Month: October 2014
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Call: Experience Design for Behavior Change (at HCI International 2015)
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Read more: Call: Experience Design for Behavior Change (at HCI International 2015)EXPERIENCE DESIGN FOR BEHAVIOR CHANGE 2015 We invite you to share your research on how technology experiences can be designed to facilitate positive behavior change. This is the third year this popular parallel paper session will run as part of the Human-Computer Interaction International conference series, and this time we will be in Los Angeles, California, in August 2015. http://designforbehaviorchange.wordpress.com/ Papers may be related (but not limited) to the domains of physical health, mental well-being, exercise, social activities, rehabilitation after illness or stress, ageing, energy saving, and generally living in an independent, sustainable way. We will review theoretical papers, case…
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The perils of making the virtual ever more real
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Read more: The perils of making the virtual ever more real[From ExtremeTech, where the story includes more images] Virtual reality, the death of morality, and the perils of making the virtual ever more real By Sebastian Anthony on October 10, 2014 As the technology that underpins virtual reality develops and the experiences become increasingly more real, I’ve been pondering a particularly morbid thought: When will we have the first VR-induced death? Will a realistic rocket launcher blast in Team Fortress 2 or VR version of Silent Hill give you a heart attack? Will watching the chase sequence in Casino Royale in full VR 3D pump enough adrenaline into your system…
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Job: Assistant Professor in Game-based Art at Miami University (Oxford, Ohio)
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Read more: Job: Assistant Professor in Game-based Art at Miami University (Oxford, Ohio)Miami University Oxford, Ohio, USA Assistant Professor in Game-based Art Art/Armstrong Institute for Interactive Media Studies: Assistant Professor (tenure-track) to teach undergraduate students and work in the area of game-based art. Experience in web-based art/design, computer-generated images, computer animation, virtual environments, three-dimensional modeling and other virtual forms desired. Candidates are expected to maintain an active agenda of research/creative achievement and provide service to the university.…
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Google/Magic Leap’s 3D “Cinematic Reality” to replace VR, AR?
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Read more: Google/Magic Leap’s 3D “Cinematic Reality” to replace VR, AR?[From Re/code, where the story includes two videos] Google Set to Lead Huge Investment in Magic Leap and Its “Cinematic Reality” October 13, 2014 By Liz Gannes and Peter Kafka Google and other investors are planning a huge investment in Magic Leap, a secretive but boastful company building hardware and software it says will deliver “cinematic reality.” Sources say Google is leading what could be a $500 million funding round for the Florida-based company; Andreessen Horowitz may be one of the other investors in the consortium. Magic Leap already announced $50 million in funding earlier this year. Google, Andreessen Horowitz…
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Call: The Games User Research Book
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Read more: Call: The Games User Research BookCALL FOR CONTRIBUTIONS: The Games User Research Book A comprehensive overview of the field and practice of user research in games Abstracts due: October 15, 2014 The goal of this community-driven book is to assist the game industry and academic[s] with building and maturing current user research practices, via dissemination of knowledge from the people and companies who have already adopted these practices and to provide a reference point for GUR work in games – see www.gurbook.com. The Game User Research book (“GURbook”) will provide a venue for collating and disseminating knowledge and best practices about user research in games…
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Roboticist/artist Alexander Reben explores human relationships with machines
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Read more: Roboticist/artist Alexander Reben explores human relationships with machines[From WVAS FM, where the post includes another picture and a 4:55 minute video] Domesticated Robots And The Art Of Being Human September 29, 2014 By Tania Lombrozo In the 1960s — well before Spike Jonze’s Samantha — MIT computer scientist Joseph Weizenbaum introduced the world to Eliza, a psychotherapist (of sorts) who interacted with people through a text interface. She’s still around today. In preparing this post, I asked her what makes us human. “Are such questions on your mind often?” she replied. Eliza is a computer program — one of the first “chat bots” and an example of…
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Call: REMIX London 2014 Summit on Culture, Technology and Entrepreneurship
