Month: February 2016


  • Call: Gamevironments of the Past – Video Games and History (special issue)

    CALL FOR PAPERS – Special issue of Gamevironments: GAMEVIRONMENTS OF THE PAST – Video Games and History. Guest editors: Derek Fewster (derek.fewster@helsinki.fi) and Ylva Grufstedt (ylva.grufstedt@helsinki.fi). The journal invites researchers to submit their work to Gamevironments (http://www.gamevironments.uni-bremen.de/) for possible publication in a special issue due December 2016. A significant portion of video games contain historic elements of some description. In some cases, games exhibit representations of people, places and events of the past. In others, the historic element draws broadly on cultural understandings of concepts such as time, causality, continuity and change. Some games employ a self-reflexive historic discourse in…

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  • Using VR and presence to treat depression

    [The study reported in this story from the Huffington Post provides new evidence that the ability of presence to give people vivid experiences from different perspectives can produce valuable positive effects. –Matthew] [Image: A study participant playing the role of an adult comforting a crying child.] Virtual Reality Therapy Could Be Used To Treat Depression The new therapy could one day help improve symptoms by teaching self-compassion. 02/17/2016 Carolyn Gregoire, Senior Health & Science Writer, The Huffington Post Could virtual reality be the next frontier for treating depression? A new study, published in the British Journal of Psychiatry Open on…

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  • Call: INTERACT Workshop on connecting HCI and HRI research communities

    Call for Participation: INTERACT Workshop Monday 21 March 2016 Sheffield, South Yorkshire, UK Calling all UK researchers interested in potential links between HCI and HRI: The University of Sheffield, in conjunction with The University of Nottingham and The University of Hertfordshire cordially invite you to the INTERACT workshop, which aims to connect the UK HCI and HRI research communities, and scope opportunities for future funding and collaboration. While the fields of Human-Robot Interaction (HRI) and Human-Computer Interface (HCI) share many perspectives, and have similar research goals, there is little cross-fertilisation. We are hosting this EPSRC-sponsored workshop as a first step…

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  • Will presence make life better or just be an opiate for the masses?

    [As the title suggests, this story from Wired considers one of the key ‘big picture’ ethical issues raised by telepresence. It arguably has applied to most previous technologies but the potential of today’s and especially future technology brings it new salience. –Matthew] VR Will Make Life Better—Or Just Be an Opiate for the Masses Wagner James Au Culture, author of The Making of Second Life (HarperCollins) and writer for the blog New World Notes February 25, 2016 Virtual reality will dramatically transform movies and gaming, but some see an even loftier goal for the burgeoning technology: Providing the world’s poor…

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  • Call: VR Post Production – Presented by Visual Effects Society and LA SIGGRAPH

    VES Vision and Education Committees with LA SIGGRAPH present VR Post Production Saturday, 12 March 2016 Sony’s Ray Harryhausen Theater Los Angeles http://la.siggraph.org/events/title/vr-post-production RSVP’s required Space is filling up – make your reservation now! Revenues from virtual reality and augmented reality are projected to hit $150 billion by 2020! Visual effects artists are on the front lines to deliver that immersive content. These presentations will cover the latest live action VR post production techniques which are currently being used to realize the dream of VR. All attendees must register through VES’ page (https://www.visualeffectssociety.com/events/event/event-ves-vision-and-education-committees-la-siggraph-present-vr-post-production-los). Space is limited. You MUST RSVP.…

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  • Opinion: The power of VR will be in the hands

    [This blog post from the Huffington Post argues that the transformative power of VR (and thus implicitly presence) is not in visual displays like Oculus but in “VR for the hands.” –Matthew] What Nobody Will Tell You About Virtual Reality Steven Schkolne, Caltech VR PhD, internationally renown artist, and 3dSunshine founder 02/24/2016 There’s a lot of hype about virtual reality these days, and most of it is wrong. Science fiction films and books have created a hunger for Oculus-style, head-mounted displays (HMDs) and “immersive” experiences, but does wearing a pair of goggles really have more power to transport us? Based…

