Month: June 2011
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Call: “Virtual Realities and Gaming” track at MKWI 2012 (Multikonferenz Wirtschaftsinformatik)
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Read more: Call: “Virtual Realities and Gaming” track at MKWI 2012 (Multikonferenz Wirtschaftsinformatik)Track “Virtual Realities and Gaming” at MKWI 2012 (Multikonferenz Wirtschaftsinformatik [European Conference on Computer Science]) Braunschweig, Germany Deadline: 15th of September 2011 Background: In recent years virtual realities and computer games have attracted the attention of media and academics alike. The technological framework of virtual realities is constituted of 3D-based interaction, avatars and voice-over-IP, which surpass the richness and interactivity of existing web applications by far. The enhanced interactivity and social presence promote a sense of immersion, i.e. the feeling of “being there together”. The application of virtual realities has also found growing usage in the business context (f.i. within…
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Telepresence features on Airbus 2050 concept plane
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Read more: Telepresence features on Airbus 2050 concept plane[From Wired; more information including the excerpts that follow the story below, more images and video clips, is available in the Airbus report here] Airbus shows off the sustainable and panoramic plane of 2050 By Mark Brown 14 June 11 Conceptual soothsayers at plane-builder Airbus have gazed 40 years into the future, to show what the aircraft cabin of 2050 might look like. The first thing you’ll notice is that the claustrophobic fuselage shell is gone, now replaced by panoramic views of the sky above you. This is achieved by a twisting bionic structure — inspired by bird skeletons…
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Call: Ubi-MUI2011: International ACM Workshop on Ubiquitous Meta User Interfaces
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Read more: Call: Ubi-MUI2011: International ACM Workshop on Ubiquitous Meta User InterfacesCall for Papers Ubi-MUI2011: International ACM Workshop on Ubiquitous Meta User Interfaces http://www.dai-labor.de/Ubi-MUI2011/ In conjunction with ACM Multimedia 2011, Scottsdale, Arizona, US, Nov 28 – Dec 1 http://www.acmmm11.org/ Intelligent Environments have the vision of enhancing our everyday environment and interaction with its objects by sensing, computing, and communication capabilities. Major characteristics of such environments are the increasing number of intelligent devices (ubiquity), their complexity, and their integration into the background (transparency). Devices will disappear or blend into the background and will be invisible to the user. However, because of this transparency, users fail to develop an adequate mental model for…
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Tactile Brush provides illusions to send shivers down a gamer’s spine
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Read more: Tactile Brush provides illusions to send shivers down a gamer’s spine[From New Scientist; a 1:23 minute video is available here] Illusions to send shivers down a gamer’s spine 25 May 2011 by Jim Giles Magazine issue 2813. You are playing a video game, and your avatar is creeping into a haunted house at the dead of night. Suddenly, you freeze in your chair. Something is crawling up your back… Whether this idea appeals or not, researchers at Disney have made such sensations possible by inventing a system that fools players into thinking that objects are moving against their skin. Their brainchild, known as Tactile Brush, creates the illusion of being touched…
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Call: North American Simulation and Gaming Association (NASAGA) 2011 Conference
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Read more: Call: North American Simulation and Gaming Association (NASAGA) 2011 ConferenceNorth American Simulation and Gaming Association (NASAGA) 2011 Conference The Spirit of the Past, Present, and Future of Learning! October 5, 2011 Pre-Conference October 6-8, 2011 Conference Valley Forge Convention Center, Radisson Hotel Valley Forge, Pennsylvania From the GAMESNETWORK listserv: The North American Simulation and Gaming Association (NASAGA) has posted their call for proposals for their 2011 conference (early Oct. in Valley Forge, PA). This is a group of educators, corporate trainers, and other folks who use games and simulations to teach or train. It is a conference focused more on the practical side and less on the research side of…
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Future Immersive Training Environment (FITE) prepares US infantry
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Read more: Future Immersive Training Environment (FITE) prepares US infantry[From Defence Professionals] [Image: US Marines walk through a Future Immersive Training Environment scenario. Photo: US Army, Josh LeCappelai)] Immersive Technology Fuels Infantry Simulators Cheryl Pellerin American Forces Press Service May 16, 2011 WASHINGTON | Rocket-propelled grenades explode, villagers scream in Arabic, squad members move together through the rough streets past animal pens and bazaar stalls, and the hot air carries local sounds and smells. It’s not Afghanistan’s Helmand province. It’s a 130,000-square-foot building on Marine Corps Base Camp Pendleton in southern California. There, at the Infantry Immersion Trainer, a Defense Department program combines infrastructure, actors, and three-dimensional immersive technologies…
