Month: September 2014


  • Call: DiGRA 2015 – Digital Games Research Association Conference

    Call for papers DiGRA 2015 Diversity of play: Games – Cultures – Identities 14-17 May 2015, Lüneburg, Germany www.digra2015.org Video game culture has had a self-image of being a distinct cultural form united by participants identifying themselves as ‘gamers’ for many years. Variations in this identity have been perceived either in relation to preferred platform or level of commitment and skill (newbie, casual, core, pro, etc.). Today the popularity of games has increased dramatically, games have become more specialized and gaming is taking place in a number of divergent practices, from e-sport to gamification. In addition, the gamer position includes…

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  • 5 roadblocks to VR becoming mainstream

    [From Mashable, where the story includes two more images; be sure to see the last paragraph] 5 Roadblocks to Virtual Reality Becoming Mainstream Chelsea Stark September 30, 2014 For more than 25 years, one iteration or the next of virtual reality has been touted as a life-altering technological breakthrough. At the first Oculus Rift developers conference, attendees saw how far its creators have come in pursuit of an outstanding virtual reality platform. But virtual reality still has a long way to go before it’s ready for consumers, and its biggest proponents know it, too. During Oculus Connect, the company’s top…

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  • Job: Tenure track position in Computer Games and Virtual Worlds at Concordia U., Montreal

    [From http://www.concordia.ca/encs/about/jobs/strategic-hire-computer-games-virtual-worlds.html] Concordia University COMPUTER SCIENCE AND SOFTWARE ENGINEERING TENURE TRACK POSITION IN COMPUTER GAMES AND VIRTUAL WORLDS The Faculty of Engineering and Computer Science (ENCS) at Concordia University in Montreal, Quebec, invites applications for a tenure-track strategic hire position in the area of Computer Games and Virtual Worlds for appointment in the Department of Computer Science and Software Engineering (CSE). The CSE department has an active research group in 3D Graphics in addition to a highly popular Computer Games degree option at the undergraduate level. The goal of the strategic hire program is to augment existing research capacity in…

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  • Inception Glasses bend city streets and buildings around you

    [From Digital Trends, where the story includes more images and a 0:31 minute video] Sony’s creating ‘Inception Glasses’ that will bend city streets and buildings around you By Jeremy Kaplan – September 24, 2014 Here’s one way to make the mountain come to Mohammed. In the 2010 Christopher Nolan film Inception, Leonardo DiCaprio and Ellen Page create impossible dream environments by folding whole city blocks in upon themselves. It’s remarkable to see – so remarkable that Sony Computer Science Lab researcher Yuichiro Takeuchi decided to make the science fiction conceit into a reality. On Monday he unveiled the technology, running…

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  • Call: Hollywood Post Alliance (HPA) 2015 Tech Retreat

    Hollywood Post Alliance (HPA) 2015 Tech Retreat February 9-13, 2015 Hyatt Regency, Indian Wells Palm Springs, California http://hollywoodpostalliance.org/?page_id=20172 Call for Proposals From Mark Schubin: Labor Day is over, so it’s that time of year again: time to think about proposing presentations for the 2015 HPA Tech Retreat, February 9-13 at the Hyatt Regency Indian Wells (Palm Springs, California area). Many say it’s the most-important event of the year. Overview: For those of you not familiar with the retreat, HPA is the Hollywood Post Alliance, but the retreat is not restricted to Hollywood (past retreats have had presenters from Bombay to…

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  • Inverse presence after using Oculus: “I accidentally tricked myself into thinking reality was fake”

    [An account of an inverse presence experience from The Verge] I tricked my brain into thinking real life was VR Welcome to the desert of the unreal By Adi Robertson on September 22, 2014 If you talk to anybody who’s into virtual reality for more than ten minutes, you will probably end up speculating about when we might achieve total immersion: the point at which a simulated experience becomes functionally indistinguishable from real life. Most people will submit that we’re not near that point yet, barring a nightmare scenario that Oculus co-founder Palmer Luckey posited at the company’s conference this…

