Month: April 2015
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Call: Audio Mostly 2015 – Sound, Semantics and Social Interaction
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Read more: Call: Audio Mostly 2015 – Sound, Semantics and Social InteractionAudio Mostly 2015 7 – 9 October 2015, Thessaloniki, Greece http://audiomostly.com Call for Papers Sound prevails in most aspects of contemporary human communication, interaction, experience and expressiveness. Nowadays, audio is a basic ingredient of multimodal content that is massively interchanged through interacting producers and users within the Web2.0 environment and beyond. This explosion in the use of audio has been mainly motivated and fueled by the exponential growth of the social media, the vast expansion of user-generated content, and the domination of smartphones, tablets and other mobile and wearable technologies. Sound can engage, inform, narrate, dramatize, shape the atmosphere, stimulate…
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How a spinning chair made virtual reality feel more real
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Read more: How a spinning chair made virtual reality feel more real[Roto is a new device that lets users orient their mediated point of view in a natural way; the story is from Engadget and features a photo gallery. For a more radical kind of chair for VR see PCR’s coverage of MMOne’s 360 degree motion chair (with videos). –Matthew] How a spinning chair made virtual reality feel more real by Jamie Rigg March 5th 2015 When donning a VR headset, it’s easy to be awestruck by whatever 3D world you find yourself in. It’s a whole new medium that simply can’t be replicated on a TV. Still, there are reasons…
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Call: “Making Places: Visualization, Interaction and Experience in Urban Space” in Interaction Design and Architecture(s) Journal (IxD&A)
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Read more: Call: “Making Places: Visualization, Interaction and Experience in Urban Space” in Interaction Design and Architecture(s) Journal (IxD&A)Focus Section, N.25, on “Making Places: Visualization, Interaction and Experience in Urban Space” to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) GUEST EDITORS: Paula Trigueiros, Universidade do Minho, Portugal Michael Smyth, School of Computing, Edinburgh Napier University, Edinburgh, United Kingdom Ingi Helgason, School of Computing, Edinburgh Napier University, Edinburgh, United Kingdom Sarah Gallacher, Intel Collaborative Research Institute on Sustainable and Connected Cities (ICRI-Cities) University College London, London, United Kingdom Important dates: Deadline: 15 May, 2015 Other important dates: Notification to the authors: 20 June, 2015 Deadline for submission of the final camera ready…
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The student and teacher experience of using a telepresence robot in high school
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Read more: The student and teacher experience of using a telepresence robot in high school[The power of telepresence robots in the education setting, with perceptions of both teachers and students; this is from Slate, where the story includes another picture. –Matthew] [Image: The telepresence robot at the Nexus Academy of Columbus is an option for virtual teachers at the school. It allows them to log on and motor around the school. Photo by Nichole Dobo] What It’s Like to Have a Robot for a Teacher A telepresence robot, that is. By Nichole Dobo March 9 2015 COLUMBUS, Ohio—Thomas Hatch noticed something unusual in a reflection on his laptop screen as he worked on a…
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Call: 2015 ACM SIGGRAPH Conference on Motion in Games 2015 (MIG)
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Read more: Call: 2015 ACM SIGGRAPH Conference on Motion in Games 2015 (MIG)CALL FOR PAPERS The 2015 ACM SIGGRAPH Conference on Motion in Games 2015 (MIG) November 16-18, 2015, Paris, France Submission Deadline: July 7, 2015 http://mig2015.inria.fr/ The 8th International Conference on Motion in Games will take place in Paris, France from November 16-18, 2015 and be hosted by Telecom ParisTech. Discussions regarding ACM SIGGRAPH and Eurographics sponsorship are underway. Conference mission: Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through…
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Mediated romantic intimacy via Apple Watch and other wearables
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Read more: Mediated romantic intimacy via Apple Watch and other wearables[Will this bring haptic-based mediated romantic intimacy to the mainstream? The story is from Fast Company and features two more images. –Matthew] Bringing Romance To The Apple Watch Chris Wetherell, founder of Avocado, the romantic social network, tells us why being in the age of wearables might be better than ever. John Brownlee April 7, 2015 Every designer I have spoken to about designing for the Apple Watch says the same thing: 99% of all possible app features are going to be better on your iPhone than on your wrist. But for apps like Avocado, the social network for romantic…
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Call: Digital Memory and Techno-nostalgia: Remembering / Dismembering Performance (at TaPRA 2015)
