Call: CHI PLAY 2015

CALL FOR PARTICIPATION

CHI PLAY 2015
The 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
http://chiplay.org
Twitter: #chiplay

London, England
October 5 – 7, 2015

Submission Deadlines:
April 2, 2015: Full papers and workshops
June 26, 2015: Student competition, courses and tutorials, panels, doctoral consortium, industry case studies and works-in-progress

CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction”.

The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To this end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies.

CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification. CHI PLAY is sponsored by the ACM Special Interest Group for Computer-Human Interaction (SIGCHI).

IMPORTANT DATES

2 April 2015, 5:00pm PT: Deadline for full papers and notes
May 25 2015, 5:00pm PT: Reviews sent to authors (full papers and notes)
May 29 2015, 5:00pm PT: Rebuttals due in PCS (full papers and notes)
June 12 2015: Final Decisions released to authors (full papers and notes)
June 26 2015, 5:00pm PT: Deadline for student competition, course proposals, panel proposals and works-in-progress papers
3 July 2015: Camera-ready submission of full papers and notes
31 July 2015: Decision on works-in-progress, student competition, workshops, courses and panels
7 August 2015: Camera-ready submission of works-in-progress, student competition, workshops, courses and panels
October 5-7, 2015 CHI PLAY conference in London, England

SUBMISSIONS

As a SIGCHI-sponsored conference, CHI PLAY will welcome submissions from all topics in interactive game research that are relevant to player-computer interaction. We encourage submissions on novel and innovative game interactions and mechanics and acknowledge that contributions on systems research may involve less extensive evaluation than more traditional research papers. Topics, include but are not limited to the following:

  • Game Interaction
  • Novel Game Control
  • Novel Implementation Techniques that Affect Player Experience
  • Evaluation of Feedback and Display Technologies for Games
  • Gamification
  • Neurogaming
  • Persuasive Games
  • Games for Health, Learning and Change
  • Exertion Games
  • Player Experience
  • Virtual and Augmented Reality Games
  • Games User Research
  • Game Analytics
  • Behavior Analysis
  • Game Evaluation Methods
  • Psychology of Players and Games
  • Player Typologies
  • Accessible and Inclusive Game Design
  • Novel Game Mechanics Impacting Player Experience
  • Casual Game Design Studies
  • Social Game Experiences
  • Serious Games
  • Alternate Reality Games
  • Tools for Game Creation
  • Developer Experiences and Studies of Developers
  • Industry Case Studies

Although we are interested in papers on the effects of various technologies, software, or algorithms on player or developer experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY.

SUBMISSION TYPES

We encourage the following research submission types:

PAPERS (4 pages notes and 9 page papers, references excluded from page limit)
Papers must be in the two-column ACM SIGCHI proceedings format and in the English language (paper failing to meet these criteria will be desk rejected with a brief review from the papers chairs). All accepted papers must be presented as a talk at the conference with the option of also presenting a demo or video at the conference. Paper length must match the size of the contribution, and the same general review criteria hold for all papers. All papers will undergo the same review process and be published in the same way: all accepted submissions in this category will be included in the conference proceedings and we intend to publish through the ACM Digital Library.

Authors are invited to submit high-quality original work to advance the field. Papers will be subject to blind peer reviewing and all identifying information about authors needs to be removed from the submitted manuscripts. Citations to own work must not be anonymous, but should be described in a way that does not reveal you as the author of the cited work. Submissions must be made using the Precision Conference System (PCS). We encourage authors strongly to submit a video figure to support and accompany their submission. The committee will choose the best to be part of a plenary session at the conference.

WORKS-IN-PROGRESS (up to 6 pages in ACM SIGCHI Extended Abstract format excluding references, poster presentation at the conference)
Works-in-progress provide a unique opportunity for late-breaking results to be presented in a poster format. Accepted submissions will be presented as a poster at the conference. Posters papers will be peer-reviewed and archived in the proceedings planned to be published in the ACM digital library. We encourage authors to submit a video figure to support their submission, and the committee will choose the best videos to be part of a plenary session at the conference.

CHI PLAY STUDENT GAME DESIGN COMPETITION (4 pages describing the game and approach in ACM SIGCHI Extended Abstract format)
The CHI PLAY Student Game Design Competition will provide a unique opportunity for students to showcase their interactive play systems and designs. Students will need to submit a video of their game as well as proof of student status (full-time or part-time, all levels up to Ph.D.). A jury panel will nominate the best submissions for an interactive presentation at the conference, where a panel of experts choose the winners.

