Month: March 2011
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Call: Symposium and book: “Transforming University Teaching into Learning via Simulations and Games”
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Read more: Call: Symposium and book: “Transforming University Teaching into Learning via Simulations and Games”This is a general message that the Learning in Higher Education (LIHE) site is open for submission of abstracts for the book tentatively titled – TRANSFORMING UNIVERSITY TEACHING INTO LEARNING VIA SIMULATIONS AND GAMES – to be published in conjunction with the International Academic Association for the Enhancement of Learning in Higher Education (LIHE) The call for contributions is at http://lihe.wordpress.com/future-events/lihe11-australia/symposium-call/ You are invited to submit your abstracts for the conference process and publication. The schedule leading to the publication date is set out below and details on what to include in your proposal are on the web site.…
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TV’s green screen revolution creates convincing illusions
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Read more: TV’s green screen revolution creates convincing illusions[From TV Squad; more videos and information are here] TV’s Green Screen Revolution Is Here by Ryan McKee, posted Feb 19th 2011 As savvy television fans already know, many shows do not shoot on location. Seeing TV characters walk down Broadway in New York does not mean they were actually there. In fact, chances are they weren’t even in the Big Apple, or even within thousands of feet of it. It’s getting even easier for television studios to create locations or backdrops thanks to green screen technology, and TV is taking as much (if not more) advantage of green screen as…
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Call: International Association for Computing and Philosophy conference (IACAP 2011)
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Read more: Call: International Association for Computing and Philosophy conference (IACAP 2011)IACAP 2011 International Association for Computing and Philosophy (IACAP) First International Conference of IACAP: Celebrating 25 years of Computing and Philosophy (CAP) conferences Aarhus University (Denmark) – July 4-6, 2011 Conference Theme, “The Computational Turn: Past, Presents, Futures?” In the West, philosophical attention to computation and computational devices is at least as old as Leibniz. But since the early 1940s, electronic computers have evolved from a few machines filling several rooms to widely diffused – indeed, ubiquitous – devices, ranging from networked desktops, laptops, smartphones and “the internet of things.” Along the way, initial philosophical attention – in particular, to…
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Geminoid DK, realistic replica of human professor Henrik Scharfe
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Read more: Geminoid DK, realistic replica of human professor Henrik Scharfe[From Fast Company, where the story includes a video and additional images] Will the Human, Non-Geminoid Henrik Scharfe Please Stand Up? By Kit Eaton Mar 7, 2011 How would you feel if you met Danish Professor Henrik Scharfe and then moments later were introduced to another Henrik Scharfe, this time an almost identical android? You can now actually do this, courtesy of a new Geminoid bot that points the way to our robotic future. A product of Japanese scientist Hiroshi Ishiguro, the Geminoid series robots have always been a weird headline-grabbing affairs due to their incredibly convincing human “skins,” but…
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Call: A Sonic Geography: Rethinking Auditory Spatial Practice (for Interference: A Journal of Audio Culture)
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Read more: Call: A Sonic Geography: Rethinking Auditory Spatial Practice (for Interference: A Journal of Audio Culture)Call for Papers: A Sonic Geography: Rethinking Auditory Spatial Practice Interference: A Journal Of Audio Culture An online peer-reviewed journal in association with Gradcam and the CTVR, Trinity College Dublin http://www.interferencejournal.com/ There now exists a significant body of work exploring the confluence of spatial and sonic practices, with recent literature acknowledging the role of sound in the ongoing production, regulation and conceptual representation of space. Aural architecture, soundscaping and sonic sculpture abound, as do accounts of sonic strategies for the delineation of territory, the performance of identity, and the management of difference within physical, and more recently, mobile, virtual, and…
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Truly involving theatre
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Read more: Truly involving theatre[From Whatsonstage.com; more information about the reviewed work is available here and here] Jo Caird Blog: Truly Involving Theatre 8 March 2011 In the past couple of years I’ve spent far too much time on Twitter, so I’ve been aware of some of the interesting theatre-related events that have taken place there, such as the RSC’s Such Tweet Sorrow, which saw an online cast improvise a story based on Romeo and Juliet over the course of five weeks, and American playwright Jeremy Gable’s The 15th Line, a four-hander which took place entirely on Twitter (you can read its script here).…
