ISPR Presence News

Monthly Archives: March 2011

Call: Moving in Extended Spaces Workshop


12-13 April
Moving in extended spaces

I’m looking for 3-4 people with interest of working with projections and body-space awareness. Preferably I would like to work with people who have movement background (dance, physical theatre, Mime and alike)

This workshop is built to explore our perception, sensors and movement in spaces that combines projections of another site which has other performers. Projecting another space in the room may create a feeling of an “extension” of the room or a portal to a different site, even more so when there are other people/performers in the other place. The workshop explores the tensions between the projection that functions as an object or as part of the scenography and as spatial bridge which creates a kind of an extension of the room.

This workshop addresses the developing movement in performance to create a link or an extension of space using projections and a live streaming of a different site with other performers. The workshop aims to find a realization and to deepen an understanding of relations among the two spaces and the bodies in each space.  Read more on Call: Moving in Extended Spaces Workshop…

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3D multi-viewpoint fog projection display

[From DigInfo TV, where the story includes additional pictures and a 1:35 minute video]

3D Multi-Viewpoint Fog Projection Display

17 March 2011

At Interaction 2011, a research group from Osaka University exhibited a fog display that enables multi-viewpoint observation.

Read more on 3D multi-viewpoint fog projection display…

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Call: 2nd International Conference on Serious Games Development and Applications

The 2nd International Conference on Serious Games Development and Applications
19-20 September 2011
Technical University of Lisbon, Portugal

Topics of Interest:

This Conference aims at collecting and disseminating knowledge on serious games technologies, design and development; to provide game designers and interdisciplinary communities with a peer-reviewed forum to discuss the state-of-the-art in serious games research, their ideas and theories, and innovative applications of serious games; to explain cultural, social and scientific phenomena by means of serious games; to concentrate on the interaction between theory and application; to develop new methodologies in various application domains using games technologies; and to explore perspectives of future developments and innovative applications relevant to serious games and related areas. The strong focus of the conference on the application of serious games by organizations implies the strong involvement of industry through the fostering of an environment where all interested stakeholders share knowledge and network with one another.

Read more on Call: 2nd International Conference on Serious Games Development and Applications…

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BrainDriver: A mind controlled car

[From the IEEE Spectrum blog Automaton; a 2:26 minute video is available here]

BrainDriver: A Mind Controlled Car

POSTED BY: Markus Waibel  /  Thu, February 17, 2011

Imagine you could drive your car using only your thoughts. German researchers have just made that possible — and they have the video to prove it.

Following his recent interview on the Robots Podcast about autonomous vehicles, Raúl Rojas, an AI professor at the Freie Universität Berlin, and his team have demonstrated how a driver can use a brain interface to steer a vehicle. Read more on BrainDriver: A mind controlled car…

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Call: Journal of Ambient Intelligence and Smart Environments thematic issue: A Software Engineering Perspective on Smart Applications for AmI


ISSN: 1876-1364
Published by IOS Press

Thematic Issue: A Software Engineering Perspective on Smart Applications for AmI

Deadline for manuscript submission: June 15th, 2011


This thematic issue addresses software engineering perspectives on the design, use and evaluation of Smart Applications for Ambient Intelligence and solicits contributions on recent developments and experiments with such applications in simulated smart environments as well as successful deployments in the real world. Currently, we witness various futuristic application domains that promise smart interaction between humans and computers, with smart objects enabling the internet of things, intelligent transportation systems, and smart grids being some of the more notorious examples receiving a lot of attention nowadays. However, do the advanced computing capabilities of a mobile phone justify calling it a smart-phone? How can software engineering complement artificial intelligence to create smart applications for Ambient Intelligence? What kind of intelligent behavior do users expect from smart software architectures? What are good programming paradigms to implement such systems? The particular focus of this thematic issue is on software engineering best practices and methodologies to develop intelligent applications, case studies on software requirements and testing of smart behavior, and success stories from various application domains.

As this topic covers many different software engineering disciplines we encourage submissions that cover the broad range of research topics that include practical applications and case studies, user studies, middleware, programming languages, application design methodologies, empirical evaluation of systems and metrics, underpinning theories and formal methods, and more technical/scientific research topics. Read more on Call: Journal of Ambient Intelligence and Smart Environments thematic issue: A Software Engineering Perspective on Smart Applications for AmI…

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Virtual training system prepares soldiers to control bomb-disarming robot

[From Parsippany New Jersey’s Daily Record]

[Image: Staff Sgt. Joshua Johnson controls a virtual bomb-disarming robot using patented software developed at Picatinny Arsenal. Looking on is Staff Sgt. Christopher Duff at the Sgt. Ryan E. Doltz Software Engineering Center.  Staff Photos: Bob Karp]

Virtual robot controller preparation for reality

Picatinny engineer’s software incorporated into video game

By Abbott Koloff
Mar 20, 2011

Because bomb-disarming robots cost about $140,000 apiece, Bernard Reger’s superiors asked him to design a virtual training system that does not require using robots that might get blown up during an exercise or fall off a cliff.

The Army already marketed a computer war game, America’s Army, as part of a recruiting campaign. Reger started eight years ago by inserting a virtual robot into that game and refined the software over the years.

