Month: June 2013
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Call: The Mediated City (two multidisciplinary conferences)
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Read more: Call: The Mediated City (two multidisciplinary conferences)Dear all. Below is information on a multidisciplinary conference event. The aim is to bring people from diverse backgrounds together around the issue of “the city”. Please pass on the call and get in touch with any queries. In addition to standard papers we are asking for proposals for a range of activities: workshops, panel discussions, book launches etc. So feel free to propose something of interest. http://architecturemps.com THE MEDIATED CITY – two multidisciplinary conferences examining “the city”…… a virtual, filmic, social, political and physical construct. CONFERENCE 1. Place: London Dates: 01-03 April 2014 Host: Ravensbourne (University) CONFERENCE 2. Place:…
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Beyond Google Glass: The evolution of Augmented Reality
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Read more: Beyond Google Glass: The evolution of Augmented Reality[From CNET, where the story includes many images and a video] [Image: It’s been a long road bringing digital eyewear and other wearable technologies out of the shadows, but they are poised to take off at warp speed within the next decade. (Credit: Dan Farber/Augmented Reality Expo)] The next big thing in tech: Augmented reality The wearable revolution is heading beyond Google Glass, fitness tracking and health monitoring. The future is wearables that conjure up a digital layer in real space to “augment” reality. by Dan Farber June 7, 2013 SANTA CLARA, Calif. — Reality isn’t what is used to…
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New, improved Google Maps lets user launch missile at any location on globe (satire)
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Read more: New, improved Google Maps lets user launch missile at any location on globe (satire)[Satire from The Onion] New, Improved Google Maps Lets User Launch Missile At Any Location On Globe ISSUE 49•22 • May 29, 2013 MOUNTAIN VIEW, CA—Tech giant Google announced Wednesday that their newest version of Maps will enable users to fire a missile at any location on the planet. “Simply zoom in on any point on the map, set the crosshairs, and tap the ‘Launch’ button, and a Google satellite will immediately send an ASM cruise missile accurate within 5 feet,” said Maps product manager Jason Murawski, adding that the feature is available on both iPhone iOS and Android operating…
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ISPR News: Presence panel at ICA June 21: Diverse Perspectives on Presence and Telepresence Research, Theory and Application
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Read more: ISPR News: Presence panel at ICA June 21: Diverse Perspectives on Presence and Telepresence Research, Theory and Application[If you’ll be in London Friday June 21, join us for an ISPR-sponsored panel at the annual conference of the International Communication Association (ICA). More information is below and here.] A PANEL AT ICA 2013 Communication and Technology Division Diverse Perspectives on Presence and Telepresence Research, Theory and Application Telepresence (or presence), in which some aspect of the role of technology in a communication experience is misconstrued or overlooked, has a rich history in the study of communication and technology. Following a short introduction to the area, this panel will feature six presentations of current presence scholarship by a very…
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Call: International Workshop on Predicting Real World Behaviors from Virtual World Data (RWVW-2013)
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Read more: Call: International Workshop on Predicting Real World Behaviors from Virtual World Data (RWVW-2013)International Workshop on Predicting Real World Behaviors from Virtual World Data (RWVW-2013) Workshop Objectives Virtual worlds refer to shared persistent massive online spaces where hundreds of thousands and even millions of people can interact with one another. Examples of such spaces include massive multiplayer online games like World of Warcraft, Eve Online etc and structured environments like SecondLife. There is a growing body of literature that focuses on the similarities and differences between how people behave in the offline world vs. how they behave in these virtual environments. Data mining has aided in discovering interesting insights with respect to how…
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IMAX Private Theatre brings “world’s most immersive cinema experience” home
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Read more: IMAX Private Theatre brings “world’s most immersive cinema experience” home[From Home Theater Magazine] Ultra-Big-Screen Movie Magic Comes Home with IMAX Private Theatre By HT Staff • Posted: May 31, 2013 If you’ve got some extra dough laying around, IMAX just announced the IMAX Private Theatre. Calling it “the world’s most immersive cinema experience,” the company says it has taken the best of its commercial theater experience and customized it to create a state-of-the-art home cinema experience. The design concept originated from the company’s state-of-the-art screening room in Santa Monica, Calif. System highlights include:…
