Month: November 2012
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Job: PhD position on Gameful Rear-Seat Car Interfaces at RMIT University’s GEElab
Published:
Read more: Job: PhD position on Gameful Rear-Seat Car Interfaces at RMIT University’s GEElabRMIT University’s Games & Experimental Entertainment Laboratory –the GEElab– is currently offering a 3-year full-time PhD stipend, to a highly motivated and experienced recent graduate or young professional from Australia, New Zealand or another country, to work on a project co-sponsored by German car maker Audi and by RMIT. The successful applicant is expected to start as soon as possible, ideally not later than 1 February 2013, and will be located mainly in the GEElab in Melbourne, Australia. In this project, which has been operative for over a year, we are investigating how ‘gameful’ design methods can be applied for…
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VR ‘beaming’ technology lets human interact with rat on same scale
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Read more: VR ‘beaming’ technology lets human interact with rat on same scale[From UCL News] [Image: Virtual reality scene showing the participant’s and the rat’s virtual avatars.] Virtual reality ‘beaming’ technology transforms human-animal interaction 1 November 2012 Using cutting-edge virtual reality technology, researchers have ‘beamed’ a person into a rat facility allowing the rat and human to interact with each other on the same scale. Published today in PLOS ONE, the research enables the rat to interact with a rat-sized robot controlled by a human participant in a different location. At the same time, the human participant (who is in a virtual environment) interacts with a human-sized avatar that is controlled by…
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Job: Research Assistant positions at Playable Innovative Technologies (PLAIT) group at Northeastern University
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Read more: Job: Research Assistant positions at Playable Innovative Technologies (PLAIT) group at Northeastern UniversityThe PLAIT (Playable Innovative Technologies) research group at Northeastern University is seeking both PhD and Master’s students. This interdisciplinary group is comprised of several faculty members and resides within the Colleges of Computer and Information Science and Arts, Media and Design. Research focus areas in the group include (a) HCI and Games, (b) Adaptive Games, (c) Procedural Content Generation and Computer Creativity, (d) Games for Impact, (e) Interactive Narrative, (f) Game Analytics, and (g) Game User Research. Currently the group has funding to support 5 Research Assistants in these areas.…
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Glimpse of unreal reality in Stanford lab and the future blurring of fact, fiction
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Read more: Glimpse of unreal reality in Stanford lab and the future blurring of fact, fiction[From The Age] [Image: Surreal experience … researchers are rapidly uncovering the tricks required to fool our brains into semi-believing a virtual world is real.] A glimpse of reality in the unreal world The line between fact and fiction is increasingly being distorted October 25, 2012 Graham Phillips I’ve glimpsed the future – and it’s disturbing. My insight came while giving a lecture to a group of students. I had their full attention for 100 per cent of the time. Indeed these eager young people never broke eye contact with me; they were hanging on my every word. It felt…
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Call: Third IEEE International Workshop on Social Implications of Pervasive Computing (SIPC ’13)
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Read more: Call: Third IEEE International Workshop on Social Implications of Pervasive Computing (SIPC ’13)Call for Papers The Third IEEE International Workshop on Social Implications of Pervasive Computing (SIPC ’13) in conjunction with the Eleventh IEEE International Conference on Pervasive Computing and Communications – PerCom 2013 (http//www.percom.org/) San Diego, CA, USA March 18 – 22, 2013 Sponsored by IEEE DEADLINE EXTENDED TO MONDAY 12th November http://www.sipc2013.blogspot.com BACKGROUND The technology associated with Pervasive Computing is progressively approaching levels of sufficient accuracy, dependability and suitable cost. As a result, we will soon see a shift from implementations in controlled research laboratories to implementations in real world everyday applications; the next stage in the development of pervasive…
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SciEthics Interactive project helps students learn in virtual world
Published:
Read more: SciEthics Interactive project helps students learn in virtual world[From Iowa State University] SciEthics Interactive project to release free simulation, mid-November October 25, 2012 AMES, Iowa — More than ever before, scientists and engineers are faced with complex moral and ethical dilemmas. Unfortunately, university course offerings centered on ethical issues are not commonplace. To help educators address this curriculum shortcoming, researchers at Iowa State University and West Chester University of Pennsylvania are creating a virtual world where science and engineering students can confront ethical issues in an engaging and safe environment. Join educators from across the country as the first of these National Science Foundation-supported simulations is released to…
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