4th Workshop on Mobile Gaming
@ ICEC 2012
26.09.2012, Bremen, Germany
http://sam.iai.uni-bonn.de/moga2012/
MOTIVATION
As outdoor games, mobile games continue the tradition of rallies and Geocaching. By means of computing devices however, they introduce a novel gameworld merging the real and the virtual and offering unique gaming possibilities.
They enable communication and interaction between players across their positions; they augment the real world by game-specific information and action possibilities; they allow the collection of game process data for analysis and complex feedback; they integrate the game interaction with other web-based services and perform complex game mechanics either on the client- and/or the server-side.
Over the last few years we have witnessed the smartphone dominating the market, the rapid growth of mobile apps, a surge in mobile augmented reality and location-based apps, and burgeoning mobile communities. While mobile topics continue to provide rich research challenges, people and companies outside academia already use these apps regularly. This is due to the increased availability of affordable devices, applications and technologies that support the creation of mixed reality experiences.
Thus a core theme of our workshop at ICEC 2012 is authoring mixed realities, designing mobile games and creating mobile experiences. We would like to assess how professional designers and developers, as well as academics and end users, are using the technology to connect the digital and the real in a mobile context.
TOPICS OF INTEREST
Topics of interest include, but are not limited to:
- Mobile play experience, design and evaluation
- Mobile game design and patterns of game play
- Mobile augmented reality and mixed reality
- Authoring solutions and game creators
- Producing mobile games
- Interfaces and interaction techniques for mobile games
- Development processes and architectures
- Complexity of hardware, software, infrastructure
- Mobile games and mobile projectors
- Casual vs engaging mobile games
- Gamification, Serious Games, Games with a purpose
- Context-sensitive game play and technology
- Market strategies and business models for mobile games
DATES
aug 27, 2012 – submission
sep 3, 2012 – notification
sep 17, 2012 – final version
sep 26, 2012 – workshop
PROGRAM COMMITTEE
Christian Bauckhage, Fraunhofer IAIS, DE
Pascal Bihler, Universität Bonn, DE
Lisa Blum, Fraunhofer FIT, DE
Guido Brombach, DBG Bildungswerk, DE
Antonio Coelho, Universidade do Porto, PT
Armin B. Cremers, Universität Bonn, DE
Henry Duh, National University of Singapore, SG
Joel Fischer, University of Nottingham, UK
Chris Geiger, Univ. of Applied Sciences Düsseldorf, DE
Rachel Jacobs, University of Nottingham, UK
Gerd Knecht, Akademie Remscheid, DE
Tobias Langlotz, TU Graz, AT
Andreas Lochwitz, Univ. of Applied Sciences Bremen, DE
Alexander Markowetz, Universität Bonn, DE
Masood Masoodian, University of Waikato, NZ
Alessandro Mulloni, TU Graz, AT
Antti Nurminen, Helsinki University of Technology, FI
Horst Pohlmann, Univ. of Applied Sciences Köln, DE
Marius Preda, Telecom SudParis, FR
Holger Reckter, Univ. of Applied Sciences Mainz, DE
Holger Regenbrecht, University of Otago, NZ
Tobias Rho, University of Bonn, DE
Duncan Rowland, University of Lincoln, UK
Hartmut Seichter, TU Graz, AT
Iaroslav Sheptykin, Univ. of Applied Sciences Bremen, DE
Michel Simatic, Telecom SudParis, FR
Michael Sträubig, i3games, DE
Annika Worpenberg, Univ. of Applied Science Bremen, DE
Richard Wetzel, Fraunhofer FIT, DE
ORGANIZERS
Mark Billinghurst, HIT Lab NZ, University of Canterbury, New Zealand
Barbara Grüter, Hochschule Bremen – University of Applied Sciences, Germany
Leif Oppermann, Fraunhofer FIT, St. Augustin, Germany
Holger Mügge, University of Bonn, Germany
EMAIL
moga@cs.uni-bonn.de
Leave a Reply