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Call: 6th International Conference for Interactive Digital Storytelling (ICIDS)
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Read more: Call: 6th International Conference for Interactive Digital Storytelling (ICIDS)Call for Papers 6th International Conference for Interactive Digital Storytelling (ICIDS) “Connecting Narrative Worlds” Istanbul, 6-9 November 2013 Bahçeşehir University ICIDS is the premier international conference on research and practice covering interactive narrative experiences such as video game narratives, interactive storytelling, interactive drama, and interactive installation art concerned with storytelling. Bringing together researchers, practitioners and theorists presenting cutting-edge works, qualitative and quantitative research, advanced computational narrative techniques and innovative theoretical perspectives, ICIDS serves as the main event for exchanging ideas and perspectives on combining narrative and interactivity for an exciting new form of human expression that redefines the relationship between…
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Satire: You haven’t seen ‘Frances Ha’ until you’ve seen it in IMAX
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Read more: Satire: You haven’t seen ‘Frances Ha’ until you’ve seen it in IMAX[Satire from The Onion; for more on Frances Ha see IMDb. Are the stereotypes about presence and IMAX accurate? Let us know what you think in the comments.] You Haven’t Seen ‘Frances Ha’ Until You’ve Seen It In IMAX ISSUE 49•22 • May 30, 2013 By Noah Baumbach As a director, I have always strived to present my work to the audience in such a way that it accurately reflects my artistic vision in its purest form, so that what is displayed on the screen is as close as possible to my original conception of the film. This has never…
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Call: Interacting with Presence: HCI and the sense of presence in computer-mediated environments
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Read more: Call: Interacting with Presence: HCI and the sense of presence in computer-mediated environmentsInteracting with Presence: HCI and the sense of presence in computer-mediated environments www.presence-research.com Editors: Giuseppe Riva, John Waterworth, Dianne Murray Introduction Our experience of using and interacting with the newest computer information technologies is profoundly affected by the extent to which we feel ourselves to be really ‘present’ in the computer-mediated world that the technology makes available to us. This feeling, which is described as ‘Presence’, is the “feeling of being inside the mediated world”. It is a crucial and increasingly necessary element in both design and usage of many recent and developing interactive technologies. In the same way that…
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Crossing the dividing line between human and replicant
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Read more: Crossing the dividing line between human and replicant[From Tech.pinions] The Dividing Line Between Human and Replicant Already Happened by Brian S Hall | May 27th, 2013 In the film, Iron Man 3, the good guys encase themselves in tech. The bad guys put the tech inside their bodies. This is telling. Hollywood – and most of America – remains oddly uncomfortable with the notion of technology which “alters” our self – even as it alters everything we see, hear and touch. No surprise, then, that Tony Stark, the man inside the Iron Man suit, fires off witty bombs in the vain hope it will ease his mental…
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Presence and Games – An interview with Paul Skalski, Ph.D.
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Read more: Presence and Games – An interview with Paul Skalski, Ph.D.[From Motivate. Play.] Presence and Games – An interview with Paul Skalski, Ph.D. Posted by Jim Cummings on Dec 5, 2012 Back in October I gave a talk at the 2012 conference for the International Society for Presence Researchers. While there I sat in on a number of fascinating presentations, including several by Dr. Paul Skalski, professor and researcher in the School of Communication at Cleveland State University. Amongst other topics, Paul discussed the potential relationship between gameplay motivation and a player “need for presence.” I recently followed up with him to hear more about his research, as well as…
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ISPR News: Paul Skalski has died
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Read more: ISPR News: Paul Skalski has died[Extremely sad news for the presence community and all who knew our friend and colleague Paul Skalski. An obituary jointly written by members of the Cleveland State University School of Communication faculty is below. An obituary from the Cleveland Plain Dealer is here; information about a memorial fund in Paul’s name is here; Paul’s Facebook page (which contains many photos and remembrances) is here; and a video tribute to Paul is available on YouTube here.] Paul D. Skaski Dr. Paul D. Skalski, Associate Professor in the School of Communication at Cleveland State University, died May 20, 2013, following a heart…
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