

[Imagine a near-future when most of us, most of the time, can’t tell whether we’re interacting with a human or an artificially intelligent ‘bot’; this story from The Wall Street Journal raises lots of questions about the dynamics and ethics of social presence.  –Matthew]

Ex Machina (2015) robot

[Image: In the 2015 film ‘Ex Machina,’ above, a young man assesses the human characteristics of a beautiful robot. Photo: Everett Collection]

Imagine Discovering That Your Teaching Assistant Really Is a Robot

Students mostly couldn’t tell ‘Jill Watson’ wasn’t human; ‘Yep!’

By Melissa Korn
May 6, 2016

One day in January, Eric Wilson dashed off a message to the teaching assistants for an online course at the Georgia Institute of Technology.

“I really feel like I missed the mark in giving the correct amount of feedback,” he wrote, pleading to revise an assignment.

Thirteen minutes later, the TA responded.… read more. “Imagine discovering that your teaching assistant really is a robot”

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Call: First International Workshop on Ambient Intelligence for Large Premises (AmILP 2016)

Call for Papers

The First International Workshop on
Ambient Intelligence for Large Premises (AmILP 2016)
held at the European Conference on Artificial Intelligence (ECAI 2016)

Date: August 29th, 2016
The Hague, Netherlands

http://grasia.fdi.ucm.es/amilp2016

AmILP 2016 Submission Deadline: May 29th, 2016 (firm deadline)

Special Issue of SJR- and JCR-ranked Journal ComSIS

WORKSHOP DESCRIPTION AND AIMS

In the name of the MOSI-AGIL (Social Modelling of Ambient Intelligence for Large Premises) project (http://www.gsi.dit.upm.es/mosi/ ), we would like to cordially invite you to consider contributing an original research paper to AmILP 2016, held as part of the European Conference on Artificial Intelligence (ECAI 2016).

Ambient Intelligence (AmI) is intended to provide users with systems tightly integrated with their everyday environment and activities. The goal is minimizing the need of explicit actions by users, through the continuous and distributed orchestration of information and actuation devices.… read more. “Call: First International Workshop on Ambient Intelligence for Large Premises (AmILP 2016)”

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Telepresence after death via Facebook, avatars and more

[The prospect of technology giving us a virtual life after our death raises fascinating and challenging practical, psychological and ethical questions for presence scholars and others. The story below is from the BBC, where it includes several images. For more on this topic, see the journal article Telepresence After Death.  –Matthew]

etermine website: "Become virtually immortal"

[Image: Source: http://eterni.me/]

Facebook is a growing and unstoppable digital graveyard

At some point, there will be more dead Facebook users than living ones – and for those left behind, it is transforming how we experience the death of those around us.

By Brandon Ambrosino
14 March 2016

The day after my Aunt’s passing, I discovered she’d written me a lovely note on the front page of the Shakespeare collection she’d given me. “I know how important the written word is to you,” it read, “this then is my gift to you.”

With all of my love, as always,

Aunt Jackie

Deeply moved, I opened my laptop and found my way over to her Facebook page.… read more. “Telepresence after death via Facebook, avatars and more”

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