ISPR Presence News

Monthly Archives: August 2012

Call: 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2012)

VAST 2012: The 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage
Brighton, UK, 19-21 November 2012
Use inspired scientific advances in heritage

Digital technology has the potential to influence every aspect of the cultural heritage environment. Archaeologists and cultural heritage scientists as well as Information and Communication Technology (ICT) experts have in the past collaborated to find solutions to optimise all aspects of capturing, managing, analysing and delivering cultural information, but many unsolved problems remain. The goal of VAST 2012 will be to build on the open dialogue between these different areas of expertise, and in particular allow ICT experts to have a better understanding of the critical requirements that cultural heritage professionals have for managing and delivering cultural information and for the ICT systems that support these activities.

To achieve this VAST 2012 will explore the entire pipeline of ICT in cultural heritage from background research to exploitation.… read more. “Call: 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2012)”

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Double Robotics lets you turn your iPad into a telepresence robot

[From Time’s Techland]

Double Robotics Lets You Turn Your iPad into a Telepresence Robot

By Keith Wagstaff | August 14, 2012

Tired of having to go places? Do you secretly wish you were a robot? Then a telepresence robot might just be the thing for you.

Previously, telepresence robots were fairly expensive and mostly aimed at wealthy tech entrepreneurs and people with disabilities who couldn’t leave their homes. Double is different.

At $1,999 for pre-orders and $2,499 after that, it’s expensive but not completely out of reach and it works with a piece of technology that’s fairly popular right now — the iPad.

Well, two iPads, actually. One is set in the adjustable stand to serve as your eyes and ears, while the other you use to control the robot with an app. The whole thing moves around on balancing wheels and kind of looks like a skinny Segway.… read more. “Double Robotics lets you turn your iPad into a telepresence robot”

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Call: NetGames 2012

The 11th Annual Workshop on Network and Systems Support for Games
NetGames 2012
November 22-23, 2012
Venice, Italy

http://netgames2012.lip6.fr/

In co-operation with ACM SIGCOMM/SIGMM
Technically sponsored by IEEE Communications Society

OVERVIEW
The 11th edition of the annual International Workshop on Network and Systems Support for Games (NetGames) will be held in Venice, Italy, on November 22-23 2012. As in previous years, NetGames brings together researchers and practitioners from both academia and industry to present the latest research results and challenges of today’s networked games, and to understand their requirements and possibilities in order to enable the next generation of networked games. NetGames will also have industry keynote and panel discussions with leading researchers and practitioners from gaming companies. Submissions are solicited on all aspects of networked games, including (but not limited to):

  • Scalability, cloud support, client-server, and P2P system architectures
  • Efficient message distribution and network protocol design
  • Latency issues and lag compensation techniques
  • Network traffic modeling, measurement, and impact on network infrastructure
  • System benchmarking, performance evaluation, and provisioning
  • Operating system enhancements, service platforms, and middleware
  • Massively Multiplayer Online Gaming (MMOG)
  • Multiplayer usability and user behavior studies
  • Personal communications and conferencing in games
  • Mobile games, resource-constrained systems, and context-based adaptation
  • Networks of sensors and actuators, networked haptics
  • Quality of service, quality of experience, and content adaptation
  • Dynamic and user-generated content authoring and management
  • Content creation: non-linear storytelling, object capturing, algorithmic creation
  • Security, authentication, accounting and digital rights management
  • Cheat detection and prevention
  • Social networking in multiplayer games
read more. “Call: NetGames 2012”
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Life after death … the high tech way to interact

[From The Sydney Morning Herald, where the story includes additional images]

[Image: Freddie Mercury … a video of the singer is seen on the screen during the closing ceremony of the London Games. Photo: Reuters]

Life after death … the high tech way to interact

August 15, 2012
Glenda Kwek

Twenty six years ago, Freddie Mercury electrified thousands of spectators at a concert in London’s Wembley Stadium.

On Sunday – 20 years after his death – the late Queen frontman did the same again – with the same performance – belting out “d-ey-o, d-ey-o” from a giant screen to an 80,000-strong crowd at the closing ceremony of the London Games.

