Month: July 2015
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Call: IE2016 – Interactive Entertainment 2016
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Read more: Call: IE2016 – Interactive Entertainment 2016Call for Papers IE2016 – Interactive Entertainment 2016 Canberra, Australia, 2-5 February, 2016 http://www.ieconference.org/ie2016/ Interactive Entertainment is Australasia’s longest running games and digital entertainment conference. The twelfth series of the conference will be held 2-5 February 2016 as part of the Australasian Computer Science Week (ACSW 2016) – http://cs.anu.edu.au/conf/acsw2016/. ASCW 2016 will be hosted at Australian National University (ANU) in Canberra, Australia. Registration for IE2016 will enable delegates to attend sessions in any conference participating in ACSW. Accepted papers presented at the conference will also be published via the ACM conference publication series in addition to the ACM Digital Library.…
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Microsoft issues RFP: Academics invited to create new HoloLens experiences
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Read more: Microsoft issues RFP: Academics invited to create new HoloLens experiences[This looks like a valuable opportunity for presence researchers; if you submit, or want to team up with others to submit, please let us know in the comments or email me directly at lombard@temple.edu; the post is from the Microsoft Research Connections blog. –Matthew] Academics invited to create new Microsoft HoloLens experiences Microsoft Research Connections 6 Jul 2015 We are pleased to announce the Microsoft HoloLens Academic Research request for proposals (RFP), which will enable the academic community to join us in advancing the creation of new holographic computing experiences. The Microsoft HoloLens Academic RFP will award US$100,000 and two…
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Job: Research Fellow in Digital Cultures: The Automation of Everyday Life at DCRC, UWE Bristol, UK
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Read more: Job: Research Fellow in Digital Cultures: The Automation of Everyday Life at DCRC, UWE Bristol, UKJob: Research Fellow 0.5 in Digital Cultures: The Automation of Everyday Life Digital Cultures Research Centre, UWE Bristol (Fixed term one-year and 0.5 FTE) £31,342 to £37,394 (pro rata) Ref: 1470539 Applications due: 3 August 2015 Software agents, predictive systems and recommendation services, robotics, drones, and artificial companions, non-player virtual characters, automated text and design experiments, the internet of things – all indicate that the automation of choices, actions and production is already a crucial theme in the emergence of 21st century digital culture. As a result of a significant expansion of the Digital Cultures Research Centre activities in this…
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Fly over Wimbledon in Stella Artois VR ad
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Read more: Fly over Wimbledon in Stella Artois VR ad[It’d be interesting to compare people’s reactions to watching this video of a aerial views of Wimbledon, controlling the view on a smartphone or tablet, being immersed in the experience with Google Cardboard and using the even more immersive setup at Waterloo Station. The story below is from Sport Techie and includes the 2:29 minute video; details about the Waterloo setup (pictured) are in coverage from VR Scout. –Matthew] Stella Artois Gives Viewers A Hawk’s-Eye-View In Virtual Reality Wimbledon Ad July 5, 2015 Rufus the Hawk probably has a better view of the Wimbledon action than any person paying the…
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Call: Chapters for Handbook of Research on Androids, Cyborgs, and Robots in Contemporary Culture and Society
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Read more: Call: Chapters for Handbook of Research on Androids, Cyborgs, and Robots in Contemporary Culture and SocietyCall for Chapters Handbook of Research on Androids, Cyborgs, and Robots in Contemporary Culture and Society Editor: Steven John Thompson, (UMUC) Proposals Submission Deadline: August 1, 2015 Full Chapters Due: December 15, 2015 Introduction Handbook of Research on Androids, Cyborgs, and Robots in Contemporary Culture and Society lays the foundation for current research and exploration in cyborg theory and practice, and sets the stage for cyborg inquiry and participation in an academic platform. The project idea comes from my edited book on human enhancement technologies, where scientists, laymen, philosophers, and other explorers converge on the fringe of cybernetics related to…