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Call: Cognitive Science & the Moving Image seminar
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Read more: Call: Cognitive Science & the Moving Image seminarCognitive Science & the Moving Image Wednesday 30th March 2011 2:00 – 4:30 pm followed by a wine reception Red Room, Chelsea College of Art & Design, 16 John Islip Street, London SW1P 4JU Professor Murray Smith, The University of Kent Professor Ian Christie, Birkbeck, University of London Dr. Tim Smith, Birkbeck, University of London CCW Graduate School is delighted to present three leading scholars, representing different perspectives and disciplines, who are now turning to science to expand the territory of film history and theory. They have been working with cognitive scientists, some using the latest brain imaging techniques, in…
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Eye-tracking cameras offer a new way to control your computer
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Read more: Eye-tracking cameras offer a new way to control your computer[From MIT’s Technology Review] A Laptop that Knows Where You’re Looking Eye-tracking cameras offer a new way to control your computer. Friday, March 4, 2011 By Tom Simonite A camera over the screen is a standard feature for laptops. But only Lenovo’s new model has a pair of cameras below its display to track the movements of a user’s eyes. The prototype laptop can be controlled with eye motions, reducing the need to use the mouse and making it faster to navigate through information such as maps or menus. The laptop can notice when its user has read to near…
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Call: Scientific Theatre (SciT’11) – Multidisciplinary Approach to Designing Intelligent Environments
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Read more: Call: Scientific Theatre (SciT’11) – Multidisciplinary Approach to Designing Intelligent EnvironmentsCALL FOR PARTICIPATION International Workshop Scientific Theatre (SciT’11) Multidisciplinary Approach to Designing Intelligent Environments In conjunction with the 7th International Conference on Intelligent Environments (IE’11) Nottingham – UK. 25th-26th of July 2011 http://scientific-theatre.com Background: Technology is becoming increasingly people centric. Intelligent environments, pervasive and ubiquitous computing, sensing and mobile technology etc are all about people (of various backgrounds) interacting with technology. This workshop is an attempt to encourage multidisciplinary approach to designing Intelligent Environments and open up (often sophisticated) research advances in IT to as wide an audience as is possible. To achieve this, the most ancient form of communication,…
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Harrisburg University’s Virtusphere has potential for experimentation, education and revenue
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Read more: Harrisburg University’s Virtusphere has potential for experimentation, education and revenue[From PennLive, where the story also features a 1:14 minute video] [Image: Harrisburg University senior Todd Baker prepares to try the Virtusphere, a virtual reality device, for the first time. Students are working with companies to create virtual worlds for real life training. Credit: Christine Baker, The Patriot-News] Harrisburg University’s Virtusphere has potential for experimentation, education and revenue March 08, 2011 By Kourtney Geers, The Patriot-News Crawl inside this 10-foot human hamster ball and you’ll be able to go just about anywhere. The ball, called a Virtusphere, allows the person inside to wander around unhindered, exploring virtual environments seen through…
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Call: A Symposium on Game-Based Learning (GBL)
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Read more: Call: A Symposium on Game-Based Learning (GBL)A Symposium on Game-Based Learning (GBL) will be organised at Waterford Institute of Technology on 19th – 20th May 2011. The purpose of this symposium is to: Report on the use of GBL in Irish primary, secondary and third-level education Define the roadmap for GBL in Ireland Provide evidence of the effectiveness of GBL to both motivate and learn Identify how GBL can be included and facilitated in Irish instructional settings. Target Audience This symposium will bring together teachers, lecturers, students and researchers, and provide insights from different perspectives such as educational psychology, sociology, Human Computer Interaction (HCI), Artificial Intelligence,…
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Online, people learn best from virtual ‘helpers’ that resemble them
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Read more: Online, people learn best from virtual ‘helpers’ that resemble them[From The Chronicle of Higher Education’s Wired Campus blog] [Image Courtesy of Lori Foster Thompson] Online, People Learn Best from Virtual ‘Helpers’ That Resemble Them March 3, 2011 By Ben Wieder Turns out looks and personality still count in online learning. That’s the finding of a study on how people’s perception and performance in online training is affected by the appearance and communication style of online learning “helpers,” or virtual agents that pop up on a screen and guide people through a program. Some of the earliest uses of such programs have been with younger students. One program used an online…
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