ISPR Presence News

Monthly Archives: September 2015

Call: 12th International Conference on the Design of Cooperative Systems (COOP 2016)

12th International Conference on the Design of Cooperative Systems
23-27 May, 2016
Trento, Italy
http://www.coop2016.unitn.it/

IMPORTANT DATES

  • 8 November 2015 – Deadline for paper submissions
  • 18 December 2015 – Notification of acceptance/rejection
  • 23-27 May 2016 – COOP 2016 conference in Trento (Italy)

MAKING TOGETHER

COOP is one of the key European conferences on Cooperative Systems, Computer Supported Cooperative Work (CSCW) and Collaborative Computing and is affiliated to EUSSET – the European Society for Socially Embedded Technologies. COOP 2016 will be the twelfth edition of this biennial conference and will take place in Trento, Italy, organised by the department of Information Engineering and Computer Science (DISI), University of Trento and Fondazione Bruno Kessler (FBK).

The COOP conferences promote the idea that cooperative systems design requires a deep understanding of collective activities, involving both artefacts and social practices, within a context. COOP embraces a wide set of research questions on the design, development, and evaluation of socially-situated technologies.… read more. “Call: 12th International Conference on the Design of Cooperative Systems (COOP 2016)”

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‘Can You Walk the Walk?’ VR promotion takes you 110 stories in the air between Trade Center Towers

[The ultimate ‘virtual cliff’? It’d be interesting to compare responses to the VR promotion and the 3D IMAX film experience. This story is from Nuke the Fridge, where it includes another picture, the mentioned video and the official trailer; another video of a user’s experience is on YouTube and Sony’s press release is available from PR Newswire. –Matthew]

The Walk movie poster

THE WALK Virtual Reality Experience Will Blow Your Mind

Louis Love
September 7, 2015

The next movie by legendary film maker Robert Zemeckis, The Walk, is set to open in theaters on October 9. The film chronicles the real life events of French high-wire artist, Philippe Petit (Joseph Gordon-Levitt), who gained fame by his high-wire walk between the Twin Towers of the World Trade Center in New York City.

A few weeks ago I had the chance to check out the “Can You Walk the Walk?”… read more. “‘Can You Walk the Walk?’ VR promotion takes you 110 stories in the air between Trade Center Towers”

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Job: Assistant Professor in History of Digital Media at University of California, Santa Cruz

Assistant Professor
History of Digital Media
University of California, Santa Cruz

The History of Art and Visual Culture Department (havc.ucsc.edu), at the University of California, Santa Cruz (UCSC), invites applications for a tenure-track Assistant Professorship in the History of Digital Media. We seek a teacher and scholar with expertise in the history and theory of one or more of the following areas: Internet culture, video games, digital imaging and design, social media, and related applications. Priority will be placed on hiring an interdisciplinary scholar who attends to the visual culture of digital media and analytically examines the social and historical contexts of its emergence. We welcome applications from scholars who specialize in any national or geographic area. Applicants must be capable of teaching a wide range of courses (large lecture to seminar) at the undergraduate and graduate levels. The department faculty support the investigation of art and visual culture from a variety of theoretical perspectives in the cultures of Africa, the Americas, Asia, Europe, the Mediterranean, and the Pacific Islands.… read more. “Job: Assistant Professor in History of Digital Media at University of California, Santa Cruz”

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University of Guelph lab studies real kids as they cross virtual roads

[It’s seldom mentioned but the valuable psychology research in the story below, along with so many other projects that use VR, wouldn’t work if the technology didn’t evoke presence. The CBC has a new story on this work, including a 6:52 minute audio interview with the Dr. Morrongiello, but the story below from the Guelph Mercury provides a more detailed description of the Lab setup and how it’s being used. –Matthew]

U. of Guelph researchers with headset and user view

University of Guelph lab studies real kids as they cross virtual roads

By Andrea Gordon
Aug 28, 2014

GUELPH—The basement room in the psychology building at the University of Guelph is bare and dimly lit with little hint of the outside world.

But any school-age child who stands at one end and dons a special wired headset is immediately transported to a different place. They end up in a neighbourhood of green lawns, deciduous trees and brick houses below a blue sky with wispy clouds.… read more. “University of Guelph lab studies real kids as they cross virtual roads”

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Call: Chapters for Serious Games and Edutainment Applications 2

Call for Chapters
Serious Games and Edutainment Applications 2
Publisher: Springer-Verlag, UK

Editors
Prof. Minhua Ma, University of Huddersfield, UK
Dr. Andreas Oikonomou, Nottingham Trent University, UK
Prof. Lakhmi Jain, University of South Australia, Australia

Chapter proposal due: 18 Nov 2015

BOOK DESCRIPTION

Over the past two decades game technologies have been experiencing explosive growth and widespread applications in education and professional training. Many studies have identified the benefits of using serious games and gamification in a variety of edutainment applications. Following the big success of Serious Games and Edutainment Applications published in 2011, which has been heavily downloaded (over 28k downloads) and very well cited, the second volume offers an insightful introduction to the recent development and applications of video games technologies including virtual and augmented reality in educational settings, with cutting edge academic research and industry updates which will inform readers current and future advances in the area.… read more. “Call: Chapters for Serious Games and Edutainment Applications 2”

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Japan’s ‘Cardboard Theater’ uses your tablet to create a private movie house

[Ah, the steps we’ll take to create a sense of presence! This is from Mashable, where the story features many more images and the how-to video; for more coverage see CNN’s 1:12 minute report. –Matthew]

Laying on floor 'in' Cardboard Theater (from CNN)

Japan’s ‘Cardboard Theater’ uses your tablet to create a private movie house

Adario Strange
June 2, 2015

Japan is known for its quirky trends that don’t always make sense to the rest of us, but this latest one might be a winner: the Cardboard Theater.