He created the Robotic Vehicle Trainer, a package that includes a controller that looks and works exactly like those used to control robotic vehicles. Picatinny Arsenal patented the system at the end of last year, five years after an earlier version was first used.

“Now they can destroy a robot without setting the Army back a couple of hundred thousand dollars,” said Reger, 39, of West Orange. Read more on Virtual training system prepares soldiers to control bomb-disarming robot…

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Call: Perceptual Memory and Perceptual Imagination

Conference Call for Papers

Perceptual Memory and Perceptual Imagination

Dates: 6th – 9th September 2011
Location: University of Glasgow


  • Centre for the Study of Perceptual Experience (University of Glasgow): Fiona Macpherson
  • EXRE Centre of Research for Mind and Normativity (University of Fribourg): Fabian Dorsch

Submission deadline: 15 May, 2011 (for further details, please see below) Read more on Call: Perceptual Memory and Perceptual Imagination…

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Princeton professor’s new way of creating 3D sound

[From the web site of BBC Radio 4’s Today program, where the story includes images and a 0:36 minute audio clip; more information and a 4:08 minute video are available here]

Musical sweet spot for 3D sound

An enhanced way of creating 3D sound using computer software is attracting interest from the TV industry and Hollywood.

By Matt Wells
Today programme
19 March 2011

I am standing in a foam-clad chamber with my eyes closed, listening to the sound of scissors dancing around my head.

All that is missing from a real visit to the barber is the feel of hair dropping to the floor.

This virtual reality “3D” audio experience is the product of Professor Edgar Choueiri’s life-long passion for recorded music.

The Princeton University physics professor’s main day job is working on space rocket propellants.

But striving to make his own listening experience as real as possible led him to start designing an audio filter for standard stereo speakers, which goes a step further than conventional surround-sound.

“Surround-sound can give you a sense of an explosion happening at a distance, but it’s not accurate,” says Professor Choueiri, sitting in his custom-built acoustics lab on campus.

“With 3D audio, I can get a fly to go around your head… or if you want to really scare somebody, you can put a sound inside their head.” Read more on Princeton professor’s new way of creating 3D sound…

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Call: “Supporting Collaboration in Healthcare” track of IEEE Computer-Based Medical Systems conference (CBMS 2011)

IEEE CBMS 2011, Bristol England
Deadline: April 20th 2011
Special Track: “Supporting Collaboration in Healthcare”

The 24th IEEE International Symposium on Computer-Based Medical Systems (CBMS 2011) will be held at the University of the West of England, Bristol, from June 27th to 30th 2011. The conference will provide an international forum for discussing the latest developments in the field of computational medicine, biomedical informatics and related fields. There will be regular and special track sessions with technical contributions reviewed and selected by an international programme committee, as well as keynote talks and tutorials given by leading experts in their fields.

 “Supporting Collaboration in Healthcare”

Healthcare staff are notable in the amount of interaction and mobility exhibited in their work, which often involves synchronous (or asynchronous), coupled, communication and activity, and is sometimes conducted among a distributed team.  The fundamental importance of providing harmonised hospital, social care and community services has also become an identified goal in health and social care.  As well as providing novel approaches to support traditional methods of communication, a range of technologies offer the potential for individuals and groups to reconfigure their collaboration practices in new and useful ways.

This special track invites reports on significant unpublished work in the area of computer-support for co-operative work in healthcare, with particular emphasis on design and technology applications for interaction among medical specialists, and between medical specialists and patients. Research on support for collaboration among medical, nursing, scientific, ancillary staff and patients is encouraged, including case studies or incident reports. Read more on Call: “Supporting Collaboration in Healthcare” track of IEEE Computer-Based Medical Systems conference (CBMS 2011)…

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Visualization pioneer Dan Sandin creates virtual worlds

[From Northwestern University’s Medill Reports, where the story includes a 1:31 minute video; see also the web site of The Electronic Visualization Lab and Lab’s materials on YouTube]

[Image: Dan Sandin, co-founder of the Electronic Visualization Lab at the University of Illinois at Chicago, is a pioneer in electronic visualization and virtual reality. Annie Koval/MEDILL]

Visualization pioneer creates virtual worlds

by Annie Koval
March 16, 2011

Left-brained or right-brained. Dan Sandin leaves such differences in the dust.

He’s both technical and creative. A computer science wiz and an artist. A logical and abstract thinker.

Sandin, 68, is a pioneer in electronic visualization who helped pioneer virtual reality art. Simply put, computer coding is his palette.

“It may seem strange but when I am doing art things, I am typing code into the computer – it’s all one activity to me,” he said. “I don’t view them separately.”

Both gigs are interchangeable for Sandin, a flamboyant innovator, sporting a full gray-white beard, thick glasses and a wind-blown haircut.

He found a place to combine his interests in 1973 when he co-founded with Tom DeFanti the Electronic Visualization Lab at the University of Illinois at Chicago, a graduate research laboratory specializing in advanced visualization, networking technologies and technological art.

Since its creation, engineers and scientists worldwide have benefited from the incredibly innovative mediums the lab has developed. The Cylindrical Varrier display incorporates 35 LCD panels and simulates an experience of flying on Mars. The Rain Table aids in understanding how rainfall disperses once it hits the earth. Read more on Visualization pioneer Dan Sandin creates virtual worlds…

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