ISPR Presence News

Monthly Archives: February 2016

Call: SafePlan: “Planning, Scheduling and Dependability in Safe Human-Robot Interactions” ICAPS 2016 Workshop

Call for Papers

SafePlan: ICAPS 2016 Workshop on “Planning, Scheduling and Dependability in Safe Human-Robot Interactions” to be held at the 2016 International Conference on Automated Planning and Scheduling (ICAPS), London, UK

http://fourbythree.eu/icaps2016/
http://icaps16.icaps-conference.org/safeplan/

Important Dates:
Submission deadline: March 4, 2016
Notification of acceptance: April 1, 2016
Final paper submission: April 30, 2016
Workshop Date: June 11th or 12th 2016

We are pleased to invite you to contribute to this workshop which aims to bring together experts active in the field of planning and scheduling (P&S) with those in human-robot interaction with particular emphasis on safety. The sector experiences a paradigm shift from the traditional heavy-duty robot operating separated from the human worker in a fenced area to robots that work close to the human, adapting to the movements of the human and possibly even interacting with them. In this regard, tools and methodologies for verification and validation (V&V) of P&S systems have received relatively little attention.… read more. “Call: SafePlan: “Planning, Scheduling and Dependability in Safe Human-Robot Interactions” ICAPS 2016 Workshop”

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Immersit’s 4D motion sofa kit makes VR-TV-Gaming more ‘real’

[Here’s yet another way we’re trying to increase presence in our mediated experiences; this one is interesting in part because it works with both TV sets and VR headsets. The story is from Engadget, where it includes more images and a 3:53 minute video. –Matthew]

Immersit under red couch

Immersit’s crazy 4D motion sofa kit hits Kickstarter

Turn your couch into a bucking bronco for around $750.

Steve Dent
February 11, 2016

Immersit thinks that your gaming, virtual reality or home cinema experience could be a little more dynamic. To fix that, it just launched its Immersit 4D motion sim for your sofa on Kickstarter. The device consists of four hydraulic pads that lift the corners of your couch or chair via a central controlling “brain.” By moving the pads, it can make your couch tilt, rotate, or vibrate with up to a thousand different motions.… read more. “Immersit’s 4D motion sofa kit makes VR-TV-Gaming more ‘real’”

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Call: Mind – Media – Narrative: Exploring the Nexus of Transmedial and Cognitive Narratologies

Call for papers

Mind – Media – Narrative: Exploring the Nexus of Transmedial and Cognitive Narratologies
University of Warsaw (Poland)
20-22 June 2016

http://www.konferencja.narratologia.uw.edu.pl/

Proposals deadline: 15th of March, 2016

Narrative is a universal phenomenon that shapes virtually every aspect of human life. Narrative exists across time, culture – from the cave narratives of Lascaux, to the hypertext narratives of contemporary cyberspace. And together with the proliferation of narrative forms, there are also the myriad ways of understanding and defining them. Consequently, narrative can be understood as the ‘representation of at least two real or fictive events’ (Gerald Prince), as the ‘method of recapitulating past experience’ (William Labov), as ‘the play of suspense/curiosity/surprise between represented and communicative time’ (Meir Sternberg), and a host of other theoretical and rhetorical formulations.

As suggested in the conference title, ‘Mind – Media – Narrative’, the purpose of this conference is to provide a forum for the discussion of narrative – especially narrative in the context of what Marie-Laure Ryan defines as: ‘a mental construct, which can be activated by different types of signs’.… read more. “Call: Mind – Media – Narrative: Exploring the Nexus of Transmedial and Cognitive Narratologies”

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‘Doors’ models how to bridge physical and virtual worlds

[This simple and elegant presence-evoking installation could be a model for one way to help users move between nonmediated and mediated realities; the original version of the story from Fast Company features a 1:21 minute video and more images. –Matthew]

Doors installation graphic

This Magical Door Lets You Explore The Virtual World Without Putting On A Headset

There’s a chasm between our physical and virtual worlds. This captivating installation offers one way to bridge them.

Mark Wilson
February 10, 2016

It should feel like a cliché. Doors, a project by interactive studio The Ortiz, is something we’ve seen 1,000 times before: a portal leading to another world. And yet, in watching it exist in real space where it’s examined by real people, it dawns on me that this isn’t just another sci-fi movie—and that we’re really seeing the age-old concept made real for the first time.… read more. “‘Doors’ models how to bridge physical and virtual worlds”

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Call: 4th International Conference on User Science and Engineering 2016 (i-USEr 2016)

4th International Conference on User Science and Engineering 2016 (i-USEr 2016)
23rd to 25th August 2016
Melaka, Malaysia

Official Website: http://fskm.uitm.edu.my/iuser2016/

DEADLINE FOR PAPER SUBMISSION: 15TH MARCH 2016

The 4th International Conference on User Science and Engineering 2016 (i-USEr 2016) will be held in Melaka, Malaysia from 23rd to 25th August 2016. i-USEr 2016 aims to address the main issues of concern within Human Computer Interaction (HCI) with a particular emphasis on the aspects of design, development and implementation of interfaces and the generational implications for design of human and technology interaction.

This conference provides a platform for researchers, practitioners and industries to explore and discuss innovative studies of technology and its application in interfaces and welcomes completed research, work in progress and case studies. The special theme for this year’s conference is Unbounded.