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Read more: Call: REMIX London 2014 Summit on Culture, Technology and Entrepreneurship[From the Museums Computer Group (MCG) electronic list (posted on October 7, 2014)] Hello, As I know a number of list members have attended previous REMIX Summits on Culture, Technology & Entrepreneurship so I thought list members might be interested in the launch of this year’s REMIX London 2014 Summit which is our European event. It takes place at Google Town Hall, the new event space at Google’s London HQ on 2-3 December 2014. Please note there are just 150 tickets available due to the nature of the venue and the last two events both sold out. A short intro…
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Future of film: Panoramic display systems, live audience interaction onscreen
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Read more: Future of film: Panoramic display systems, live audience interaction onscreen[From The Hollywood Reporter] Future of Film: Even Bigger Screens and, Yep, Cinema Selfies A panoramic theater opens in L.A. on Sept. 19 as other new tech includes live audience interaction onscreen 09/02/2014 by Carolyn Giardina As exhibitors try to fend off competition from ever-bigger home theater systems, movie houses may soon take their cues from the ’50s. Back then, to counter the arrival of TV, Hollywood retaliated by offering bigger — and wider — images onscreen, culminating in Cinerama. That panoramic theater configuration, which faded out by the end of the ’60s, left behind the landmark Cinerama Dome on…
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Call: xCoAx 2015: 3rd International Conference on Computation, Communication, Aesthetics and X
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Read more: Call: xCoAx 2015: 3rd International Conference on Computation, Communication, Aesthetics and XxCoAx 2015: 3rd International Conference on Computation, Communication, Aesthetics and X Dates: 25-26 June 2015 Location: Glasgow, UK Website: http://xcoax.org/ Deadline for submissions: 18 January 2015 Computational tools and media, from traditional computers and software to the latest wearable artifacts, sensors, haptic interfaces and more, have dramatically transformed the landscape of arts, design, and several other cultural forms. xCoAx is an exploration of this environment in the form of a multi-disciplinary enquiry on aesthetics, computation, communication and the elusive x factor that connects them all. xCoAx is meant as a hub for the exchange of ideas and the discovery of…
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Walkinside 3D visualization software helps oil, gas and chemical industries with training and more
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Read more: Walkinside 3D visualization software helps oil, gas and chemical industries with training and more[From Siemens’ Pictures of the Future magazine, where the story includes another image and a 2:22 minute video; see also a story (with video) in Bloomberg] Simulation and Virtual Reality: Training in the Virtual World 3D visualization software makes it possible for users to immerse themselves in a virtual model of a facility. In-depth training sessions prepare technicians for future challenges. Stefan Schröder 1 October 2014 In an oil industry nightmare, a leaky pipe on a production platform has caught fire. The flames spread rapidly, and dense black smoke rises from the lower deck. The crew has to respond within…
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Call: Multimodal, Multi-Party, Real-World Human-Robot Interaction (ICMI 2014 Workshop)
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Read more: Call: Multimodal, Multi-Party, Real-World Human-Robot Interaction (ICMI 2014 Workshop)Call for Participation ICMI 2014 Workshop on Multimodal, Multi-Party, Real-World Human-Robot Interaction Istanbul, Turkey, 16 November 2014 http://www.macs.hw.ac.uk/~mef3/icmi-2014-workshop-hri/ Late-breaking abstracts are being accepted until 31 October See below for submission details ABSTRACT: The development of robots capable of interacting with humans has made tremendous progress in the last decade, leading to an expectation that in the near future, robots will be increasingly deployed in public spaces, for example as receptionists, shop assistants, waiters, or bartenders. In these scenarios, robots must necessarily deal with situations that require human-robot interactions that are short and dynamic, and where the robot has to be…
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‘Interstellar’ launches immersive space trip with IMAX, Oculus Rift
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Read more: ‘Interstellar’ launches immersive space trip with IMAX, Oculus Rift[From Space.com, where the story includes other images and a 2:33 minute video; for first-person reports on the exhibit, see The Mary Sue and Complex] ‘Interstellar’ Launches Immersive Space Trip with IMAX, Oculus Rift By Tariq Malik, Managing Editor | October 06, 2014 NEW YORK — Grab your spacesuits, space fans. The folks behind “Interstellar,” arguably the most anticipated space film of the year, are offering a sneak peek inside the movie’s centerpiece spaceship Endurance. And all it takes is a few minutes of your time. For a limited time, Paramount Pictures and IMAX are inviting the public to take…
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