Month: January 2015
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Call: Workshop Proposals for Critical Alternatives 2015
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Read more: Call: Workshop Proposals for Critical Alternatives 2015Call for Workshop Proposals: Critical Alternatives 2015 Aarhus, Denmark 17 or 18 August, 2015 We hereby invite workshop proposals for Critical Alternatives 2015, (http://www.aarhus2015.org). The fifth decennial Aarhus conference, Critical Alternatives, aims to set new agendas for theory and practice in computing for quality of human life. Workshops at the conference provide an opportunity to discuss and build communities around specific issues and topics within the field of information technology. This is inherently an interdisciplinary conference, and we invite workshop organisers to consider how different perspectives can help establish constructive and critical discussions of workshop themes. Workshops are intended to…
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Up close with the HoloLens, Microsoft’s intriguing mixed reality product
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Read more: Up close with the HoloLens, Microsoft’s intriguing mixed reality product[Coverage of Microsoft’s demonstration of its new Hololens technology is all over the web today; this detailed description is from The Verge, where the story includes more pictures, a 3:56 minute video report, and Microsoft’s 2:12 minute concept video] Up close with the HoloLens, Microsoft’s most intriguing product in years Welcome to the age of holographs By Dieter Bohn and Tom Warren on January 21, 2015 We just finished a heavily scripted, carefully managed, and completely amazing demonstration of Microsoft’s HoloLens technology. Four demos, actually, each designed to show off a different use case for a headset that projects holograms…
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Call: Second International Workshop on Multiagent Foundations of Social Computing
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Read more: Call: Second International Workshop on Multiagent Foundations of Social ComputingSecond International Workshop on Multiagent Foundations of Social Computing http://www.lancaster.ac.uk/staff/chopraak/mfsc-2015/index.html Co-located with AAMAS 2015 (http://www.aamas2015.com/) 4-8 May, 2015, Istanbul, Turkey Social computing broadly refers to computing-supported approaches that facilitate interactions among people and organizations. Social computing has emerged as an exciting multidisciplinary area of research, driven by the wealth of easily available information and the success of online social networks and social media. Social computing applications are characterized by high interactivity among users, user-generated content, and in cases such as Wikipedia, more open governance structures. Much of the recent excitement in social computing is driven by data analytics and business…
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Teen girls report less sexual victimization after VR assertiveness training
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Read more: Teen girls report less sexual victimization after VR assertiveness training[From Southern Methodist University] Teen girls report less sexual victimization after virtual reality assertiveness training Study participants in the “My Voice, My Choice” program practiced saying “no” to unwanted sexual advances in an immersive virtual environment Posted on January 20, 2015 By Margaret Allen Teen girls were less likely to report being sexually victimized after learning to assertively resist unwanted sexual overtures and practicing resistance in a realistic virtual environment, finds a new study. The effects persisted over a three-month period following the training, said clinical psychologist Lorelei Simpson Rowe, lead author on the pilot study from Southern Methodist University,…
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Jobs: 5 faculty positions at Cologne Game Lab, Cologne University of Applied Sciences
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Read more: Jobs: 5 faculty positions at Cologne Game Lab, Cologne University of Applied SciencesFaculty Job Openings at the Cologne Game Lab, Germany (Application deadline for all professorships is January 29, 2015) General Info here: http://www.colognegamelab.de/five-new-professorships-to-be-appointed-in-2015/ Professor Game Design (full professorship, tenure track) http://www.colognegamelab.de/open-positions-game-design/ Professor Game Informatics (full professorship, tenure track) http://www.colognegamelab.de/open-positions-game-informatics/ Professor 3D Animation and CG Art for Games (full professorship, tenure track) http://www.colognegamelab.de/open-positions-game-arts/ Professor Sound Design for Games (half professorship, tenure track) http://www.colognegamelab.de/open-positions-sound-design/ Professor Economics and Entrepreneurship for Games (half professorship, tenure track) http://www.colognegamelab.de/open-positions-game-economics/ …
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Oculus Rift gets more virtual reality porn with Red Light Center
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Read more: Oculus Rift gets more virtual reality porn with Red Light Center[From VentureBeat, where the story includes an additional image; for more coverage see the San Francisco Business Times] Oculus Rift gets more virtual reality porn with Red Light Center January 15, 2015 Dean Takahashi Adult entertainment and technology have gone hand in hand throughout history. That’s why Utherverse Digital is announcing today that its 3D animated virtual world, RedLightCenter.com, will soon run on the Oculus Rift virtual reality platform. RedLightCenter.com is an X-rated world where players can engage in virtual sex and all sorts of other adult fun. It has been around for more than a decade, but with version 2.0,…