The set-up, designed to deliver a private, somewhat immersive movie-watching experience, consists of a large cardboard box and a tablet or smartphone. That’s it. It might not sound very technical, but it works well enough that a number of Japanese movie lovers are using the set-up to watch their favorite films.

By strategically cutting a display hole on the bottom of the box and a neck hole on its side, the user is suddenly afforded a private cinema of sorts that cuts out all light and ambient sound from the outside world.… read more. “Japan’s ‘Cardboard Theater’ uses your tablet to create a private movie house”

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Call: Digital Humanities 2016

Digital Humanities 2016
12-16 July, Kraków, Poland

http://dh2016.adho.org/about/

Digital Humanities 2016 conference will take place in Kraków, Poland; this is only the second time (after Debrecen 1998) that the conference comes to Central/Eastern Europe. The region’s rich past and its recent rapid growth has inspired the conference theme, ‘Digital Identities: the Past and the Future’.

The conference is hosted jointly by the Jagiellonian University and the Pedagogical University of Kraków. Their collaboration is a manifestation of the vivid digital humanities scene emerging in Poland’s major centre of learning and culture.

Call for Proposals

I. GENERAL INFORMATION

The Alliance of Digital Humanities Organizations (ADHO) invites submission of abstracts for its annual conference, on any aspect of digital humanities. This includes, but is not limited to:

  • humanities research enabled through digital media, data mining, software studies, or information design and modeling
  • social, institutional, global, multilingual, and multicultural aspects of digital humanities;
  • computer applications in literary, linguistic, cultural, and historical studies, including electronic literature, public humanities, and interdisciplinary aspects of modern scholarship;
  • quantitative stylistics and philology, including big data / textmining studies;
  • digital arts, architecture, music, film, theatre, new media, digital games, and related areas;
  • emerging technologies such as 3D printing, single-board computers, wearable devices, applied to humanities research;
  • creation and curation of humanities digital resources; and
  • digital humanities in pedagogy and academic curricula.
read more. “Call: Digital Humanities 2016”
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New documentary explains the art of ‘breaking the fourth wall’

[‘Direct address,’ in which a mediated person or other social actor seems to look at and talk to the viewer, clearly can evoke a sense of presence; when it happens suddenly and unexpectedly it’s called ‘breaking the fourth wall’; the new 8:21 minute documentary described in this story from Design TAXI explains with lots of examples. While it notes the ways the technique breaks presence (though it doesn’t use that term), it also points (at 5:52) to how the technique increases ‘intimacy’ and ‘pulls us in.’ For an entertaining compilation of examples watch Press Play’s 8:38 minute video; for a narrated 11:22 minute countdown of the Top 10 4th Wall Breaks in Film, see WatchMojo’s video; and for a detailed discussion with individual clips, read the post on Screens and stages. –Matthew]

Homer Simpson breaks the 4th wall

Interesting Documentary Explains The Art Of Breaking The Fourth Wall In Film

By John Yong, 24 Aug 2015

‘Breaking the fourth wall’ is a term that’s used in film or theatre, in which a character acknowledges the audience or becomes aware of his or her fictional nature.… read more. “New documentary explains the art of ‘breaking the fourth wall’”

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Call: VRTGO 2015

[Information about the upcoming VRTGO 2015 conference from Road to VR, where the story includes several images. -Matthew]

VRTGO graphic

‘VRTGO 2015′ UK Conference to Usher in Consumer VR on November 12th

By Paul James – Jul 16, 2015

One of Europe’s premiere industry VR conferences, VRTGO, is back on November 12th and, like last year, the event promises appearances from some big industry names and a greater emphasis on commercial virtual reality.

The north of England isn’t the first place you’d pick should you be asked to identify a UK hotbed of VR activity, yet VRTGO 2014 proved just how wrong that misconception was when the inaugural event came to Gateshead last year. The event was packed with local VR developer talent as well as big names like Sony, CCP Games and nDreams.

VRTGO 2015 returns to the Baltic Centre for Contemporary Art again this year and organisers are excited about their building line up of speakers.… read more. “Call: VRTGO 2015”

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VR film ‘Waves of Grace’ immerses you in Ebola survivor’s story

[The projects described in this story from The Creators Project blog (which features more images) are among the most powerful and important applications of presence (and note the explicit and indirect references to presence responses here). –Matthew]

Waves Of Grace graphic

An Ebola Survivor’s Story, Told in Virtual Reality

By Kevin Holmes — Sep 1 2015

Think of VR filmmaking and you’ll probably conjure images of fantastical CG worlds where viewers get lost and escape reality. But the films of virtual reality production company Vrse.works challenge that notion. Released today is immersive documentary, Waves of Gracethe film follows ebola survivor Decontee Davis around West Point, a slum in the Liberian capital of Monrovia, home to 75,000, and a flash point for the 2014 ebola outbreak.

Made in collaboration with the UN Millennium Campaign and VICE Media, the film was created by Chris Milk and UN filmmaker Gabo Arora, and produced by Patrick Milling Smith and Samantha Storr.… read more. “VR film ‘Waves of Grace’ immerses you in Ebola survivor’s story”

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