Call: Fifth International Conference on Serious Games Development & Applications (SGDA 2014)

The Fifth International Conference on Serious Games Development & Applications (SGDA 2014)
Berlin, Germany, 9-10 October 2014

Submission deadline: 12 May 2014

SGDA 2014 will be held in Berlin, Germany, 9-10 October 2014, as a satellite conference to European Conference on Games Based Learning (ECGBL 2014). Both conferences are hosted by University of Applied Sciences HTW Berlin. Registered participants will have access to both conferences.

The recent re-emergence of serious games since 2002 has put the spotlight on the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include engineering, education, health care, military applications, city planning, production, crisis response, and training. Serious games have primarily been used as a tool that gives players a novel way to interact with games in order to promote physical activities, to learn skills and knowledge, to support social-emotional development, to treat different types of psychological and physical disorders, etc. Many recent studies have identified the benefits of using video games in a variety of serious purposes. Since games technology is inexpensive, widely available, fun and entertaining people of all ages, if combine with conventional methodologies in many application domains, it could provide a powerful means of encouraging people more effectively in designated activities.

The Conference is supported by the GALA Network of Excellence for Serious Games, SINTEF, HTW Berlin – University of Applied Sciences, NTNU-Trondheim (Norwegian University of Science and Technology), University of Bremen, Glasgow School of Art, INESC-ID, Technical University of Lisbon, and University of Derby.

Main themes of SGDA 2014 include, but are not limited to:

A. Application Areas

  • Well-being, Rehabilitation and Health Treatment
  • Engineering
  • Community and process Engagement
  • Primary and secondary schools
  • Cultural heritage
  • Competence Development and Skills
  • Project Management
  • Work practices
  • Knowledge Management

B. Industry Areas

  • Manufacturing
  • Construction
  • Banking and Finance
  • Government agencies
  • Health
  • Research and Development
  • Corporate and Business
  • Training
  • Creative industry sector

C. Game Designs, Studies and Theories

  • Addiction
  • Psychology and Behaviour
  • Prevention and rehabilitation
  • Engagement
  • Patterns and best practice
  • Game Design Frameworks
  • Serious games mechanics and patterns
  • Co-design Methodology and Tools
  • Authoring Paradigms and Models
  • Effectiveness and efficiency of game design
  • User experience design

D. Technologies, Platforms and Interfaces

  • Mobile Applications and Platforms
  • Augmented Reality, Extended Reality and Virtual Reality
  • Believable Agents
  • Gamification middleware
  • Serious games architecture and infrastructure
  • Machine learning
  • Analytics and Sense Making of Data
  • Interactive Digital Storytelling
  • Serious games middleware and tools
  • Authoring tools
  • Security in games
  • Pervasive technology
  • Reusable Serious Games Resources
  • Intelligent User Interfaces

E. Case Studies and Survey Papers

  • Case studies in serious games/gamification
  • Meta analysis serious games/gamification effectiveness
  • Case studies in application of serious games/gamification
  • Business cases of serious games/gamification
  • Position paper of emerging technologies and their impact on serious games/gamification
  • Best practice

Publication process

Authors are invited to submit full papers for peer-review on a wide variety of topics related to Serious Games. The full manuscripts can be in one of the following categories: full papers (a maximum of 12 pages), or posters/short papers (6 pages). Submitted papers must be original work, and may not be under consideration for another conference or journal.

Accepted papers will be published in the Springer Lecture Notes in Computer Science (LNCS), as we did previous years for SGDA 2011 (LNCS 6944), 2012 (LNCS 7528), and 2013 (LNCS 8101).

Important dates

Full paper submission deadline: 12 May 2014
Notification of review results: 16 June 2014
Final Manuscript due: 1 July 2014
Author registration deadline: 31 July 2014

Conference organization

Conference Chair

  • Prof. Minhua Ma, Glasgow School of Art, UK

LNCS Proceedings Editors

  • Prof. Minhua Ma, Glasgow School of Art, UK
  • Dr. Manuel Fradinho Oliveira, Sintef, Norway
  • Jannicke Baalsrud Hauge, University of Bremen, Germany

Local Organising Committee

  • Martin Steinicke, University of Applied Sciences (HTW Berlin), Germany

Conference website:


Leave a Reply

Your email address will not be published. Required fields are marked *

ISPR Presence News

Search ISPR Presence News: