Month: July 2014
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Call: “Creating, Questioning, and Playing with Reality: Living in Worlds of Pure Imagination?” Student Conference
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Read more: Call: “Creating, Questioning, and Playing with Reality: Living in Worlds of Pure Imagination?” Student ConferenceHere is a CfP for a graduate student conference at the University of Cincinnati for this October. It is hosted by the German Department, but will not be German-specific. Please consider submitting an abstract! Creating, Questioning, and Playing with Reality: Living in Worlds of Pure Imagination? Alex Hogue, Matthew Bauman, Acacia Diniz Department of German Studies University of Cincinnati, USA 10-12 October 2014, Cincinnati, University of Cincinnati Please send 250 word abstracts to fogs.editor@gmail.com by August 1, 2014. The German Graduate Student Association of the University of Cincinnati and the editors of the graduate student journal Focus on German Studies…
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Scenic Cycle: Ride the world in virtual reality
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Read more: Scenic Cycle: Ride the world in virtual reality[From The Sydney Morning Herald, where the story includes more images and a 1:18 minute video] [Image: Pressing on in Hawaii, via Scenic Cycle’s Sydney spinning studio. Photo: Brendan Esposito] Scenic Cycle: Ride the world in virtual reality July 9, 2014 Stephen Lacey with Steve Colquhoun I’m huffing and puffing up one of the most iconic climbs in cycling folklore: the Alpe D’Huez in the French Alps. The mountain is a mainstay of the Tour de France and it’s definitely one that separates the sprinters from the climbers. Who can ever forget Marco Pantani’s battle with Jan Ullrich in 1997?…
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Job: Assistant Professor in HCI at TU Eindhoven
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Read more: Job: Assistant Professor in HCI at TU EindhovenAssistant Professor in Human-Computer Interaction (minimal 0.8 fte) [From http://jobs.tue.nl/en/job/assistant-professor-in-humancomputer-interaction-minimal-08-fte-192119.html] Eindhoven University of Technology has a vacancy for Assistant Professor (Universitair Docent) in Human-Computer Interaction (minimal 0,8 fte) within the Human-Technology Interaction group of the School of Innovation Sciences (IS), which is part of the Department of Industrial Engineering & Innovation Sciences (IE&IS). Job description The Department of Industrial Engineering & Innovation Sciences (IE&IS) has several BSc and MSc programs in two separate schools. The School of Innovation Sciences focuses on the development and use of new technologies in a broad societal context. Research is multi-disciplinary, based on fundamental scientific…
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MindRDR lets users control Google Glass with their thoughts
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Read more: MindRDR lets users control Google Glass with their thoughts[From the Los Angeles Times; more information is available from This Place and an article in BBC News, which includes a short video interview] London firm creates mind-controlled commands for Google Glass Salvador Rodriguez July 11, 2014 Forget voice commands and touch gestures: A London firm has developed a way for Google Glass users to control their devices just by thinking. This Place, an agency that specializes in creating user interfaces and experiences for programs used in the medical industry, developed a software called MindRDR that allows Google Glass to connect with the Neurosky MindWave Mobile EEG biosensor, a head-mounted…
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Job: Virtual Human Interaction Lab (VHIL) Manager – Stanford University
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Read more: Job: Virtual Human Interaction Lab (VHIL) Manager – Stanford UniversityPosition Available: Laboratory Manager Virtual Human Interaction Lab Stanford University (San Francisco Bay Area) The Communication Department at Stanford University is searching for a full time Research Assistant to manage the Virtual Human Interaction Lab (VHIL). This is a one-year fixed term position with the possibility of renewal. Person will report to the Director of the VHIL Lab. The Lab Manager position is responsible for managing the facilities, student staff, and outreach operations for the Virtual Human Interaction Lab. Facility management includes troubleshooting technical issues with virtual reality equipment and debugging code when needed. Staff management includes organizing lab schedules…
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Virtual reality and the brave new world of college recruiting
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Read more: Virtual reality and the brave new world of college recruiting[From Forbes] [Image: Raghuram Sukumar experiences the YouVisit Oculus Rift virtual college tour; a description and 1 minute video are available at Happy Schools] Virtual Reality And The Brave New World Of College Recruiting Chase Peterson-Withorn 7/07/2014 As colleges and universities face an increasingly tech-savvy applicant pool, many recruiters are seeking out novel ways to speak the new generation’s language. The launch of the Common Application in 1975 – and later online version in 1998 – was one of the most expansive attempts schools made toward revolutionizing the college admissions process. Originally 15 schools participated and last year it processed more…