WORKSHOPS (4 pages in ACM SIGCHI Extended Abstract format, workshop at the conference)
Workshops allow conference participants that share a common interest to deepen their knowledge and meet in an interactive hands-on learning and discussion environment. They provide great opportunities for community-building at CHI PLAY. Workshop should focus on a theme in one of CHI PLAY’s core areas mentioned above. We especially welcome workshops that bridge the gap between practitioner and researcher knowledge. Workshops should provide novel perspectives and generate ideas about player-computer interaction. If you are passionate about this field, please consider organizing a workshop. Workshops can independently from the conference result in special issues of journals, wikis, websites, or books.

COURSES OR TUTORIALS (4 pages in ACM SIGCHI Extended Abstract format, tutorial/course at the conference)
Courses or tutorials at CHI PLAY should allow participants to learn new hands-on knowledge about player-game interaction, development and evaluation. They are great opportunities for industry pros to teach their knowledge to an interested audience and allow interdisciplinary knowledge development between practitioners and researchers. If you work in game development and are eager to teach a workshop at CHI PLAY, we look forward to your submission.

PANELS (4 pages in ACM SIGCHI Extended Abstract format, panel at the conference)
CHI PLAY panels seek to bring together leading experts from research and industry to discuss and present the latest developments in player-game interaction. We encourage panel formats with lively interaction between panelists and audience. At the heart of panels is the dialogue between experts in the field, moderators and the audience. At least a part of your panel should include industry representatives. As long as you follow this basic idea, the format of panels is open to your suggestions.

REVIEW PROCESS: All PAPERS
We have selected a program committee of experts in human-computer interaction and game research to lead the formal review process. Once your paper is submitted as a blind manuscript in the correct format, our program committee and external reviewers will provide at least 3 high quality reviews (at least two from our PC members). The Associate Chair (AC) will contribute their own opinion about the paper and summarize the individual reviews, meta-reviewing the paper and providing advice to the authors regarding the rebuttal. A rebuttal is a chance to clarify any misconceptions that the reviewers might have about the paper. This is an opportunity for authors to rebut factual error in reviews or to answer questions asked by reviewers. Rebuttals are required to be written in a very short timeframe after the reviews are sent out. CHI PLAY rebuttals are 2500 characters in length. The PC and conference chairs will review and discuss all submitted rebuttals. The conference chairs will then deliberate in close communication with the committee members about the acceptance of papers. Authors will then be recommended to make certain changes before the camera-ready submission and acceptance might be tentative until those changes are included. At least one author of the paper must register for the conference and present the paper at the conference.

CONFERENCE COMMITTEE

CONFERENCE CHAIRS
Paul Cairns, University of York, UK
Anna Cox, University College London, UK

TECHNICAL PROGRAM CHAIR
Lennart Nacke, University of Ontario Institute of Technology, Canada
Regina Bernhaupt, IRIT, France

PAPERS AND PROCEEDINGS CHAIRS
Regan Mandryk, University of Saskatchewan, Canada
Daniel Johnson, Queensland University of Technology, Australia

WORKS-IN-PROGRESS
Peta Wyeth, Queensland University of Technology, Australia
Conor Linehan, Lincoln University, UK

STUDENT GAME DESIGN COMPETITION CHAIRS
Shaun Lawson, University of Lincoln, UK

INDUSTRY CASE STUDIES AND PANELS
Anders Drachen, Game Analytics, Denmark

CONFERENCE DEMOS AND VIDEOS
Pejman Mirza-Babei, University of Ontario Institute of Technology, Canada
Floyd Mueller, RMIT, Australia

WORKSHOPS, COURSES AND TUTORIALS CHAIR
Zach Toups, New Mexico State University, USA
Guenter Wallner, University of Applied Arts Vienna, Austria

DOCTORAL CONSORTIUM CHAIR
Mike Christel, Carnegie Mellon University, USA

PROCEEDINGS CHAIR
Nicholas Graham, Queens University, Canada

PUBLICITY CHAIRS
Emmanuel Tsekleves, University of Lancaster, UK
Jo Maltby, University of York, UK

STUDENT VOLUNTEER CHAIR
Josh Anders, IBM Research, Australia
Emily Collins, Serious Games Institute, Coventry, UK

LOCAL ARRANGEMENTS CHAIRS
Jo Iacovides, University College London, UK
Jeremy Gow, Goldsmiths College University of London, UK


Comments


Leave a Reply

Your email address will not be published. Required fields are marked *

ISPR Presence News

Search ISPR Presence News:



Archives