Month: November 2013
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Call: Survey of Second Life students, instructors and designers
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Read more: Call: Survey of Second Life students, instructors and designersCall: Second Life Educators and Students: Research Study My name is Christine Mark and I am working on my dissertation for my PhD in Instructional Technology from The University of Southern Mississippi. My dissertation is entitled The Rise and Fall of Second Life as an Educational Platform. This study seeks to find the reasons why Second Life did not become the dominant course delivery method as was predicted in 2009. This study will further the research on 3D Online Immersive Environments by analyzing what happened and by giving higher education administrators, instructors, and course designers guidance when trying new technologies…
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Zero Point: The first 3D 360 movie for virtual reality
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Read more: Zero Point: The first 3D 360 movie for virtual reality[From C1, the Condition One blog; view a 3:57 minute interactive video demo and download ‘showcase’ apps here] Announcing Zero Point: The first 3D 360 movie for virtual reality November 13, 2013 We’re excited to announce that we are in development with Zero Point, the first movie shot in 3D, 360 degree video optimized for the Oculus Rift head mounted display. In the film, we follow the pioneers of virtual reality; the researchers and developers creating an entirely new digital dimension. From combat training simulations at the Department of Defense, to research labs at Stanford, to indie game developers and…
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Call: Synthesizing Human Emotion in Intelligent Systems and Robotics (book chapters)
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Read more: Call: Synthesizing Human Emotion in Intelligent Systems and Robotics (book chapters)Call for Chapters for forthcoming 2014 BOOK: Synthesizing Human Emotion in Intelligent Systems and Robotics Edited by Prof. Dr. Jordi Vallverdú, UAB Published by IGI Global, USA We encourage the reception of recent contributions to the field of emotions and artificial devices. Topics to be discussed in this volume include (but are not limited to) the following: Affective computing, Cognition for ambient intelligence, Cognitive science, Diffusive emotional controls, Electronic art approaches to emotions, Emotional architectures, Emotional computing, Emotional design, Emotional interfaces, Emotional languages programming, Emotion-based control systems, Emotions recognition, Engineering approaches to emotions, Evolutionary approaches to the mind, Feeling or…
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‘Virtual reality hands’ may help stroke survivors recover hand function
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Read more: ‘Virtual reality hands’ may help stroke survivors recover hand function[An American Heart Association press release; follow the link for additional audio and video materials] ‘Virtual reality hands’ may help stroke survivors recover hand function Study Highlights: Scientists used brain-computer interface technology to help stroke survivors use their minds to power “virtual reality hands” to help regain the use of their arms and hands. The technology offers hope of recovery to stroke survivors and others who have lost mobility and control of their arms and hands. DALLAS, Nov. 17, 2013 — “Virtual reality hands” — controlled by stroke survivors’ thoughts — could help them recover use of their hands and…
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Call: Virtual Reality International Conference (April 2014; Laval, France)
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Read more: Call: Virtual Reality International Conference (April 2014; Laval, France)Call for Papers Virtual Reality International Conference April 9 – 11, 2014 – Laval, France Sponsored by ACM Logistics Partner: Laval Virtual http://www.laval-virtual.org/en/scientific-conferences/call-for-papers.html Submission page IMPORTANT DATES Regular Paper Submission: December 13, 2013 << NEW, extended deadline! Authors Notification (regular papers): January 20, 2013 Final Regular Paper Submission and Registration: February 10, 2014 Download the template to submit a paper: Word.docx format .rtf format All papers will be published on ACM Digital Library dl.acm.org Partnership with international journals IJVR, IJODIR & JVRB << NEW! CONFERENCE CHAIR Simon Richir, Arts et Metiers ParisTech, France. CONFERENCE AREAS…
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Matterport 3D camera system ‘closest likely to get to teleportation’
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Read more: Matterport 3D camera system ‘closest likely to get to teleportation’[From Forbes] The New Matterport 3D Camera Could Change Reality As You Know It 11/17/2013 Elise Ackerman, Contributor A few weeks ago I slipped on an Oculus Rift headset and visited the future of virtual reality. In a millisecond, I was transported from a drab office park in Mountain View, CA to the middle of a showcase home in Portola Valley, CA that had been rendered as a life-size model by the Matterport 3D Camera. It was the closest I’m likely to get to teleportation. The details of my immediate surroundings were completely replaced by the virtual world. Using a…