And the performance, the latest in a line of “digital resurrections”, may be a sign of how technologies both old and new are being harnessed to allow the living to interact with the dead.… read more. “Life after death … the high tech way to interact”

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Call: IEEE World Haptics Conference 2013

IEEE WORLD HAPTICS CONFERENCE 2013 – FIRST CALL FOR PARTICIPATION

IEEE WHC 2013 (IEEE WORLD HAPTICS CONFERENCE 2013, THE 5TH JOINT EUROHAPTICS CONFERENCE AND IEEE HAPTICS SYMPOSIUM)
Daejeon, Korea, April 14 to 17, 2013
http://www.haptics2013.org/

IMPORTANT DATES

  • Workshop and Tutorial Proposals: October 19, 2012
  • Technical Paper Submission: November 2, 2012
  • Paper Acceptance Notification: December 21, 2012
  • Camera-Ready Paper Submission: January 18, 2013
  • Demonstration Submission: January 25, 2013
  • Early Registration: March 1, 2013
  • Poster Teaser/ Demonstration Teaser Submission: March 15, 2013

CALL FOR PARTICIPATION, PAPERS, AND DEMONSTRATIONS

On behalf of General Chair Dong-Soo Kwon (KAIST, Korea), we invite your participation in IEEE WHC 2013 to be held in Daejeon, Korea, April 14 to 17, 2013. Over the past years, we have witnessed the rapid evolution of haptic research. Further novel ideas and potential creations from both industries and research communities will contribute to the new scientific discovery and the birth of the innovative products.… read more. “Call: IEEE World Haptics Conference 2013”

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Billboard with dummy on noose shocks Las Vegas drivers

[From The Associated Press via The Las Vegas Sun; a 1:55 minute video report is available from KTNV in Las Vegas]

Billboard with dummy on noose shocks Las Vegas drivers

Michelle Rindels, Associated Press
Published Wednesday, Aug. 8, 2012

Even by Las Vegas standards, it was a shocking billboard: A mannequin dangling on a hangman’s noose below a black sign with the ominous words “Dying for Work.”

Nevada Highway Patrol Trooper Jeremie Elliott says the 911 calls started coming in as the sun came up early Wednesday, with drivers worried the stiff, black-suited dummy swaying at the end of a rope along Interstate 15 near Bonanza Road was a real person.… read more. “Billboard with dummy on noose shocks Las Vegas drivers”

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Call: Somaesthetics Essay Prize competition

The Center for Body, Mind, and Culture at Florida Atlantic University is pleased to announce its first annual Somaesthetics Essay Prize competition. The award for the 2012 prize will be $500. Essays should be academic in style and focus on the interdisciplinary field of somaesthetics from such perspectives as philosophy, aesthetics, art history and theory, literary and cultural studies, dance, design, music, theatre, cognitive science, gender and sexuality studies, sports, movement, and health studies. The prize essay will be recommended for publication in an upcoming special issue of the philosophical journal Pragmatism Today on somaesthetics.… read more. “Call: Somaesthetics Essay Prize competition”

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Disney Research’s gloveless REVEL system adds virtual textures to physical objects

[From Gizmag, where the story includes more images and a 3:52 minute video]

Disney Research’s gloveless REVEL system adds virtual textures to physical objects

By Brian Dodson
August 13, 2012

Having long been successful with “talkies,” Disney has developed technology that could allow the creation of “feelies.” While designed more for touchscreens than the silver screen, the REVEL system developed at Disney Research uses reverse electrovibration to bring computerized control over the sense of touch, thereby allowing programmers to change the feel of real-world surfaces and objects without requiring users to wear special gloves or use force-feedback devices.… read more. “Disney Research’s gloveless REVEL system adds virtual textures to physical objects”

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Call: Information Sciences special issue on Serious Games

Information Sciences:
Special Issue on Serious Games

INTRODUCTION

The emergence of Serious Games as a field of study, research and business has taken many by surprise. Ten years ago few would have guessed that games technologies would be so pervasive, not just in terms of entertainment games which have diverged into many genres including casual games, mobile games and multiplayer online games. Comparatively recently a new genre of games has emerged: games for non-entertainment purposes, and including educational games, training simulations, educational online multiplayer games, games for change, meaningful games and games for health, to name a few. The main trends in research have diverged as well: papers in educational science journals, health journals, popular science journals and psychology journals indicate the range of interest in these non-entertainment games.

The term serious games has not found favour with all, and terms such as gamification – which includes the use of game elements – are emerging everyday.… read more. “Call: Information Sciences special issue on Serious Games”

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‘You, robot’: Personal robots for the masses

[From The Huffington Post, where the story includes images and a video]

‘You, Robot’: Personal Robots For The Masses

Lucas Kavner
Posted: 07/09/2012 Updated: 07/18/2012

Along a winding dirt road, just west of the Lincoln Gap in Bristol, Vt., sit two big yellow houses on a sprawling property featuring ten solar panels, a dock overlooking a sunlit, trout-filled pond, and porches adorned with rocking chairs. In the smaller of the two houses lives Bina-48, one of the most renowned and highly sought after humanoid robots in America.

She (or “it,” depending on your preference) is truly a sight to behold. She wasn’t given a body; rather, she’s a bust with an exceedingly human-like head, neck and shoulders, all modeled after a real woman named Bina Rothblatt. Her face looks quite real for a moment, until you get closer, and you discover it’s not at all.… read more. “‘You, robot’: Personal robots for the masses”

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