Zero Point: The first 3D 360 movie for virtual reality

[From C1, the Condition One blog; view a 3:57 minute interactive video demo and download ‘showcase’ apps here]

Woman wearing Oculus Rift in nature scene

Announcing Zero Point: The first 3D 360 movie for virtual reality

November 13, 2013

We’re excited to announce that we are in development with Zero Point, the first movie shot in 3D, 360 degree video optimized for the Oculus Rift head mounted display. In the film, we follow the pioneers of virtual reality; the researchers and developers creating an entirely new digital dimension. From combat training simulations at the Department of Defense, to research labs at Stanford, to indie game developers and hackers, this immersive video experience will bring viewers into the future of virtual reality.

Recent advances in technology have set the stage for a massive upheaval and disruption—we believe virtual reality is poised to become the dominant medium for our generation. The rapid increase in resolution and pixel density at low cost, combined with rapidly increasing GPU graphics processing power, is now leading to the creation of a consumer market of virtual reality. What was once only science fiction has now become a reality.

Our extensive development experience on mobile devices has allowed us to rapidly build a 3D 360 video engine. Our software is capable of projecting high-resolution video at high frame rates into a full virtual sphere, with stereoscopic images and full head tracking. This creates a powerful sense of being inside the video – giving the viewer an unparalleled sense of scale and depth as they look around. It’s like sitting in a 3D IMAX theater, except the screen surrounds you on all sides. We hope to help pioneer a new era of virtual reality through advanced graphics engineering and content innovation.

Steven Spielberg recently said, “We’re never going to be totally immersive as long as we’re looking at a square, whether it’s a movie screen or a computer screen. We’ve got to get rid of that and put the player inside the experience, where no matter where you look you’re surrounded by a three-dimensional experience. That’s the future.”

That’s exactly what we’re working on at Condition One.

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