Month: May 2011
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Call: Workshop on Computational Models for Spatial Language Interpretation and Generation (CoSLI-2)
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Read more: Call: Workshop on Computational Models for Spatial Language Interpretation and Generation (CoSLI-2)Workshop on Computational Models for Spatial Language Interpretation and Generation (CoSLI-2) In conjunction with CogSci 2011 Boston, USA, 20-23 July Submission Deadline: 13 May 2011 WORKSHOP DESCRIPTION Competence in spatial language modeling is a cardinal issue in disciplines including Cognitive Psychology, Computational Linguistics, and Computer Science. Within Cognitive Psychology, the relation of spatial language to models of spatial representation and reasoning is considered essential to the development of more complete models of psycholinguistic and cognitive linguistic theories. Meanwhile, within Computer Science and Computational Linguistics, the development of a wide class of so-called situated systems such as robotics, virtual characters, and…
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3D virtual reality immerses students in proteins and peptides
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Read more: 3D virtual reality immerses students in proteins and peptides[From The National Science Foundation (NSF) , where the story features additional material including a 2:33 minute video] [Image: This is an example of the interactive visualization of proteins from the Protein Data Bank (PDB), using PDB browser software on the C-Wall (virtual reality wall) at the California Institute for Telecommunications and Information Technology (Calit2) at the University of California, San Diego. The work was performed by Jürgen P. Schulze, project scientist, in collaboration with Jeff Milton, Philip Weber and Professor Philip Bourne of the University of California, San Diego. The software supports collaborative viewing of proteins at multiple sites on…
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Call: International Games Innovation Conference (IGIC 2011)
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Read more: Call: International Games Innovation Conference (IGIC 2011)INTERNATIONAL GAMES INNOVATION CONFERENCE (IGIC 2011) November 2-4, 2011 at Chapman University, California, USA (Near Disneyland Resort and Newport Beach) The IEEE Consumer Electronics Society cordially invites you to submit papers to IGIC 2011, a joint industry-academia conference. IGIC 2011 is a platform for disseminating peer-reviewed papers that describe innovative research and development of game technologies and related areas. Participation from academia, industry and government are welcome. CALL FOR PAPERS Abstract Deadline: May 31 Final Two-page Paper: August 31 http://ice-gic.ieee-cesoc.org/2011/cfp.htm Papers reporting innovations and new developments in all areas related to games are invited, including but not limited to the…
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U.S. military expanding uses of simulation technologies
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Read more: U.S. military expanding uses of simulation technologies[From The U.S. Department of Defense American Forces Press Service] [Image: Army Gen. Martin E. Dempsey, then commanding general of the U.S. Army Training and Doctrine Command, now the Army’s chief of staff, discusses the capabilities of remote training with Keith Johnston at the February 2011 Winter Association of the U.S. Army Exposition in Fort Lauderdale, Fla. U.S. Army photo by Sgt. Angelica Golindano] Army Warfighters Go Digital to Hone Skills By Cheryl Pellerin American Forces Press Service WASHINGTON, May 10, 2011 – With more than 1 million service members on active duty in the United States, the military services,…
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Call: ICIDS 2011 – Fourth International Conference on Interactive Digital Storytelling
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Read more: Call: ICIDS 2011 – Fourth International Conference on Interactive Digital StorytellingICIDS 2011: Call for Papers The Fourth International Conference on Interactive Digital Storytelling November 28 – December 1, 2011: Vancouver, Canada http://icids2011.wp.rpi.edu/ Submission Deadline: June 24, 2011 ICIDS is the premier international conference on Interactive Digital Storytelling (IDS), bringing together researchers from a wide variety of fields to share novel techniques, present recent results, and exchange new ideas. Having been hosted successfully in Europe for the past three years, ICIDS 2011 marks the conference’s first venture to an entirely new continent: North America. Enabled by the advent of interactive digital media, Interactive Digital Storytelling redefines the experience of narrative by…
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Artist uses old technology and Pepper’s Ghost to put viewer in charge of creating illusion
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Read more: Artist uses old technology and Pepper’s Ghost to put viewer in charge of creating illusion[From Wired] Old school technology betrays the magic of illusion By Alice Vincent 14 April 2011 An artist has taken augmented reality into a “media archeological” realm with the aid of a salvaged slide projector, retro 3D scenes and an 150-year old optical illusion. Sebastian Schmieg, a Berlin art student, has recently created 81 Points of View, an interactive sculpture which puts the viewer in charge of creating an illusion and “reverses the process of hiding all the technology involved”. The installation makes use of an 19th Century illusion known as Pepper’s Ghost…