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Call: 7th Workshop on Eye Gaze in Intelligent Human Machine Interaction (at ICMI 2014)
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Read more: Call: 7th Workshop on Eye Gaze in Intelligent Human Machine Interaction (at ICMI 2014)The 7th Workshop on Eye Gaze in Intelligent Human Machine Interaction At ACM ICMI 2014, Istanbul, Turkey November 16th, 2014 Papers deadline: July 15th, 2014 www: http://hhhuang.homelinux.com/gaze_in Eye gaze is one of the most important aspects in understanding and modeling human-human communication, and it has great potential also in improving human-machine and robot interaction. In human face-to-face communication, eye gaze plays an important role in floor and turn management, grounding, and engagement in conversation. In human-computer interaction research, social gaze, gaze directed at an interaction partner, has been a subject of increased attention. This is the seventh workshop in Eye…
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First person: “The Oculus Rift game that’s so real it nearly destroyed me”
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Read more: First person: “The Oculus Rift game that’s so real it nearly destroyed me”[From Wired, where the story includes two more images] The Oculus Rift Game That’s So Real It Nearly Destroyed Me By Chris Kohler 07.10.14 I can hear the alien breathing. I’ve played lots of videogames, lots of run-and-gun shooters in which I happily charge down a corridor into certain death. Not this time. I’ve got my back pressed against the wall of an abandoned spaceship, and I’m inching down a hallway, my head darting left and right, looking for danger everywhere. And I wonder, is this the one? Is this the Oculus Rift demo where I rip the headset off…
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Call: Workshop on Interfaces and Human Decision Making for Recommender Systems at RecSys 2014
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Read more: Call: Workshop on Interfaces and Human Decision Making for Recommender Systems at RecSys 2014Call for papers: Joint Workshop on Interfaces and Human Decision Making for Recommender Systems IntRS’14: http://recex.ist.tugraz.at/intrs2014/ Held in conjunction with the ACM Conference on Recommender Systems (RecSys 2014) 6-10th October 2014, Silicon Valley, California. Submission deadline: 21st of July, 2014 Submit here: http://www.easychair.org/conferences/?conf=intrs2014 As an interactive intelligent system, recommender systems are developed to suggest items that match users’ preferences. Since the emergence of recommender systems, a large majority of research has focused on objective accuracy criteria and less attention has been paid to how users interact with the system and the efficacy of interface designs from users’ perspectives. The field…
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Cars Are Social Actors: Subtle anthropomorphic cues increase machines’ (perceived) humanity
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Read more: Cars Are Social Actors: Subtle anthropomorphic cues increase machines’ (perceived) humanity[From Fast Company’s Co.Design, where the story includes another image. The much-missed Cliff Nass would have appreciated this.] The Psychology Of Anthropomorphic Robots Subtle anthropomorphic cues, such as faces or voices, increase robot humanity. Google’s self-driving car is onto something. Eric Jaffe June 16, 2014 By now we’ve all seen the prototype for Google’s self-driving car: a teeny little road bopper shaped like a gumdrop. What’s immediately striking is that the car seems to have a smiley face designed into the front. Headlights for eyes, a forward sensor for a nose, a bumper line for a mouth tilted slightly upward…
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Children with autism overcome real-life fears in virtual world
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Read more: Children with autism overcome real-life fears in virtual world[From Newcastle University’s Institute of Neuroscience] [Image: Dr. Jeremy Parr, Paul Smith and Dr. Morag Maskey in the Blue Room. Source: The Journal] Children with autism overcome real-life fears in virtual world 3rd July 2014 Immersive reality can help children with autism spectrum disorder overcome their fears and phobias, new research has shown. In a study published today in PLOS ONE, experts at Newcastle University describe how, following treatment in an immersive virtual reality room, eight out of nine children were able to tackle the situation they feared. Four children were found to have completely overcome their phobias.…
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Call: “Living With the Digital Dead” Workshop
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Read more: Call: “Living With the Digital Dead” WorkshopCall for Papers: “Living With the Digital Dead” Burwood Corporate Centre, Deakin University, Melbourne Friday 7th November Researchers across a number of disciplines have noted that the internet, and especially the increasing ubiquity of social media, is changing the ways in which the dead figure in the lives of the living. New means of commemorating, remembering, forgetting, interacting with and even denigrating the dead have emerged in online contexts, from online memorial sites, to new conventions of public mourning, to Facebook users continuing to post on the walls of deceased friends, to speculative new technologies that will create interactive avatars…
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