Month: May 2011
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Call: Workshop on Augmenting Social Interaction through Affective Computing at ACII 2011
Published:
Read more: Call: Workshop on Augmenting Social Interaction through Affective Computing at ACII 2011Call for Papers 1st workshop on Augmenting Social Interaction through Affective Computing Workshop at ACII 2011 http://www.augmenting-social-interaction.org/ http://www.acii2011.org/ Augmenting Social Interaction through Affective Computing is the first workshop on affective computing that specifically aims to improve or enhance social interaction among humans. Social interactions, whether mediated or face-to-face, can benefit significantly from advances in affective computing and social signal processing. Example application areas include mental healthcare, training and coaching, negotiation, and close intimate interactions. To address this topic, we invite submissions on the relation between social interaction between humans and affective computing technologies. Topics of interest include, but are not…
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Eye-tracking projector keeps your eye on the game
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Read more: Eye-tracking projector keeps your eye on the game[From Geekosystem, which features two videos] Eye-Tracking Projector Keeps Your Eye on the Game by Max Eddy | May 2nd, 2011 The best way to get really visually sucked into the game you’re playing is to increase screen real estate; get a giant HDTV or a series of monitors. But a team from the University of Texas, Austin has unveiled a clever solution that uses a tiny projector to provide a huge viewing experience. In their demo, presented last week, they combined a tiny, motorized pico projector and an eye-ball tracking system with a parabolic screen. This keeps gamers’ eyes…
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Call: ‘Quality of Collaboration in Design’ special issue of CoDesign
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Read more: Call: ‘Quality of Collaboration in Design’ special issue of CoDesignCALL FOR PAPERS CoDesign: International Journal of CoCreation in Design and the Arts Special issue on Quality of collaboration in design The focus of this special issue is on quality of collaboration across a variety of design situations, with a special interest on the detailed analysis of interactive dynamics in small groups or teams. Submission of intentions to contribute: May 16, 2011 (a more detailed time schedule is below) GUEST EDITORS Francoise Detienne, CNRS – Telecom ParisTech, francoise.detienne@telecom-paristech.fr Michael Baker, CNRS – Telecom ParisTech, michael.baker@telecom-paristech.fr Jean-Marie Burkhardt, University Paris Descartes, jean-marie.burkhardt@parisdescartes.fr SCOPE This special issue aims to bring together research…
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Panorama Mesdag: A physical place of enchanting illusion
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Read more: Panorama Mesdag: A physical place of enchanting illusion[From The Wall Street Journal, which features additional images] A Physical Place of Enchanting Illusion By Jonathan Lopez April 9, 2011 Whenever friends visit the Netherlands, I recommend they go to The Hague to see the Panorama Mesdag, a 360-degree painted view of the beach and dunes at Scheveningen, created in 1881. With so many other sites to see, few people take me up on this suggestion. But those who do always feel they’ve discovered a miraculous secret. Little-known abroad, the Panorama Mesdag is a Dutch national treasure, a magical, monumental painting of astonishing charm and beauty. And it is,…
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Call: NetGames – International Workshop on Network and Systems Support for Games
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Read more: Call: NetGames – International Workshop on Network and Systems Support for GamesCALL FOR PAPERS 10th Anniversary of the annual International Workshop on Network and Systems Support for Games Ottawa, Canada, October 6-7 2011 http://www.discover.uottawa.ca/netgames2011/ & Special Issue on Network and Systems Support for Games in Springer’s Multimedia Systems Journal http://www.site.uottawa.ca/~shervin/netgamessi/ NetGames brings together researchers and practitioners from both academia and industry to present the latest research results and challenges of today’s networked games, and to understand their requirements and possibilities in order to enable the next generation of networked games. NetGames also provides industry keynote and panel discussions. Submissions are solicited on all aspects of networked games, including (but not limited…
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Harvey Norman stores employ ‘V’, a virtual salesperson
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Read more: Harvey Norman stores employ ‘V’, a virtual salesperson[From ConnectedAustralia.com] Harvey Norman employs ‘V’, a virtual salesperson By Lorna Brett Posted on: April 11, 2011 One Harvey Norman store in every state has welcomed a new staff member to its team this week; Rowenta’s affectionately nicknamed “V” salesperson, otherwise known as Spyeglass’ Virtual Presenter. Present at Rowenta’s ‘Experiential Lounge Room’ in Sydney last week, ‘V’, a woman holding an iPad while talking about vacuums in Rowenta’s new range, was doing a job normally reserved for a living, breathing salesperson.…
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