Topics for this conference include, but are not limited to:

  • HCI and Usability
  • User Experience
  • HCI and IT Infrastructure
  • HCI and e-services
  • HCI and Urban Science
  • Human-Centered Computing
  • HCI for the underserved
  • Human Interface and Management of Information
  • HCI and Analytics
  • HCI and Domestic Technologies
read more. “Call: 4th International Conference on User Science and Engineering 2016 (i-USEr 2016)”
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Building theory: The four different types of stories in VR

[This is a thoughtful, example-filled, theory-building discussion of the essential elements of storytelling in VR, all with a focus on the user’s experience (including explicitly the experience of presence – see the third paragraph). It’s from Road to VR, where it includes the 29:39 minute podcast, another image and both mentioned videos. Several typos have been corrected. –Matthew]

Boy inside storybook (art)

The Four Different Types of Stories in VR

Voices of VR Podcast – Episode #293

By Kent Bye – Feb 4, 2016

For the past year, Devon Dolan has been trying to make sense of the interactive storytelling landscape that’s possible within virtual reality. He comes from a world of story where he’s currently an associate at Cinetic Media, which is a well-known and very respected strategic advisory company within the world of independent film. Cinetic has brokered distribution deals for Sundance hits ranging from Little Miss Sunshine to Napoleon Dynamite.… read more. “Building theory: The four different types of stories in VR”

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Job: Lecturer/Senior Lecturer in Social Robotics at U. of Glasgow

Lecturer/Senior Lecturer
University of Glasgow – Research Institute of Neuroscience and Psychology

Location: Glasgow
Salary: £41,255 to £55,389 per annum
Contract Type: Permanent
Closes: 6th March 2016
Job Ref: 012096

http://www.jobs.ac.uk/job/AMV447/lecturer-senior-lecturer/

The University of Glasgow aims to develop a world-class research emphasis in social robotics, shared between the Institute of Neuroscience and Psychology and the School of Computing Science. Within the Institute, we aim to appoint a new member of staff who will significantly develop our research presence in this area. The appointment can be at Lecturer or Senior Lecturer level, dependent on the applicant’s credentials.

Potential candidates should perform research in social neuroscience, computational neuroscience, social cognition, grounded cognition, or a related field that bears on social interaction and social robotics. Examples of relevant research areas include facial or bodily mirroring, theory of mind (intention attribution), the perception of agency, coordinated social action, etc.… read more. “Job: Lecturer/Senior Lecturer in Social Robotics at U. of Glasgow”

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Study: People dislike human-like social robots because they threaten our identity

[Robots are among many technologies that can evoke a sense of presence, a misperception of experience mediated by technology, in which the medium itself seems to be a living social actor. This story from IEEE Spectrum considers the possibility that as robots become more human-like in both appearance and behavior we’ll resist them as threats to our uniqueness (akin to anthropocentrism and computers). See the original story for an additional image featuring Geminoid DK with his doppelganger creator and the mentioned 2:56 minute video. –Matthew]

Robotic skeleton of Geminoid DK, an android developed by Dr. Henrik Scharfe

Study: Nobody Wants Social Robots That Look Like Humans Because They Threaten Our Identity

By Evan Ackerman
Posted 8 Feb 2016

Everybody knows that anthropomorphic robots that try to look and act like people are creepy. The Uncanny Valley, and all that. There’s been a bunch of research into just what it is about such androids that we don’t like (watch the video to get an idea of what we’re talking about), and many researchers think that we get uncomfortable when we begin to lose the ability to confidently distinguish between what’s human and what’s not.… read more. “Study: People dislike human-like social robots because they threaten our identity”

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Call: Image/Interface Symposium, University of Toronto

CALL FOR PRESENTERS

Image/Interface Symposium
University of Toronto,
Friday May 13 and Saturday May 14, 2016

Co-hosted by the Department of Arts, Culture, and Media, University of Toronto Scarborough (UTSC) and the Jackman Humanities Institute (JHI), University of Toronto St. George.

Deadline for submission of abstracts: Monday, February 29, 2016.
Notification of acceptance: Mid-March 2016.

Keynote Speakers:
The Otolith Group, London-based art collective
Lisa Parks, Professor of Film & Media Studies, UC Santa Barbara
Julian Stallabrass, Professor of Modern & Contemporary Art, The Courtauld Institute of Art

The Image/Interface symposium will explore the notion of technologies as physical objects—things, tools, apparatus, and the physically situated environment—for producing, receiving, and engaging with the increasing immateriality of imagery and visual cultures. The symposium foregrounds the materiality of technological practice while examining the reception, use, and sharing of cultural and political expression as well as the communication of embodied or situated knowledge and experiences.… read more. “Call: Image/Interface Symposium, University of Toronto”

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A video game IRL: Drone Racing League aims to be NASCAR in the air

[Without using the terms, this story from NPR clearly describes the experience of presence in the context of teleoperation. Go to the original version for the 3:43 minute audio interview, a 1:06 minute video, and more images. For more on what it’s like to pilot these drones, see coverage in Ars Technica; for more on the nascent sport, see the story in Quartz. –Matthew]

Pilot and drone

[Image: UmmaGawd (Tommy Tibajia), a pilot in the Drone Racing League, flies his quadcopter in an abandoned power plant in New York. Credit: The Drone Racing League.]

A Video Game IRL: Drone Racing League Aims To Be NASCAR In The Air

Updated February 1, 2016; Published January 31, 2016; by NPR staff

Can drone racing be the next NASCAR? That’s what Nick Horbaczewski is banking on. He is the CEO of the Drone Racing League, and he has lined up millions in venture capital to bring his vision to reality.… read more. “A video game IRL: Drone Racing League aims to be NASCAR in the air”

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