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Call: Computer Supported Cooperative Work (CSCW) 2012
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Read more: Call: Computer Supported Cooperative Work (CSCW) 2012Call for Papers: CSCW 2012 The ACM Conference on Computer Supported Cooperative Work (http://cscw2012.org/) is a premier venue for presenting research in the design and use of technologies that affect groups, organizations, and communities. CSCW encompasses both the technical and social challenges encountered when supporting collaboration. The development and application of new technologies continues to enable new ways of working together and coordinating activities. Although work is an area of focus, CSCW embraces research and technologies supporting a wide range of recreational and social activities using a diverse range of devices. The conference brings together top researchers and practitioners from…
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Mondopad, a giant tablet for video conferencing and collaboration
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Read more: Mondopad, a giant tablet for video conferencing and collaboration[From GigaOm; more details are in a press release here] MondoPad: A giant tablet for video conferencing and collaboration By Simon Mackie Jun. 8, 2011 Want a high-definition video conferencing system for your meeting room, but don’t have the budget for a costly room-based telepresence system? You might want to check out the MondoPad, which has been launched by Portland, Ore.-based InFocus, a company most well-known for its digital projector products. It’s a huge 55-inch, 1080p multi-touch LCD display that’s effectively a giant tablet computer designed for videoconferencing and collaboration. The MondoPad is based on Windows 7 Pro, and comes with…
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Call: Tangible, Embedded and Embodied Interaction (TEI) 2012
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Read more: Call: Tangible, Embedded and Embodied Interaction (TEI) 2012Call for Papers TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2012 February 19-22, 2012 at Queen’s Human Media Lab in Kingston, Ontario, Canada. http://tei-conf.org/12 IMPORTANT DATES 1st September 2011: Papers, Studio Proposals 1st November 2011: Graduate Consortium, Art Exhibits, Design Challenge (CFP to follow) 6th January 2011: Early registration deadline 9th-22nd February 2012: TEI Conference in Kingston, Ontario, Canada TEI 2012 is the sixth international conference dedicated to presenting cutting edge research in tangible, embedded, and embodied interaction. The work presented at TEI addresses design challenges, theories, experiences, systems, and new developments, with specific emphasis on all the physical aspects of…
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Kinect hack creates 3D teleconferencing
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Read more: Kinect hack creates 3D teleconferencing[From GMA News; much more information, including more images and a 2:56 minute video, is available on Andrew Maimone’s web site here. See also this related story on Engadget.] [Image: Camera Coverage. Left: System Camera coverage (5 cameras). Right: Color-coded camera contributions.] Kinect hack allows potential 3D teleconferencing 06/05/2011 A new hack by a university professor and student on Microsoft’s popular Kinect gaming accessory may soon allow “affordable” 3D videoconferencing. University of North Carolina at Chapel Hill graduate student Andrew Maimone said his setup uses Kinect’s depth cameras and an algorithm and filters. “Our system is affordable and reproducible, offering the opportunity to…
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Call: Workshop: Personal Identities after the Information Revolution
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Read more: Call: Workshop: Personal Identities after the Information RevolutionWorkshop: Personal Identities after the Information Revolution University of Hertfordshire, UK, 17 June 2011 Part of the AHRC project The Construction of Personal Identities Online http://philosophyofinformation.net/pio.html Workshop Themes and Focus Information and communication technologies (ICTs) are building a new habitat (infosphere) in which we are spending an increasing amount of time. So, how individuals construct and maintain their personal identities online (PIOs) is a problem of growing and pressing importance. Today, PIOs can be created and developed, as an ongoing work-in-progress, to provide experiential enrichment, expand, improve or even help to repair relationships with others and with the world, or…
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Paintball battlefield’s Mideast marketplace scrutinized
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Read more: Paintball battlefield’s Mideast marketplace scrutinized[From Riverside, California’s Press-Enterprise, where the story includes a podcast, a 1:25 minute video and more images; the SC Village web site is here] [Image: Tim Thai, left, and Ruffy Flores run for cover during a paintball war scenario in a mock Middle Eastern SC Village. Mark Zaleski/The Press-Enterprise] Paintball battlefield’s Mideast marketplace scrutinized Friday, June 3, 2011 By LESLIE PARRILLA The Press-Enterprise If it were a few degrees hotter, the wind-whipped sand clouds at a desert-like facility near Corona could be mistaken for a dust storm at a deserted Middle Eastern marketplace. But only if you overlooked the plywood used…
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