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Read more: Call: Digital Memory and Techno-nostalgia: Remembering / Dismembering Performance (at TaPRA 2015)Digital Memory and Techno-nostalgia: Remembering / Dismembering Performance Performance and New Technologies Working Group at TaPRA (Theatre and Performance Research Association) 2015 Conference University of Worcester, 8th to 10th September 2015. Call Deadline (abstracts): 17 April 2015 The ephemeral nature of live performance has always forced practitioners, critics and notaries to consider ways of committing performance to memory. The act of remembering itself was first expressed through theatrical means by Giulio Camillo and his memory theatre – giving birth to a performative technology, a mnemo-technic reliant on the theatrical frame. The commitment of the ephemeral act to memory most often…
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Gallery uses augmented reality to exhibit modern art
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Read more: Gallery uses augmented reality to exhibit modern art[According to this story in Hyperallergic (which includes three more images), augmented reality has the potential to let people experience perfect 3D facsimiles of art, including pieces they otherwise never could see. –Matthew] [Image: Jean-Michel Basquiat, “Untitled” (1981), oil stick on paper, 20 x 15.9 inches] Gallery Uses Augmented Reality to Exhibit Modern Art by Matt Stromberg on April 16, 2015 LOS ANGELES — At galleries and museums, art is increasingly competing for attention with the needy screens of visitors’ cell phones, but at the Echo Park storefront gallery Smart Objects, staring at your cell phone is the only way…
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Call: MMSYM 2015: The 3rd European and the 6th Nordic Symposium on Multimodal Communication
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Read more: Call: MMSYM 2015: The 3rd European and the 6th Nordic Symposium on Multimodal CommunicationCall for Papers MMSYM 2015: The 3rd European and the 6th Nordic Symposium on Multimodal Communication Venue: Trinity College Dublin, Ireland, September 17, 18, 2015 Deadline for papers: May 31 2015 More information at: http://www.mmsym.org The 3rd European Symposium on Multimodal Communication will be held in Dublin on 17, 18 September 2015. The symposium provides a forum for researchers from different disciplines who study multimodality in human communication as well as in human-computer interaction. The multimodal communication symposium is organised by the Speech Communication Lab at Trinity College Dublin. Multimodal communication as a research area is growing rapidly. There is…
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Google opens Abbey Road Studios to the public
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Read more: Google opens Abbey Road Studios to the public[This looks like a particularly compelling example of Google’s use of technology to allow people to ‘visit’ places they normally can’t; this story from the Daily Mail includes a large selection of images, two videos, and sidebars on the history of Abbey Road Studios and the iconic Beatles album cover. –Matthew] The virtual mystery tour! Beatles fans can now take a digital tour of Abbey Road studios using Google The world famous studios have never before been open to the public But in a Google first the web giant has made an app with a virtual tour Includes archived Beatles…
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Call: International Journal of People-Oriented Programming (IJPOP)
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Read more: Call: International Journal of People-Oriented Programming (IJPOP)CALL FOR PAPERS International Journal of People-Oriented Programming (IJPOP) Official publication of the Information Resources Management Association ISSN: 2156-1796, EISSN: 2156-1788 www.igi-global.com/IJPOP Deadline (Volume 4, Number 1): Friday, 15th May 2015 Editors-in-Chief: Adj. Prof. Steve Goschnick, Swinburne University of Technology, Australia & Prof. Leon Sterling, Pro Vice Chancellor (Digital Frontiers), Swinburne University of Technology, Australia Published: Semi-annual (both in Print and Electronic form) In this first issue of Volume 4 of IJPOP we are seeking papers reporting on original, interesting and timely research from within these topics: Activity theory and modeling Agent meta-models, mental models Alert filter and notification software,…
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This apartment travels from Tokyo to Paris in an instant
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Read more: This apartment travels from Tokyo to Paris in an instant[Reminiscent of a home holodeck… this is from Fast Company, where the story includes a large photo gallery and a 0:31 minute video; more info and images are available in the coverage at designboom. –Matthew] This Apartment Travels From Tokyo To Paris In An Instant Thanks to a few projectors, a blank interior design can transform into anything. April 10, 2015 Mark Wilson It starts as a blank white room. A white bed. A white comforter. A white table. A white couch. But moments later, thanks to the magic of a few projectors, the space gets all new materials, finishes,…
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