Month: March 2011


  • Call: Virtual Futures Conference

    VIRTUAL FUTURES DIGITAL NATIVES: FEAR OF THE FLESH University of Warwick, UK, 18-19 June 2011 http://virtualfutures.co.uk/ “as art collapses into science, centralised control dissipates into networks, and culture migrates beyond man, the old models of explanation, classification and discussion are rendered obsolete.” -Virtual Futures, 1996 15 years since the last event, the Virtual Futures Conference is set to return to the University of Warwick campus. The revival aims to reignite the debates over the implications of new and future communication technologies on art, society and politics. The conference will take place on the 18th-19th June 2011 and include paper presentations,…

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  • The driving experience of the future, a blend of real and virtual

    [From The Hindu] Berlin, March 30, 2011 The driving experience of the future, a blend of real and virtual In the world envisioned by conceptual architect Juergen Mayer H, driving a car is a blend of digital, virtual and conventional reality. Imagine the year is 2030 and you are driving through a virtual city named Pokeville in a free car, which you accessed from a pool. You are showing a visitor around and, in a bid to impress the person, you have decided to ban the ugly buildings, rubbish heaps and ghettos from the tour. No problem: Just press the…

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  • Call: Expanding Human Boundaries: Cognitive Enhancement, AI and Mind Machine Mergers (Journal of Evolution and Technology)

    Special Issue of Journal of Evolution and Technology A Journal for the scholarly exploration of the evolution of the human species. on “Expanding Human Boundaries: Cognitive Enhancement, AI and Mind Machine Mergers” Expected publication: November 2011 Submissions are invited for a special issue of the journal on the topic of ethical, legal, and social implications of cognitive enhancement, mind machine mergers (cyborgization), uploading and artificial intelligence. Guest editors: Linda MacDonald Glenn, JD, LLM, Alden March Bioethics Institute, Albany Medical Center, New York, USA Russell Blackford, PhD LLB, University of Newcastle, Australia Contact us with any questions at lglenn3000@gmail.com or russellblackford@bigpond.com.…

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  • Reinventing conflict photojournalism as a full-immersion, virtual-reality-esque experience

    [From Fast Company’s Co.Design] Condition ONE App Makes War Reporting Immersive and Scary [Video] War correspondent Danfung Dennis wants his DSLR-powered newsgathering technology to change the visual language of video journalism John Pavlus Posted March 28, 2011 DSLRs can make gorgeously cinematic images out of just about anything you stick in front of them — including war, death, and destruction. (Somehow, Hollywood-style tracking shots don’t seem an appropriate way to cover post-earthquake Japan.) Award-winning war correspondent/DSLR videographer Danfung Dennis thinks the visual language of conflict photojournalism is “dying” — and with an interactive system called Condition ONE, he’s trying to…

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  • Call: Telepresence Conference at NAB Show (featuring ISPR roundtable)

    Conferences April 9-14, 2011 Exhibits April 11-14, 2011 Las Vegas, Nevada, USA    Experience telepresence technologies and get perspectives from worldwide thought leaders on the future of this next generation visual communications platform and the business case and costs for deploying telepresence solutions. This two-day conference will present products, solutions and technical insights across a broad spectrum of business sectors. Featured Speakers:          Left to right: Keynote – Mary Davie, General Services Administration; Hyoun Park, Aberdeen Research Group; Howard Lichtman, Human Productivity Lab; Christine Martin, California Telemedicine and Health Center VIEW CONFERENCE DETAILS …

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  • A life-size, fully immersive Fruit Ninja game

    [From The Unofficial Apple Weblog (TUAW); a 1:02 minute video is available here] Fruit Ninja live, bring your overcoat by Dana Franklin (RSS feed) on Mar 28th 2011 Your virtual overcoat, that is. Students in a virtual reality workshop at the FH Wedel University of Applied Sciences cloned Fruit Ninja, the best-selling game for smartphones and tablets, in 3D using the Cave Automatic Virtual Environment (CAVE). The result is a life-size, fully immersive fruit slicing experience that transforms the casual game into a serious workout where players slay seedy sprouts with their (almost) bare hands.…

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  • Call: Space and Place -1st Global Conference

    Call for Papers Space and Place 1st Global Conference Wednesday 14th September – Friday 16th September 2011 Mansfield College, Oxford, United Kingdom Deadline: April 22, 2011 Questions of space and place affect the very way in which we experience and recreate the world. Wars are fought over both real and imagined spaces; boundaries are erected against the “Other” constructed a lived landscape of division and disenfranchisement; and ideology constructs a national identity based upon the dialectics of inclusion and exclusion. The construction of space and place is also a fundamental aspect of the creative arts either through the art of…

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  • Adding the sensation of turning pages to e-book readers

    [From DigInfo.TV, where the story includes additional pictures and a 1:41 minute video] Paranga Adding Tactile Feedback to E-Reader Devices 23 March 2011 At Interaction 2011, a research group with members from Osaka University demonstrated the Paranga, a device which recreates the sensation of turning pages when using an e-book reader. “E-books are becoming popular, but the only feedback they give you is pictures and sound. For example, if you want to skip ahead several pages in an e-book, you scroll with your finger to the desired position. But the problem is, that’s not very intuitive. The advantage of this…

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  • Call: Inventing the Future of Games symposium

    Inventing the Future of Games A one-day symposium Presented by the Center for Games and Playable Media, UC Santa Cruz Friday, April 15th, 2011 Silicon Valley More information and registration: http://games.soe.ucsc.edu/future2011 “Inventing the Future of Games,” a day-long symposium April 15 in Silicon Valley, aims to explore the possibilities of the next decade of gaming innovation. Sponsored by the UC Santa Cruz Center for Games and Playable Media, the symposium will gather some of the brightest minds of academia and industry to discuss the advancement of game design and technology.…

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  • 3D technology has even sceptical directors embracing another dimension

    [From The Guardian’s Film blog] 3D technology has even sceptical directors embracing another dimension From Herzog to Coppola, big names are filming stereoscopically – and the technique’s full potential is still to be revealed Posted by Ben Walters Thursday 17 March 2011 guardian.co.uk Six years ago, 3D cinema seemed about as likely a candidate for a revival as Odorama. Today it owns the multiplex. After swiftly dominating CG animated features, it gained toe-holds in horror, action and concert films, achieving inarguable momentum even before the success of Avatar. Now – objectionable as it might be to refuseniks such as Walter…

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  • Call: Moving in Extended Spaces Workshop

    A CALL FOR PARTICIPANTS 12-13 April Moving in extended spaces I’m looking for 3-4 people with interest of working with projections and body-space awareness. Preferably I would like to work with people who have movement background (dance, physical theatre, Mime and alike) This workshop is built to explore our perception, sensors and movement in spaces that combines projections of another site which has other performers. Projecting another space in the room may create a feeling of an “extension” of the room or a portal to a different site, even more so when there are other people/performers in the other place.…

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  • 3D multi-viewpoint fog projection display

    [From DigInfo TV, where the story includes additional pictures and a 1:35 minute video] 3D Multi-Viewpoint Fog Projection Display 17 March 2011 At Interaction 2011, a research group from Osaka University exhibited a fog display that enables multi-viewpoint observation. “Ordinary fog displays use a single projector with fog on a flat surface, but this display uses three projectors, each showing a different picture. So when the observer moves around the fog, they get a three-dimensional view.” This system utilizes the fact that dispersion of light by fog has directionality. It projects different pictures, from different angles, onto a cylindrical fog…

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