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  • Call: Creative Technologies and Innovation: Health and Wellbeing – Digital Creativity special issue

    Digital Creativity 27:3 Creative Technologies and Innovation: Health and Wellbeing Guest Editors: Ted Krueger (Rensselaer Polytechnic Institute) Louise Poissant (Université du Québec à Montréal) Diana Domingues (University of Brasilia) Abstracts deadline: February 29, 2016 Radical changes to ecological, environmental, social, and biological conditions are turning some artists from traditionally defined practices towards new approaches that reinvent their engagement with life, health, and wellbeing. Their practices, while not new, are increasingly relevant for culture and health. These transformative changes to the nature of practice have put those trained in the arts, their insights and methods, in contact with those of other…

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  • Virtual reality’s fragile magic ingredient: Presence

    [The professionals who design and create mediated experiences are increasingly recognizing the importance of presence; unlike many stories we’d recognize as being about presence phenomena, this story from CNET focuses directly and explicitly on the concept. The original includes both videos and more images. –Matthew] Virtual reality’s fragile magic ingredient Pioneers of the new wave of VR reveal how they immerse you in other worlds, but “presence” doesn’t come easily. “It’s like a small bird you can very easily kill,” one filmmaker says. February 19, 2016 By Richard Trenholm One moment I’m in a room full of people, the next…

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  • Call: 10th European Conference on Games Based Learning (ECGBL 2016)

    ECGBL 2016 10th European Conference on Games Based Learning 6 – 7th October 2016, Paisley, Scotland The University of the West of Scotland, Paisley, Scotland http://www.academic-conferences.org/conferences/ecgbl/ WELCOME TO ECGBL 2016 The European Conference on Games Based Learning was established 9 years ago. It has been held in Scotland, Spain, Portugal, Germany, Greece, Norway to mention only some of the countries who have hosted it. ECGBL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners, game designers and individuals who are engaged in various aspects of games-based learning and serious games.…

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  • Chicago Art Institute re-creates Van Gogh’s bedroom to rent on Airbnb

    [An art exhibit recreates a famous painting of a real space and lets people live in the recreation (and experience a sense of presence) for a night. This story is from the Chicago Tribune and more coverage is available in a separate Tribune story. For more information including two videos see the Art Institute of Chicago’s website; the Airbnb listing is here.–Matthew] Art Institute re-creates Van Gogh’s bedroom to rent on Airbnb By Corilyn Shropshire, Chicago Tribune February 11, 2016 Now you can sleep in Vincent Van Gogh’s bedroom. Well, sort of. As part of the Art Institute of Chicago‘s…

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  • Call: Space and Place – 7th Global Meeting

    Call for Presentations Space and Place 7th Global Meeting Institution: Inter-Disciplinary.Net – Mansfield College, University of Oxford Location: Oxford (United Kingdom) Date: September 1-3, 2016 Deadline: April 1,.2016 http://www.inter-disciplinary.net/critical-issues/ethos/space-and-place/call-for-papers/ Now in its seventh year, Space and Place: Exploring Critical Issues is an established annual interdisciplinary conference project that encourages critical and collegial dialogue. Recognising that different disciplines and practices express themselves through different modes, media and formats we strongly encourage the submission of proposals from creative practitioners – artists, architects, writers, photographers, painters, film-makers, performers, urban planners – as well as people from related professions, industries and activities and alternative…

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  • Even virtual assistants are sexually harassed

    [Aside from demonstrating how users of virtual assistants experience (social) presence, this piece from CNN Money illustrates some of the ethical issues creators of presence-evoking technology must face. –Matthew] Even virtual assistants are sexually harassed by Heather Kelly February 5, 2016 All virtual assistants have to deal with inappropriate comments and questions. From seasoned vets like Siri and Google Now, to the rash of new specialists with names like Amy, Molly, Mia and Robin. When Microsoft (MSFT, Tech30) launched Cortana in 2014, a good chunk of early queries were about her sex life, according to Microsoft’s Deborah Harrison.…

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