ISPR Presence News

Monthly Archives: September 2015

Job: Game Design faculty position, Armstrong Institute for Interactive Media Studies, Miami University (Ohio)

Assistant Professor or Lecturer – Game Design
Armstrong Institute for Interactive Media Studies
Miami University
Oxford, Ohio, USA

The Armstrong Institute for Interactive Media Studies (http://aims.muohio.edu/) at Miami University invites applications for the Armstrong endowed position as a full-time, tenure-track or lecturer faculty position on the Oxford campus.

The new faculty member in Game Design will be working with other game faculty within AIMS and across Miami University that comprise the AIMS Game Center (http://aimsgamecenter.com).

Miami University’s digital game studies program has been ranked No. 12 among public universities and colleges in the United States by Animation Career Review (ACR) and in the top 30 in the U.S. by the Princeton Review.

Duties/Physical Demands:

Teach courses in game design, game scripting and the overall game development process, including online instruction; develop curricula; work with students on games and undergraduate/graduate thesis work in game design, development, and studies; provide service to the university to include taking a leadership role in the game program and leading co-curricular activities.… read more. “Job: Game Design faculty position, Armstrong Institute for Interactive Media Studies, Miami University (Ohio)”

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AltspaceVR ‘s virtual press conference previews distributed, multi-platform, real-time meetings

[AltspaceVR is taking us closer to achieving a ‘grand challenge’ for presence: distributed, multi-platform, real-time social interaction in a virtual environment with spatial audio. This story is from Wired, where it features more images; there’s more first person reporting in coverage by Fast Company and The Verge, and a 2:50 minute video is available on YouTube. –Matthew]

AltspaceVR virtual press conference

Thanks to VR, Your Next Meeting Might Be With Robots

Peter Rubin
09.15.15

If you’ve seen one slide deck in a meeting, you’ve seen them all. Unless, that is, you’re a featureless robot, and everyone else in the room is a featureless robot, and the person talking you through the presentation is a featureless robot. Not in that Mondays-amirite office-humor way, either; I don’t mean corporate drones, I mean literal featureless robots.

Oh, and the meeting room is perched on a hilltop surrounded by nothingness, and the dozen or so robots in the room are VR avatars for people who physically speaking are all over the country (and even as far away as Italy).… read more. “AltspaceVR ‘s virtual press conference previews distributed, multi-platform, real-time meetings”

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Call: Advances in Social Computing for ACM Transactions on Internet Technology (TOIT)

Call for Papers for a Special Section on Advances in Social Computing

In the ACM Transactions on Internet Technology (TOIT)
http://toit.acm.org/

Submission deadline: February 15, 2016

Social computing is computing applied to understanding, modelling, and facilitating social interaction between people and organizations. It promises improved decision making, richer collaborations, and enhanced problem solving capabilities through a better understanding of human behavior and social interaction in interpersonal, organizational, and societal settings. Social computing is inherently interdisciplinary, drawing from areas such as computational social science, information processing, social informatics, distributed computing, and multiagent systems, among others.

Despite the explosion of interest in social computing, its models and methods fall substantially short of capturing and supporting the richness, subtlety, and variety of social interactions. To address this gap, we seek high-quality submissions that focus on social interaction for an ACM TOIT special section on social computing.… read more. “Call: Advances in Social Computing for ACM Transactions on Internet Technology (TOIT)”

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Questioning the superiority of face-to-face for emotional communication

[This interesting, resource-filled piece from Slate suggests that people experience unexpectedly rich social presence via ‘low bandwidth’ media and that we should question the long-held view that face-to-face is the ‘gold standard’ for emotion-laden communication. –Matthew]

Never Alone graphic by Robert Neubecker

Constant Connection

We used to believe technology made us lonely. A whole new body of research says it doesn’t.

By Amanda Hess
September 10, 2015

Recently a group of Indiana University undergrads volunteered as test subjects in a modern love experiment. Researchers placed electrodes on their faces and feet, asked them to name their current romantic companion or crush, then led them through a simulated exercise in which they told that special someone how they felt, both over email and in a voicemail message.

The researchers hypothesized that their millennial subjects would flush with emotion while articulating their feelings out loud, but effectively disconnect when typing them out online.… read more. “Questioning the superiority of face-to-face for emotional communication”

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Call: Physiology in Personalized Systems – Special issue of User Modeling and User-Adapted Interaction (UMUAI)

CALL FOR PAPERS
Special Issue on Physiology in Personalized Systems
User Modeling and User-Adapted Interaction: The Journal of Personalization Research (UMUAI)

  • Submission deadline for extended abstracts: 20 September
  • Submission deadline for full papers (for accepted abstracts): 15 December 2015

Special Issue web site: http://www.cp.jku.at/people/tkalcic/umuai_physiology.html

GUEST EDITORS:

Marko Tkalčič, Johannes Kepler University, Linz, Austria (marko.tkalcic@jku.at)
Stephen Fairclough, Liverpool John Moores University, Liverpool, United Kingdom (s.fairclough@ljmu.ac.uk)
Cristina Conati, University of British Columbia, Vancouver, Canada (conati@cs.ubc.ca )
Aleksander Väljamäe, Linköping University, Linköping, Sweden (aleksander.valjamae@liu.se)

SCOPE OF THE SPECIAL ISSUE

Personalization techniques, in general, build upon user models. These models are application-specific and account both for long-term user characteristics (traits, such as preferences, attitudes, personality, which are stable over longer time periods) and short-term user characteristics (e.g. affective/cognitive states, which change more rapidly). Long-term characteristics can be acquired with existing acquisition techniques using either one-time intrusive questionnaires or slowly and unobtrusively via various modalities, e.g.… read more. “Call: Physiology in Personalized Systems – Special issue of User Modeling and User-Adapted Interaction (UMUAI)”

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What Marriott’s VR postcards can tell us about the future of travel

[Marriott Hotels is experimenting with in-room VR travel experiences – see coverage by Fortune, the offiical press release, and/or the program’s website (with promotional video) for more details; the story below from The Verge examines the phenomenon and how it might evolve (and uses the terms ‘telepresence,’ ‘presence’ and ‘being there.’ –Matthew]

Marriott VRoom service gear

What virtual reality postcards can tell us about the future of travel

Would you put on a headset to see your friend’s selfie in the Andes?