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“I ogled a schoolgirl in Sony’s virtual reality”
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Read more: “I ogled a schoolgirl in Sony’s virtual reality”[VR can put people inside nearly any experience – here’s one that raises important issues for presence scholars and others; the story is from Gizmodo, where it features two animated gifs and a 2:00 minute video. For more information and a 3:51 minute video featuring Namco Bandai talking about his project, see coverage in Anime News Network. –Matthew] I Ogled a Schoolgirl in Sony’s Virtual Reality Sean Hollister 6/19/15 Yep, it’s creepy. Summer Lesson, a VR experiment for Sony’s Project Morpheus headset produced by Namco Bandai, is a powerful virtual reality experience. It’s also disturbing and awkward and, well, kind…
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Call: International Workshop on Emotion Representations and Modelling for Companion Technologies (ERM4CT 2015)
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Read more: Call: International Workshop on Emotion Representations and Modelling for Companion Technologies (ERM4CT 2015)International Workshop on Emotion Representations and Modelling for Companion Technologies (ERM4CT 2015) 13 November 2015, Seattle (at ACM ICMI’15) http://erm4ct.cogsy.de/ Submission deadline: July 10, 2015 SCOPE: ERM4CT joins two past workshop series, “Emotion representations and modelling in Human-Computer-Interaction Systems” (ERM4HCI) and “Techniques Towards Companion Technologies” (T2CT), respectively. The major goal in human computer interaction (HCI) research and applications is to improve the interaction between humans and computers. One way of achieving a better interaction is to allow the computer to recognise and respond to the user’s natural behaviour as shown during the interaction. As user behaviour is often very specific…
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Los Angeles panorama theater offers quick trip to the Arctic with old art form
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Read more: Los Angeles panorama theater offers quick trip to the Arctic with old art form[We too often overlook the long history of attempts to use technology to transport and engage us (i.e., evoke (tele)presence). This is from the Long Beach Press-Telegram. –Matthew] [Image: The Velaslavasay Panorama is a little known theater in Los Angeles celebrating its 15th Anniversary. The 360 panorama landscape incorporates sound and light for shows like those popular in the days before film. Theater director Sara Velas stands in the circular venue. Photo by Robert Casillas / Daily Breeze] Los Angeles panorama theater offers quick trip to the Arctic with old art form By Richard Guzman, Press-Telegram Posted: July 1, 2015;…
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Call: Academic MindTrek 2015 Conference
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Read more: Call: Academic MindTrek 2015 ConferenceACADEMIC MINDTREK CONFERENCE 2015 Call for Papers, Extended Abstracts, Posters, Demonstrations, Workshops, Tutorials 22nd to 24th of September 2015 Tampere, Finland http://www.academicmindtrek.org, http://www.mindtrek.org Long and short papers, posters, demonstrations, workshops and extended abstracts due on: — DEADLINE 31st of July 2015 Tutorials due on: — DEADLINE 24th of August In cooperation with ACM, ACM SIGMM, and ACM SIGCHI Contributions will be published in the ACM digital library and a selected set of high-level work will be published as book chapters or in journals. We are pleased to invite you to the Academic Mindtrek conference, 22nd to 24th September 2015, which…
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Virtual reality sweeps shoppers into new retail dimension
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Read more: Virtual reality sweeps shoppers into new retail dimension[Retailers are working to take advantage of virtual reality’s ability to create presence experiences. This story is from Reuters; for a more general discussion see recent coverage in DIGIDAY. –Matthew] Virtual reality sweeps shoppers into new retail dimension Tue Jun 23, 2015 Reporting by Piya Sinha-Roy and Lisa Richwine; Editing by Jill Serjeant and Lisa Shumaker A shopper in France gazes into a virtual reality headset and is transported to the bustle of a Manhattan street, then steps into a high-end boutique to browse crystal chandeliers, a chaise lounge draped with a sheepskin throw, and designer trousers. Virtual reality, the…
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