ISPR Presence News

Monthly Archives: July 2012

Call: Videogames and Society Workshop at Cyberspace 2012

CALL FOR PRESENTATIONS
Videogames and Society
Workshop@Cyberspace 2012
http://ksvi.mff.cuni.cz/games
http://www.cyberspace.muni.cz
Brno, Czech Republic

IMPORTANT DATES:

Deadline for abstract submissions:  31 July 2012 (24:00 GMT)
Notification of acceptance:  31 August 2012
Conference:  30 November 2012 – 1 December 2012
Workshop:  1 December 2012
Camera-ready copy of papers:  15 January 2013

WORKSHOP KEYNOTE TALKS:

Jan L. Plass, Games for Learning Institute, New York University, USA
Design factors for effective learning games

Cyril Brom, Charles University in Prague, Faculty of Mathematics and Physics, Czech Republic
Towards applying Mayer’s Theory of Multimedia Learning in the Field of Serious Games: Learning effects of Europe 2045 and Beer brewing game

Katerina Lukavska, Charles University in Prague, Faculty of Education, Czech Republic
Promoting Time Control in Excessive MMORPG Players by Identifying of Start and Stop Cues

GENERAL INFORMATION:

Video games are popular mainstream media and constitute an important leisure time activity.… read more. “Call: Videogames and Society Workshop at Cyberspace 2012”

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Valiant Entertainment’s new talking comic book cover

[From Gizmodo; a 1:08 minute video is at BoingBoing; more examples of this type of augmented reality are available at Victor Petit’s web site]

Talking Comic Books Take All Of the Imagination Out Of It

Andrew Liszewski
Jul 7, 2012

We’re not ones to hold back the march of technology, even when it comes to our beloved comic books. Having them electronically delivered to our beautiful retina display devices is a dream come true. But we can’t help but raise an eyebrow at Valiant Entertainment’s new talking comic book cover.

Created for issue #1 of the company’s X-O Manowar comic, to be fair, the comic doesn’t actually include any kind of speaker technology like a musical greeting card. Instead, readers are encouraged to place their iPhone on the cover, where—thanks to augmented reality tricks—the character’s mouth is replaced with an animated version that provides a prelude to the comic’s story.… read more. “Valiant Entertainment’s new talking comic book cover”

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The camera that lets you take pictures with your eye

[From FotoRater; more details follow below]

The camera that lets you take pictures with your eye

by Marc Cameron on Jun 27, 2012

Steven Spielberg’s superior dystopian thriller Minority Report is famous for showcasing a number of future technologies that are now either a reality or close to being one, including multi-touch interfaces, retina scanners and customised advertising boards. It’s made the previously unthinkable a real possibility, which is why we’re excited about the arrival of the Minority Report-esque IRIS – an eye-controlled camera. Could it also become a reality? We wouldn’t bet against it!

Designed by Royal College of Art student Mimi Zou, the IRIS camera will be controlled by its owner’s eye, understanding the image they want to capture by tracking their eyeball. It’s a fascinating and timely technological proposal, which not only seems plausible because of current developments in the world of technology but, similar to Google’s Project Glass, would satisfy the current demand for lighter, smaller technology products consumers can use while on the move.… read more. “The camera that lets you take pictures with your eye”

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Call: ISPR 2012 “Presence Live!” Conference – Deadline is Sunday July 15

We’re looking forward to seeing you in Philadelphia this fall!

For more information and registration please visit presencelive.info

CALL FOR PAPERS

ISPR 2012 “Presence Live!” Conference
International Society for Presence Research Annual Conference

Philadelphia, Pennsylvania, USA
October 24 – 26, 2012

https://smcsites.com/ispr

EXTENDED SUBMISSION DEADLINE: JULY 15, 2012
Online submission is at:
http://www.easychair.org/conferences/?conf=ispr2012 read more. “Call: ISPR 2012 “Presence Live!” Conference – Deadline is Sunday July 15”

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Call: Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA)

The Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA) invites papers to be presented at its divisional meeting held in conjunction with the Central Division Meetings of the American Philosophical Association (February 20-23, 2013, New Orleans Hilton, New Orleans, LA).  Papers may address any topic that involves the connection between philosophy and the visual arts: film, photography, video games, or other aesthetic media.… read more. “Call: Society for the Philosophic Study of the Contemporary Visual Arts (SPSCVA)”

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Avatars, live actors and audience members reenact an authentic Egyptian ceremony

[From news@Northeastern; much more information is available from PublicVR]

[Image: Two Northeastern University digital media students have made crucial contributions to an interactive virtual reality experience called “The Egyptian Oracle,” in which avatars, live actors and audience members reenact an authentic Egyptian ceremony.]

A virtual-reality history lesson

July 11, 2012 by Jason Kornwitz

Two Northeastern University digital media students have made crucial contributions to an interactive virtual-reality experience called “The Egyptian Oracle,” in which avatars, live actors and audience members reenact an authentic Egyptian ceremony.