By Adi Robertson
on September 10, 2015

The question of travel is integral to discussions of virtual reality. Travel, at least for middle-class Americans, is the prototypical “experience” — something exclusive and unpredictable that exists outside the normal ecosystem of physical products and consumable entertainment, requiring active participation to really matter. Structurally, VR is just a 3D, 360-degree visual representation of a sophisticated movie or video game.… read more. “What Marriott’s VR postcards can tell us about the future of travel”

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Call: Workshop on Collaboration Meets Interactive Surfaces (CMIS): Walls, Tables, Mobiles, and Wearables (at ITS 2015)

Call for Papers: CMIS Workshop
3rd International Workshop on Collaboration Meets Interactive Surfaces (CMIS): Walls, Tables, Mobiles, and Wearables

Workshop co-located with ACM Interactive Tabletops and Surfaces (ITS) 2015
Funchal, Madeira, Portugal
November 15-18, 2015

http://sites.google.com/site/collaborationsurfaces/

Deadline extension for Submission of workshop papers: September 30, 2015

The vast screen real estate, which is provided in large-scale interaction environments presents novel ways to visualize and interact with data-rich models. In parallel to this technological revolution, interactive surfaces and devices have also become widespread in different sizes and devices ranging from large-scale walls, touch surfaces to wearable computing devices. Indeed, the ITS and HCI communities have witnessed, in recent years, an increased usage of interactive large-scale walls, touch displays, tabletops, mobiles (e.g. tablets and smart phones), and wearable devices (e.g. watches, glasses).

The opportunities for innovation exist, but the ITS and HCI communities have not yet thoroughly addressed the problem of bringing effective collaboration activities using multiple interactive surfaces and devices, especially in complex work domains.… read more. “Call: Workshop on Collaboration Meets Interactive Surfaces (CMIS): Walls, Tables, Mobiles, and Wearables (at ITS 2015)”

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Sex with robots to be ‘the norm’ in 50 years, expert claims

[Dr. Helen Driscoll at the University of Sunderland makes some provocative predictions about medium-as-social-actor presence in the story below from The Mirror (where it includes several images); meanwhile, The Sun reports that in a Sky News poll “around 15 per cent of British men [said they] would consider a romantic relationship with a robot. The chaps who’d be up for courting a bot [said they] believed they could have a ‘fulfilling, emotional relationship’ with a lifelike machine.“ And the Robophilia blog provides detailed results of an online survey on the topic. –Matthew]

Robot and woman in bed

[Image: From The Sun]

Sex with robots to be ‘the norm’ in 50 years, expert claims

“People may also begin to fall in love with their virtual reality partners”

Updated 5 August 2015
By David Watkinson

Humans could soon be having sexual relationships with robots, a top academic has claimed.… read more. “Sex with robots to be ‘the norm’ in 50 years, expert claims”

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Call: Nurse Ann Droid Will See You Now: Will AI care providers empower and assist independence or exploit and intensify isolation?

NURSE ANN DROID WILL SEE YOU NOW: Will AI care providers empower and assist independence or exploit and intensify isolation?

Tuesday 15th September 2015, 2:30pm

Free; registration required (see below)

Council Room, One Great George Street,
1 Great George Street,
Westminster, SW1P 3AA (just off Parliament Square)

Followed by a drinks reception

Technological and demographic change are among several drivers which are helping to shape our ever increasing globalised and developing world. We are living in unprecedented times. The increase in computational power and the explosion of devices which connect to the internet, forming the ubiquitous ‘Internet of Things’, offer extraordinary opportunities for data generation, collection and monitoring. The idea of embedding sensors and actuators in machines and other physical objects to bring them into a connected world without requiring human-to-human or human-to-computer interaction is steadily evolving.

There are now 11 million people aged 65 or over in the UK with 3 million people aged 80 or over.… read more. “Call: Nurse Ann Droid Will See You Now: Will AI care providers empower and assist independence or exploit and intensify isolation?”

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First person report: “My life as a (telepresence) robot”

[This is a long but extremely interesting first person account of what it’s like to use a (current) telepresence robot; the story is from Wired, where it features more pictures and two videos. I’m anxious to see how the experience will change as the technology evolves. -Matthew]

EmBot telepresence robot in hallway

[Image: Christie Hemm Klok/WIRED]

My Life as a Robot

Emily Dreyfuss
September 8, 2015

I have been part robot since May. Instead of legs, I move on gyroscopically stabilized wheels. Instead of a face, I have an iPad screen. Instead of eyes, a camera with no peripheral vision. Instead of a mouth, a speaker whose volume I can’t even gauge with my own ears. And instead of ears, a tinny microphone that crackles and hisses with every high note.

I’m a remote worker; while most of WIRED is in San Francisco, I live in Boston.… read more. “First person report: “My life as a (telepresence) robot””

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