ISPR Presence News

Monthly Archives: May 2016

Call: ACM Symposium on Spatial User Interaction (SUI) at UIST 2016

ACM Symposium on Spatial User Interaction (SUI) 2016
October 15-16, 2016
Tokyo, Japan
Co-located with UIST 2016

We invite you to participate in the (SUI, rhymes with GUI, http://sui-symposium.org/), which will be co-located with UIST 2016 in Tokyo, Japan. We seek original, unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of spatial user interaction. User interface evaluations are strongly encouraged for every publication in this venue.… read more. “Call: ACM Symposium on Spatial User Interaction (SUI) at UIST 2016”

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How NASA is using presence for the public and for astronauts

[NASA is working on several presence-related projects; this story from Popular Science includes a 1:40 minute video about the Destination: Mars exhibit and a 0:23 minute video of astronauts playing Space Invaders in VR in space; follow the links in the story for much more information. –Matthew]

VR space invaders on the International Space Station

[Image: Source: Astronaut Tim Peake on Twitter]

New NASA Exhibit Lets You Virtually Tour Mars With Buzz Aldrin

No spaceship required

By Mary Beth Griggs
Posted March 30, 2016

At its most optimistic, the earliest NASA can hope to put people on Mars is sometime in the 2030s. But we’re impatient, and want more Mars. NOW.

In order to bridge the decade-plus gap between the present and Mars (and probably to drum up public support for crewed Mars missions), NASA is unveiling Destination: Mars, a virtual reality-heavy exhibit opening this summer at NASA’s Kennedy Space Center Visitor Complex.… read more. “How NASA is using presence for the public and for astronauts”

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Call: Fifth International Workshop on Symbiotic Interaction (Symbiotic 2016)

Call for Papers

Fifth International Workshop on Symbiotic Interaction (Symbiotic 2016)
Padua, Italy, 29-30 September 2016
http://symbiotic2016.org

The Fifth International Workshop on Symbiotic Interaction will take place on the 29th and 30th of September 2016 and will be hosted by the Human Inspired Technology Research center of the University of Padua (Italy).

HIGHLIGHTS:

  • extended deadline, common to all categories: 15 June
  • doctoral consortium with prominent figures from different fields and DC award
  • best paper award
  • confirmed keynote speaker: Hans Gellersen, Lancaster University

OVERVIEW

The International Workshop on Symbiotic Interaction is the primary venue to present scientific works dealing with the symbiotic relationships between humans and computers and to discuss the nature and implications of such relationship, including ethics. The idea of symbiotic systems put forward in this workshop capitalizes on the computers’ ability to implicitly (even subliminally) detect the users’ goals, preferences or/and psycho‐physiological states and to modify its output accordingly.… read more. “Call: Fifth International Workshop on Symbiotic Interaction (Symbiotic 2016)”

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How VR and presence can change the way we see gender and horror movies

[The ability of emerging technologies to give users a sense of presence from different perspectives raises a lot of really interesting and important questions; this story is from The Verge, where it includes the 1:18 minute trailer for Abe VR. –Matthew]

Abe VR - closeup

How virtual reality can change the way we see gender and horror movies

Men, women, and headsets

By Adi Robertson
on May 5, 2016

Yes, virtual reality will now let you experience being tortured to death by a lovesick robot. Or at least, that’s what I’m getting from Road to VR’s Paul James, who recently tried out Abe VR on the Oculus Rift. Abe VR is a first-person adaptation of a 2013 horror short, about a robot whose programming drives him to kidnap beautiful women who don’t reciprocate his affection. As a film, Abe is well-produced but thin — it’s a 7-minute villain’s monologue from a sociopathic C-3PO.… read more. “How VR and presence can change the way we see gender and horror movies”

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Call: 2nd EAI International Conference on Smart Objects and Technologies for Social Good

Call for Papers

2nd EAI International Conference on Smart Objects and Technologies for Social Good
30 November – 1 December 2016
Venice, Italy

http://goodtechs.eu/2016/show/cf-papers

SCOPE OF THE CONFERENCE

By social good we refer to a “good” or a service that benefits the largest number of people in the largest possible way. Some classic examples of social goods are, of course, healthcare, safety, environment, democracy, and human rights, but we can add to this classic list even communication, art, entertainment and much more.