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Call: Interaction Design for Pervasive and Smart Workplaces – HWID2015 working conference
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Read more: Call: Interaction Design for Pervasive and Smart Workplaces – HWID2015 working conferenceCall for Papers HWID2015 working conference on “Interaction Design for Pervasive and Smart Workplaces” uwl.ac.uk/hwid2015 Venue: University of West London, Brentford Site, Boston Manor Road, TW8 9GA, United Kingdom Wednesday and Thursday, 25th – 26th of June 2015, in London, United Kingdom Deadline for submissions: 1st of February 2015. THEME, SCOPE AND FOCUS: The HUMAN WORK INTERACTION DESIGN 2015 (HWID 2015) working conference focuses on the integration of work analysis and interaction design methods for pervasive and smart workplaces. Pervasive and smart technologies have pushed work-place configuration beyond linear logic and physical boundaries. As a result, workers’ experience of and…
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Inside the NBA’s plan to give every fan a VR courtside seat
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Read more: Inside the NBA’s plan to give every fan a VR courtside seat[From Fast Company, where the story includes another picture] Inside The NBA’s Plan To Give Every Fan A (Virtual Reality) Courtside Seat In February, the league will begin serving up 360-degree video on Samsung’s Milk VR. But it’s already thinking much bigger. By Jason Feifer January 5, 2015 The NBA has a problem of its own making: It has spent years and many millions of dollars fostering international basketball fandom, and now has large and enthusiastic bases in places like China and India. But most far-flung viewers only know the NBA as a television show. They will never be inside…
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Call: 5th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2015)
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Read more: Call: 5th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2015)5th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2015) Madrid, Spain :: May 27 – 29, 2015 http://www.alaipo.com/CCGIDIS-2015/symposium_CCGIDIS_2015.html CCGIDIS 2015 will be composed of research presentations, keynote lectures, invited presentations, workshops, doctoral consortium, demo session, poster presentations, and research-in-progress. INTRODUCTION AND TOPICS Communicability is the cornerstone for the success of the interaction among human beings and the technological (r)evolution in scientfic visualization, hypermedia online, virtual reality, augmented reality, etc., devices in which a huge part of humankind is immersed. In these devices there is a convergence and intersection of disciplines deriving from the formal…
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New Toyota Oculus Rift driving simulator brings dangers of distracted driving to life
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Read more: New Toyota Oculus Rift driving simulator brings dangers of distracted driving to life[From Toyota, where the press release includes another photo and a 1:15 minute video] New Driving Simulator from Toyota TeenDrive365 Uses Oculus Rift to Bring Dangers of Distracted Driving To Life Marks the First Time Oculus Rift Virtual Reality Technology Is Being Used to Educate The Public about Safe Driving January 14, 2015 DETROIT – Today at the Detroit Auto Show, Toyota launched its new TeenDrive365 distracted driving simulator with Oculus Rift, marking the first time the virtual reality technology is being used to educate the public – teens and parents alike – about the dangers of distracted driving. A…
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Call: 4th International Visual Methods conference
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Read more: Call: 4th International Visual Methods conferenceCall for Contributions: 4th International Visual Methods conference 16-18 September 2015 The University of Brighton is delighted to host the Fourth International Visual Methods Conference in September 2015. Our programme builds on the foundations laid by the three successful Visual Methods conferences that have taken place at the Open University and the University of Leeds in the UK and at Victoria University in Wellington New Zealand over the past six years. Deadline for panels and ‘other’ contributions: 16th January 2015 Deadline for papers: 30th January 2015 We are very pleased to announce two confirmed keynote speakers: Professor Gillian Rose, Professor…
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Visionary VR is reinventing the concept of frame to tell stories in VR
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Read more: Visionary VR is reinventing the concept of frame to tell stories in VR[From Road to VR, where the story includes more pictures and a 5:50 minute video] Visionary VR is Reinventing Filmmaking’s Most Fundamental Concept to Tell Stories in Virtual Reality January 5, 2015 by Ben Lang Several of the founders of the VRLA Meetup are today launching Visionary VR, a technology and content development studio which is reinventing the language of filmmaking for effective storytelling in virtual reality. The frame. It’s a simple, but incredibly powerful concept within the world of filmmaking, one that has endured for film’s history of more than 100 years. The frame is the edge of the screen,…
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