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Call: Images of Animate Movement. Representations of Life
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Read more: Call: Images of Animate Movement. Representations of LifeConference Images of Animate Movement. Representations of Life May 26 – 28, 2011 eikones NCCR Iconic Criticism – Power and Meaning of Images Basel University The fascinating paradox that we can see life in abstract images is the starting point of this conference. In a drawing of just a few lines, we can immediately recognize a human figure walking. A moving quadrangle can be seen as a crawling caterpillar. And some well-placed moving points are directly joined together in the form of a dancing couple. Again and again, we are astonished that we can actually see a creature moving in…
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Sony’s 3D filmmaking legend Buzz Hays teaches how to bring content to life
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Read more: Sony’s 3D filmmaking legend Buzz Hays teaches how to bring content to life[From TWICE (The Week in Consumer Electronics)] Sony 3D Legend Brings Content To Life By Greg Tarr — TWICE, 4/18/2011 CULVER CITY, CALIF. – One of the raps against 3DTV adoption has been a lack of available content, but for a relatively new medium, Hollywood is taking huge strides in eliminating this major concern. Sony Pictures, one of the pioneering studios in 3DTV production, is generously helping to lift the collective consciousness in the 3D content community by sharing knowledge and training with professional filmmakers around the world, regardless of studio affiliation. In a recent visit to the Sony 3D…
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Call: From Black Box to Second Life: Theatre and Performance in Virtual Worlds
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Read more: Call: From Black Box to Second Life: Theatre and Performance in Virtual WorldsFrom Black Box to Second Life: Theatre and Performance in Virtual Worlds A day of Round Table presentations and discussions Friday 20 May 2011, 10am till 5pm @ Performance Studio 3, School of Arts and New Media, University of Hull – Scarborough Campus and Live stream at: http://www.livestream.com/icpcluster This event is free and open to all. Please come along. For more info and to RSVP email: M.Chatzi@hull.ac.uk Conveners: Dr Maria Chatzichristodoulou [aka Maria X] (Hull), Dr Mark Childs (Coventry), Dr Iryna Kuksa (Staffordshire), and Dr Toni Sant (Hull) Contributors: Stelarc (video keynote), Joff Chafer (Coventry), the Conveners, Cat Fergusson-Baugh (Hull),…
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Psychologist ponders perceived and virtual reality vs. ‘real’ reality
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Read more: Psychologist ponders perceived and virtual reality vs. ‘real’ reality[From Cornell University’s Chronicle Online; the article by Professor Edelman is available here] [Image: Shimon Edelman contemplates a spoon, à la “The Matrix”] Psychologist ponders perceived and virtual reality vs. ‘real’ reality By George Lowery President Obama watched Navy SEALs raid the house where Osama bin Laden was killed in “real time,” news outlets reported. Gamers spend their time immersed in fantasy. Our cell phone calls and Skype video chats send us real-time images and sounds that re-create a simultaneously occurring reality. What if realities we take for granted are not, in fact, real?…
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Call: Innovation, technology and converging practices in drama, applied theatre and performance (RiDE special issue)
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Read more: Call: Innovation, technology and converging practices in drama, applied theatre and performance (RiDE special issue)Call for Papers: Research in Drama Education: The Journal of Applied Theatre and Performance Themed edition on innovation, technology and converging practices in drama, applied theatre and performance RiDE: The Journal of Applied Theatre and Performance is a refereed journal aimed at those who are interested in applying performance practices to cultural engagement, educational innovation and social change. It provides an international forum for research into drama and theatre conducted in community, educational, developmental and therapeutic contexts. Contributions are drawn from a range of people involved in drama and theatre from around the world. It aims to bring the fruits…
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Illusion can halve the pain of osteoarthritis, scientists say
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Read more: Illusion can halve the pain of osteoarthritis, scientists say[A press release from The University of Nottingham; the story includes a 3:45 minute video] Illusion can halve the pain of osteoarthritis, scientists say 14 Apr 2011 A serendipitous discovery by academics at The University of Nottingham has shown that a simple illusion can significantly reduce — and in some cases even temporarily eradicate — arthritic pain in the hand. By tricking the brain into believing that the painful part of the hand is being stretched or shrunk, the researchers were able to halve the pain felt by 85 per cent of sufferers they tested. The research could point to…
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