Month: March 2012


  • Call: 2012 Simulation Summit

    2012 Simulation Summit Ottawa Conference Centre | Ottawa, Ontario November 17 and 18, 2012 http://www.royalcollege.ca/public/events/simulationsummit 2012 Highlights: Hear viewpoints, experiences and strategies from leaders in the field Discover the latest in simulation innovations, research and applications to enhance patient safety Build your network for ongoing learning and development This year we will be hosting the event over a Saturday and Sunday with pre and post hands-on learning event options …

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  • Virtual reality that doesn’t suck: Getting inside Half-Life 2

    [From Ars Technica] [Image: Forth Dimension’s display technology packs all the pixels of a new iPad into a display less than an inch across, diagonally] Virtual reality that doesn’t suck: My time inside Half-Life 2 By Kyle Orland | Published March 13, 2012 For decades now, the futuristic dream interface for video games has been some sort of head-mounted display (HMD) that removes the world around you and projects an all-encompassing, head-tracked 3D environment across your entire field of vision. But this dream has been largely dead in the water since the mid-’90s, when everyone from Nintendo and Sega to…

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  • Call: International Simulation and Gaming Association conference (ISGA 2012)

    Dear participants and friends, We are glad to announce that the road to the 43rd International Simulation and Gaming Association Annual Conference “The Journey of Change: Mapping the Process” that will take place between the 2nd and the 6th of July 2012 in Cluj-Napoca, Romania is now finally open.…

    Read more: Call: International Simulation and Gaming Association conference (ISGA 2012)
  • ‘Kara’ shows next step in performance-capture technology

    [From Boston.com; much more information is available in an article in Eurgamer] ‘Heavy Rain’ game creator debuts high-tech ‘Kara’ March 08, 2012 | Derrik J. Lang, AP Entertainment Writer The future of performance-capture technology is right around the corner, and its name just might be “Kara.’’ David Cage of video game developer Quantic Dream unveiled a new way to simultaneously capture and digitize an actor’s performance — including voice, face and body — during a presentation Wednesday at the Game Developers Conference in San Francisco. The innovation came in the form of a 7-minute non-interactive demonstration titled “Kara.’’…

    Read more: ‘Kara’ shows next step in performance-capture technology
  • Call: Virtual Worlds Research Network inaugural conference

    The Virtual Worlds Research Network announces its inaugural conference to take place in Edinburgh, UK, May 16-18, 2012. In recent decades, the development and use of virtual worlds has grown from a niche interest to a phenomenon that affects tens of millions of people. As the nature of virtual worlds has evolved and their user base vastly increased, the research potential of virtual worlds has been recognized by a wide range of academic disciplines. The rapid development of research in and about this medium from investigators with various academic backgrounds means that cross-disciplinary communication and knowledge-sharing is extremely important to…

    Read more: Call: Virtual Worlds Research Network inaugural conference
  • Simulating nuclear catastrophe: Virtual practice for real disasters

    [From The Times Union in Albany, New York] [Image: RPI doctoral student, Yiming Gao wears a motion capture suit in a room as an array of 12 3D motion capture cameras with infrared LEDs capture his movement which is seen on the computer screen at the RPI Nuclear Engineering Lab on Thursday, March 8, 2012 in Troy, NY. Members of the Rensselaer Radiation Measurement & Dosimetry Group have been working on the virtual reality and motion capture systems for use with radiation dose analysis. (Paul Buckowski / Times Union)] Virtual practice for real disasters RPI research centers on how to…

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  • Josh Clark on the future of touch and other types of UI

    [From O’Reilly Radar] [Image: Screenshot from Apple’s trackpad tutorial.] Buttons were an inspired UI hack, but now we’ve got better options Josh Clark on the future of touch and other types of UI. by Jenn Webb | @JennWebb | +Jenn Webb  | 7 March 2012 If you’ve ever seen a child interact with an iPad, you’ve seen the power of the touch interface in action. Is this a sign of what’s to come — will we be touching and swiping screens rather tapping buttons? I reached out to Josh Clark (@globalmoxie), founder of Global Moxie and author of “Tapworthy,” to…

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  • ISPR News: CALL FOR PAPERS FOR ISPR 2012

    [For more information including online registration, program schedule, etc., please visit http://presencelive.info ] CALL FOR PAPERS ISPR 2012 “Presence Live!” Conference International Society for Presence Research Annual Conference Philadelphia, Pennsylvania, USA October 24 – 26, 2012 EXTENDED SUBMISSION DEADLINE: July 15, 2012 INTRODUCTION What’s it about? Presence, short for telepresence, happens when people use technology and overlook at least part of its role in the experience: A telepresence conferencing system makes us feel as if we’re face-to-face; an online virtual world seems real; a 3D IMAX film makes us reach out to touch objects on the screen; we get ‘lost’…

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  • BrainAble: Enhanced brain-computer interface promises unparalleled autonomy for disabled

    [From AlphaGalileo; more information is available on the BrainAble Project web site] Enhanced brain-computer interface promises unparalleled autonomy for disabled 28 February 2012 CORDIS Features, formerly ICT Results In the 2009 film Surrogates, humans live vicariously through robots while safely remaining in their own homes. That sci-fi future is still a long way off, but recent advances in technology, supported by EU funding, are bringing this technology a step closer to reality in order to give disabled people more autonomy and independence than ever before. From wheelchair-bound victims of car accidents to people suffering full-body paralysis or locked-in syndrome, millions…

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  • ISPR News: Proceedings from ISPR 2011 available at ispr.info

    The official Proceedings for ISPR 2011, the International Society for Presence Research Annual Conference held October 26-28, 2011 at Edinburgh Napier University in Edinburgh, Scotland, are now available on the ISPR web site, https://ispr.info. The direct link to the Proceedings is here. Each paper is available in a separate pdf file and there is a small gallery of photos from the event. For the first time the conference included the presentation of top paper awards. Congratulations to the winners: Top Long Paper: The Cyborg Habitus: Presence, Posthumanism and Mobile Technology Julia Czaja Top Short Paper: Choosing Buddy Icons that Look…

    Read more: ISPR News: Proceedings from ISPR 2011 available at ispr.info
  • Call: 34th Annual Humanities and Technology Association Conference

    34th Annual Humanities and Technology Association Conference Bowie State University, Bowie, MD 04 – 06 October 2012 The Humanities and Technology Association is an interdisciplinary scholarly society that explores the impact of technology on human life from a broad range of perspectives. We welcome papers that investigate the cultural interaction of the humanities, science, engineering, and technology. While progress in science, engineering, and technology can benefit the individual as well as society at large, it also has the power to be detrimental. Modern technologies are capable of redefining identity, the nature of social and political bonds, as well as plundering…

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  • Telepresence Puppet robot to let doctors work remotely

    [From AsiaOne via Telepresence Options; more information is available from Ctrl Works] Robot to help doctors work remotely By Josephine Price my paper Monday, Mar 05, 2012 A robot will soon help doctors at one hospital check on patients. Called the Telepresence Puppet, it could let doctors interact with their patients without having to be physically present. A doctor can guide the robot, which runs on wheels, to the patient and communicate with him through the machine. The doctor can see and hear the patient using the robot’s camera and microphone, and the patient can see and listen to the…

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