The show will be performed in the Raytheon Amphithe­ater on Friday at 7 p.m.

Ajayan Nambiar, CPS’11, and Siddhesh Pandit, CPS’12, both of whom earned master’s degrees in digital media, completed theses on their contributions to the project. Nambiar designed the show’s surround- sound system, which utilizes the Doppler effect to enhance the environment’s sense of depth and realism.… read more. “Avatars, live actors and audience members reenact an authentic Egyptian ceremony”

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Call: International Conference on Virtual Learning (ICVL) 2012

International Conference on Virtual Learning (ICVL) 2012

Virtual Learning – Virtual Reality
Models and Methodologies
Technologies and Software Solutions

C3VIP: “Consistency-Competence-Clarity-Vision-Innovation-Performance”

http://c3.icvl.eu/2012

ICVL Project intends to explore and propose innovations in education in the perspective of the Knowledge Society. The International Conference on Virtual Learning has the following objectives: creating a framework for a large scale introduction of the eLearning approaches in teaching and training activities; assisting the teachers, professors and trainers in the use of innovative teaching technologies both in formal education and life-long learning; stimulating the development of eLearning projects and software for education process and systems; promoting and developing scientific research for eLearning, educational software and virtual reality.

Call for Papers

ICVL 2012 – Special edition dedicated to “2012 Alan Turing Year”
www.turingcentenary.eu | TURING CENTENARY CONFERENCE: www.cie2012.eu

NEW TECHNOLOGIES IN EDUCATION AND RESEARCH
2010 – Towards a Learning and Knowledge Society – 2030
The 7th International Conference on Virtual Learning

Phase II – Period 2010-2020: e-Skills for the 21st Century
VIRTUAL ENVIRONMENTS FOR EDUCATION AND RESEARCH… read more. “Call: International Conference on Virtual Learning (ICVL) 2012”

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Scientists demo thought-controlled robots

[From PC Magazine]

Scientists Demo Thought-Controlled Robots

By Adario Strange
July 9, 2012

In the 2009 film Surrogates, based on the popular graphic novel, Bruce Willis is shown struggling in a world dominated by realistic robot avatars controlled by humans sitting comfortably in their homes. Often injured or somehow disfigured, opting to interact with the world from a distance, the people are shown seamlessly operating their metal doppelgangers via a brain link apparatus that goes mostly unexplained in the film.

Now, a team of researchers based in laboratories around the globe, have developed a system similar to the one depicted in the film, designed to assist the chronically bedridden and those suffering from paralysis.

The development represents the first time an fMRI (Functional Magnetic Resonance Imaging) machine has been used to allow a person to control a robot’s movements simply by thinking of a command.… read more. “Scientists demo thought-controlled robots”

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Job: Research Engineer/Scientist – Immersion Corporation

Research Engineer/Scientist
Immersion Corporation – Montreal, Canada Area

More information: http://www.linkedin.com/jobs?viewJob=&jobId=3308682&trk=job_nov

Job Description

An energetic and innovative organization, Immersion Corporation brings human touch to the user experience through touch feedback – known as haptics – that allow people to experience rich tactile sensations when using digital devices. Our technology has broad consumer appeal and is licensed to product manufacturers and application developers in the mobile, gaming, automotive, consumer electronics, industrial and medical markets. Immersion partners and licensees include industry leaders like Samsung, Microsoft, Sony, LG Electronics, Nokia, Toshiba, Logitech, and Daesung.

Immersion has an immediate opening for a Research Engineer/Scientist at its Montreal, Canada location. The Researcher should be an enthusiastic, self motivated and highly creative individual that will be responsible for advancing Immersion’s haptic technology collaborating with a dynamic and multidisciplinary group. The research activities will focus on improving the user experience of interactive systems through the implementation of novel rendering (haptic) algorithms, multimodal interfaces, and creating new ideas/concepts to enhance Immersion patent portfolio.… read more. “Job: Research Engineer/Scientist – Immersion Corporation”

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MIT Media Lab’s Infinity-by-Nine brings whole new level of immersion to home viewing

[From BostInno]

MIT’s Media Lab Brings Watching Movies at Home to a Whole New, Immersive Level [Video]

June 24th, 2012 by Lauren Landry

People run to the theater to see 3-D movies, why? Sure, because Avatar looks cool, but also because they want to be immersed in the experience, making their way through Pandora and helping protect the world alongside long-legged, blue-bellied supernatural creatures. Yet, what if you could achieve a similar experience at home without ever having to throw on a pair of cardboard glasses?

Over at the MIT Media Lab, in the Object-Based Media research group, V. Michael Bove Jr. and Daniel Novy have developed a way to expand the home-video viewing experience by latching on to your peripheral vision. Using open source computer vision tool kits to analyze video on a per-frame basis, they were able to create a seamless extension of the primary content, giving the impression that the scene wraps completely around the person watching it.… read more. “MIT Media Lab’s Infinity-by-Nine brings whole new level of immersion to home viewing”

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