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  • Job: Creative Producer & Research Assistant on Project Daedalus at U. of Salford, Manchester

    [For more information about Project Daedalus, see http://medium.com/@andymiah/project-daedalus-66e2cb48f716] Creative Producer & Research Assistant: Project Daedalus University of Salford, Manchester School of Environment and Life Sciences http://bit.ly/projectdaedalusJob Fixed Term: 12 months (November 2014 to October 2015) Part time Closing date: 13 Oct 2014 An exciting opportunity has arisen for an experienced academic researcher and creative producer to join Project Daedalus, a new, Nesta project led by Abandon Normal Devices (AND), Marshmallow Laser Feast (MLF), and the University of Salford (UoS). Project Daedalus aims to liberate geographic constraints on artistic experiences and live events, using quadrotor technology (flying drones), combined with custom-made…

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  • Telepresence after death: Yourbot to enable future generations to interact with you

    [From Geektime; see the Kickstarter site for much more information including videos] Yourbot lets you talk to your future generations Yourbot is your digital replica in the cloud and a foundation to preserve it for years to come. Your lineage will be able to chat with you in the year 2114 and beyond Amit Peri | On September 17, 2014 Imagine you could have a chat with your grandest of great great grandchildren today, what would you wish to tell them? Yourbot is an Android device with speech-to-text conversation engines which allows our future generations the ability to interact with…

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  • Call: Science and Information (SAI) Conference 2015

    Call for Papers IEEE Technically Co-Sponsored Science and Information (SAI) Conference 2015 28th to 30th July 2015 London, United Kingdom http://thesai.org/SAIConference2015 About the Conference Science and Information (SAI) Conference is a premier venue for researchers and industry practitioners to share their new ideas, original research results and practical development experiences from Computer Science, Electronics and Communication related areas. Science and Information Conference 2015 features specialized keynote talks, contributed papers, special sessions, poster presentations, workshops, and tutorials on theory and practice. Its drive is to convene a high quality, well-attended, and up-to-date conference on technology and research. Science and Information Conference…

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  • Newspaper debuts VR reporting with trip to a desolate farm

    [From Businessweek, where the story includes more images] [Image: As you walk around the farm, floating graphics add context. Courtesy Gannett Digital] A Newspaper’s First Trip Into Virtual Reality Goes to a Desolate Farm By Joshua Brustein September 22, 2014 Against the odds, the Des Moines Register has just become one of the first newspapers to move into virtual reality. Gannett (GCI), publisher of USA Today and dozens of regional publications, has released its debut report made specifically for the Oculus VR headset: an interactive view of a farm in Iowa designed to accompany a series of newspaper articles being…

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  • Call: ‘As Above, So Below: Drone Culture’ – Special issue of Culture Machine

    CALL FOR PAPERS As Above, So Below: Drone Culture Special issue of Culture Machine, Vol.16 (2015) Edited by Rob Coley and Dean Lockwood (University of Lincoln, UK) http://www.culturemachine.net The colloquium, ‘As Above, So Below’, held at the University of Lincoln in May 2014, proved the topic of drone culture to be a productive and resonant point of access for discussions of novel forms of life, power, and social and cultural logics in the twenty-first century. The 2015 special issue of the peer-reviewed open access journal, Culture Machine, will combine papers commissioned from selected speakers at the colloquium together with new…

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  • Airbus patents a VR helmet that’ll make you forget you’re on a plane

    [From Wired, where the story includes more pictures] Airbus Patents a VR Helmet That’ll Make You Forget You’re on a Plane By Alex Davies 09.16.14 In a world where economy-class seats are getting thinner and lavatories are shrinking, any flight longer than an hour can feel like a traveling prison. Aircraft manufacturer Airbus is abetting the shift, but a recent patent filing shows it hasn’t forgotten about you, the passenger who actually has to sit in these miserable flying cells. It’s considering helmets that will let you forget you’re in an airplane at all.…

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