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Call: Hypertext 2014 – 25th ACM Conference on Hypertext and Social Media
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Read more: Call: Hypertext 2014 – 25th ACM Conference on Hypertext and Social MediaCall for Participation Hypertext 2014 – 25th ACM Conference on Hypertext and Social Media 1-4 Sept. 2014, Santiago, Chile http://ht.acm.org/ht2014/ Regular and short papers: 21 March 2014 Workshop papers, doctoral consortium papers and late-breaking results: 23 May 2014 The ACM Hypertext conference is a premium venue for high quality peer-reviewed research on hypertext theory, systems and applications. It is concerned with all aspects of modern hypertext research including social media, semantic web, dynamic and computed hypertext and hypermedia as well as narrative systems and applications. The ACM Hypertext 2014 conference will focus on the role of hypertext and hyperlink theory…
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Tech including telepresence robot on CBS series “The Good Wife”
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Read more: Tech including telepresence robot on CBS series “The Good Wife”[From Slate’s Future Tense blog, where the post includes the two video clips mentioned] [Image: A telepresence robot in The Good Wife. Still from The Good Wife copyright CBS.] More Proof That The Good Wife Is the Best Technology Show on TV By Torie Bosch Robots don’t usually show up on TV unless it’s to ruin civilization—or unless the show is set hundreds of years in the future. And they’re usually sophisticated machines (Futurama’s Bender’s taste in booze notwithstanding). But on CBS last night, a robot took a bold roll forward—into a door. In the fifth-season premiere of The Good…
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Job: Tenure-track Digital Media, Learning and Games position at Concordia University, Montreal
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Read more: Job: Tenure-track Digital Media, Learning and Games position at Concordia University, MontrealStrategic Hire in Digital Media, Learning and Games Concordia University in Montreal, Quebec, invites applications for a tenure-track strategic hire position in the area of Digital Media, Learning and Games. Depending on the selected candidate’s profile, the appointment will be made either in the Faculty of Arts and Sciences or in the Faculty of Fine Arts. The goal of the strategic hire program is to augment existing research capacity at Concordia through the development of high profile interdisciplinary research clusters. The successful candidate will receive an attractive research support and teaching package. Working with members of Concordia’s Technoculture, Art and…
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Second Life founder Rosedale quietly creating next-gen virtual world
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Read more: Second Life founder Rosedale quietly creating next-gen virtual world[From Singularity Hub] Second Life Founder, Philip Rosedale, Is Quietly Creating a Next-Generation Virtual World Written By: Jason Dorrier Posted: 11/12/13 In Ernest Cline’s Ready Player One, humanity escapes a gritty dystopia by donning VR goggles and entering a virtual world called OASIS. Back here in a comparatively rosy 2013, we don’t have a fully immersive virtual experience—yet. But virtual reality is undergoing a renaissance. And while Oculus develops a consumer-ready virtual reality headset, Second Life creator, Philip Rosedale, and his latest startup, High Fidelity, are hard at work constructing a next-generation global virtual world.…
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Call: 6th Global Conference: Videogame Cultures and the Future of Interactive Entertainment
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Read more: Call: 6th Global Conference: Videogame Cultures and the Future of Interactive Entertainment6th Global Conference Videogame Cultures and the Future of Interactive Entertainment Thursday 17th July – Saturday 19th July 2014 Mansfield College, Oxford, United Kingdom Call for Presentations: This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the mass use of computers and videogames for human entertainment and focus on the impact of innovative videogame titles and interfaces for human communication and ludic culture. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts within which videogames flourish. Proposals, presentations, workshops and reports are invited…
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An Oculus Rift sex simulator
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Read more: An Oculus Rift sex simulator[From BuzzFeed; a 1:56 minute promotional video (NSFW) is available on MediaFire; apologies for the self-promotion but for more on this topic see the journal Human Technology] It Finally Happened: There Is An Oculus Rift Sex Simulator Welcome to 2013. NSFW video inside. Over the weekend, in Tokyo, the group VR Japan hosted an Oculus Rift Game Jam. These events, which are common in countries where developers have access to early versions of the headworn virtual reality display, are occasions for creative thinking about ways to apply the Oculus to generate immersive new gaming experiences. In that spirit, someone at…
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