In this context, the popularity of portable computing devices, like smartphones, tablets, or smart watches combined with the emergence of many other small smart objects with computational, sensing and communication capabilities coupled with the popularity of social networks and new human-technology interaction paradigms is creating unprecedented opportunities for each of us to do something useful, ranging from a single person to the whole world.… read more. “Call: 2nd EAI International Conference on Smart Objects and Technologies for Social Good”

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Human-like robots may have a disturbing impact on actual humans

[While some are excited by the possibilities for human-like robots, others point to possible negative consequences of this form of ‘medium as social actor’ presence; this story from Tech Insider includes the full 58:06 minute panel during which Stuart Russell made his comments (which begin at the 21:35). For a cogent review of the status of AI see Slate’s coverage, which includes a link to a recent interview with Russell. –Matthew]

A robot from Meka Robotics

[Image: Meka Robotics. Source: YouTube]

Human-like robots may have a disturbing impact on actual humans

Danielle Muoio
May 4, 2016

Researchers hailing from NASA to Google have invested in humanoid robots.

There’s the Dreamer robot that was acquired by Google-turned-Alphabet in 2013. And there’s NASA’s humanoid robot designed to help astronauts in space.

But one robotics expert is warning against the creation of humanoid robots — specifically, those that closely resemble humans.… read more. “Human-like robots may have a disturbing impact on actual humans”

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Call: Computational Intelligence and Games – Special session at CEEC 2016

Call For Papers

CEEC 2016
Eighth Computer Science and Electronic Engineering Conference
Special Session on Computational Intelligence and Games
28th – 30th September 2016, University Of Essex

Paper Submission deadline: 15th May 2016

Games are an ideal domain to study Computational Intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such as board games. This special session aims at gathering not only leading researchers, but also young researchers as well as practitioners in this field who research applications of Computational Intelligence methods to computer games.

Researchers are hereby invited to submit a full paper (5-6 pages) detailing their research, or a short paper (max 4 pages) describing their work-in-progress.… read more. “Call: Computational Intelligence and Games – Special session at CEEC 2016”

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Anne Frank virtual reality film raises ethical issues

[Technology can now reproduce and immerse us in historical and personal moments as never before; the presence experiences will not always be positive or deemed appropriate. This story is from The Hollywood Reporter; for more on the ethics involved see coverage in Bustle. –Matthew]

Anne Frank

[Image: Anne Frank at her home in Amsterdam in 1942, just weeks before she and her family entered the annex. Photograph: Reuters/Corbis/Reuters Photographer / Reuters. Source: The Guardian]

Anne Frank Virtual Reality Film Planned

The sensitive nature of ‘Anne’s’ plot — and the intensity of the Frank family’s situation — will invariably leave the project open to criticism and debate over its ethical implications.

May 3, 2016 by Seth Abramovitch

A new virtual reality film will take audiences where they never expected to go: directly inside Anne Frank’s attic in 1942.

The project, Anne, was announced on Tuesday in an eyebrow-raising press release touting how the technology will allow viewers to be “immersed in the presence of Anne Frank” and other inhabitants of the secret Amsterdam annex that hid them from the Nazis during World War II.… read more. “Anne Frank virtual reality film raises ethical issues”

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Call: Social Believability in Games Workshop at DiGRA/FDG 2016

Call for Papers to the Social Believability in Games Workshop 2016 @ Digra/FDG
Dundee, Scotland
August 1, 2016

https://sites.google.com/site/socialbelievabilityingames

Submission of long and short papers: May 8, 2016

The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in modeling, discussing, developing systems for, and the humanistic inquiry of social believability in games. This can include behaviour based on social and behavioural science theories and models, systems for SBG frameworks, approaches, methodologies, theories, interpretations, social affordances when interacting with game worlds and more. We invite participants from a multitude of disciplines in order to create a broad spectrum of approaches to the area.

The SBG 2016 workshop is co-located and organised with the 2016 Joint International Conference of the Digital Games Research Association (DiGRA) and the Foundations of Digital Games conferences (FDG) (DIGRA/FDG 2016) in Dundee, Scotland.… read more. “Call: Social Believability in Games Workshop at DiGRA/FDG 2016”

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Next big thing for virtual reality: Eye-tracking lasers in your eyes

[Adding eye-tracking to VR headsets should allow more natural and effortless interactions and enhance both spatial and social presence; this story is from USA Today, where it features more images and a 1:53 minute video. A 0:21 minute EyeFluence ‘demo clip’ is available on YouTube. –Matthew]

Eyefluence eye-tracking

Next big thing for virtual reality: Lasers in your eyes

Marco della Cava, USA TODAY May 2, 2016

SAN FRANCISCO – The next big leap for virtual and augmented reality headsets is likely to be eye-tracking, where headset-mounted laser beams aimed at eyeballs turn your peepers into a mouse.

A number of startups are working on this tech, with an aim to convince VR gear manufacturers such as Oculus Rift and HTC Vive to incorporate the feature in a next generation device. They include SMI, Percept, Eyematic, Fove and Eyefluence, which recently allowed USA TODAY to demo its eye-tracking tech.… read more. “Next big thing for virtual reality: Eye-tracking lasers in your eyes”

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