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Monthly Archives: February 2011

Call: Computer Simulations and the Changing Face of Scientific Experimentation

Computer Simulations and the Changing Face of Scientific Experimentation

Second Call for Papers for the SimTech Workshop

Stuttgart, Germany
September 21 – 23, 2011

Computer simulations are increasingly entering realms that have formerly been reserved for experimentation. In this workshop we want to address questions like: How are simulations related to experiments? When can simulations replace experiments? When are experiments still needed? How can simulations and experiments interact? What are successful research patterns for “computer experiments”? How did these issues change historically throughout the 50+ years in which simulation has been practiced?

The workshop intends philosophical and historical discussion about the relation between computer simulations and experimentation. … read more. “Call: Computer Simulations and the Changing Face of Scientific Experimentation”

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Augmented reality in the museum

[From MuseumNext]

Augmented Reality in the Museum

Posted January 31st, 2011

In October 2010, a pair of somewhat mischievous new media artists staged a wholly 21st century intervention at the Museum of Modern Art in New York. It involved placing numerous extra artworks in the galleries and introducing a whole new floor – the seventh – at the top of the MoMA building. And all this without the institution’s permission or knowledge (at least at first).

If you haven’t guessed already, this seemingly impossible ruse was achieved using augmented reality (AR), the overlay of digital elements on a live view of a real space, as seen through a smartphone or similar device. The two artists were Sander Veenhof and Mark Skwarek and the We AR in MoMA guerrilla show was conceived as part of the wider Conflux festival of participatory art and technology that was taking place in New York at the time.… read more. “Augmented reality in the museum”

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Call: 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID 2011)


1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID)

In conjunction with Foundations of Digital Interactive Games 2011

Bordeaux France  |  June 28, 2011

Video games have evolved from an obscure pastime to a force of change that is transforming the way people perceive, learn about, and interact with the world around them. The emergence of more natural, immersive and healthier forms of interaction –through the use of whole-body gestures– has propelled video gaming to the cutting edge of human computer interaction design. Currently, an estimated 63% of the U.S. population plays video games. Beyond pure entertainment, video games are increasingly used for more serious applications such as education, rehabilitation and health. Unfortunately a significant number of people encounter barriers when playing video games, due to a disability, though the social, educational and health opportunities currently offered by games could potentially benefit them the most.… read more. “Call: 1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID 2011)”

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Hologram staff greet airport travellers

[From NPR’s The Two-Way blog, which also features a 4:28 minute audio story and a 1:03 video]

Meet John and Julie: Holograms Beamed Into The Manchester Airport

February 3, 2011
by Erin Killian

Apparently people who fly from Manchester, England, often forget to throw away their liquids. Since 2006, when the policy that required travelers to ditch their liquids went into effect, staff at the Manchester airport has tried all sorts of mechanisms to get people to comply.

“We’ve tried a number of things, from posters to leaflets, from real staff being there to remind people,” Russell Craig, spokesman for the Manchester International Airport, tells Robert Siegel on All Things Considered. “Even, last summer, we had people dressed as giant bottles of water.”

Their latest ploy? Holograms — just like those in Star Wars (remember the scene where Princess Leia makes a plea to Obi-Wan Kenobi?).… read more. “Hologram staff greet airport travellers”

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Call: Ludic Salon – Shaping Playspaces within Media Cultures

Ludic Salon. Shaping Playspaces within Media Cultures

Date/Time: Sunday, Feb. 6th – 11.00-14.00 h
K1 – Haus der Kulturen der Welt
John-Foster-Dulles-Allee 10
10557 Berlin 

For some time now, an increasing conjecture of play and playfulness has been unfolding in media art and digital culture. It is high time to take this diagnosis seriously and have a closer look at current aesthetic positions, strategies and artworks with the terminological instruments of ludology – the transdisciplinary science of play and games. Even the title of the transmediale.11 – „Response-Ability“ – speaks of a fundamental polarity of play, which always encompasses passive enthrallment and active displays of skill. Thus Ludic Interfaces invites the public to partake in a playful salon, in which the meta-reflective potential of ludology for contemporary media art will be tested in an interactive dialogue.

In the first hour, ludological theses will be put forward and explained using examples from the transmediale.11.… read more. “Call: Ludic Salon – Shaping Playspaces within Media Cultures”

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How babies know what robots are thinking

[From the MIT Technology Review blog Mim’s Bits; more information on this and related work is available here]

How Babies Know What Robots Are Thinking

New research tells us something about infants’ theory of mind, as well as how to build robots humans instinctively recognize as sentient

Christopher Mims 02/02/2011

Computer scientists don’t usually see their labs filling up with dozens of mothers and their infants, but that’s exactly what happened to Rajesh Rao as he embarked on one of his most recent experiments. In order to discover what it takes to make an infant engage with a robot as if it were a sentient being, he had to get his hands on the real thing.

At one year of age, infants typically begin to follow the gaze of the adults in their line of sight. It’s a useful way to recognize what’s important and discern which words attach to which objects.… read more. “How babies know what robots are thinking”

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Call: 1st European Workshop on HCI Design and Evaluation: The influence of domains

ESF COST action IC0904 – TwinTide ( in collaboration with SIGCHI Cyprus ( is organizing the 1st European Workshop on HCI Design and Evaluation: The influence of domains. The workshop will take place at the Apollonia Beach Hotel ( in Limassol, Cyprus on the 8th of April 2011. Although registration is FREE participants need to register using the workshop website by 10 March 2011.

We welcome contributions from researchers and practitioners, from designers and educators. Please send all inquiries to

The call for papers follows:

CALL FOR PAPERS 1st European Workshop on HCI Design and Evaluation: The influence of domains.

Workshop date: April 8th, 2011
Location: Apollonia Beach Hotel, Limassol, Cyprus
Submission deadline: February 28, 2011.
Notification to Authors: March 7, 2011.
Registration deadline: March 10, 2011. 

The broad theme of the workshop is the influence of domain on Human Computer Interaction design and evaluation.… read more. “Call: 1st European Workshop on HCI Design and Evaluation: The influence of domains”

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No-glasses 3D tech makes you blink really fast

[From PCWorld’s Geek Tech blog; the 1:55 minute video is here]

No-Glasses 3D Tech Makes You Blink Really Fast

By James Mulroy, PCWorld    Jan 15, 2011

No-glasses 3D isn’t really new, but it has plenty of limitations, like the fact that you either have to be within a certain viewing angle to see it, or it may not be entirely safe for kids. If only there was a way to get glasses-free 3D without forcing you to wear glasses. Hmm…

Enter this video, created by Jonathan Post, which shows an, um, entirely new way to do 3D without glasses. I’m not entirely sure how it actually works–or if it’s even real–but this device causes your eyelids to blink very fast therefore doing the job of 3D shutter glasses.… read more. “No-glasses 3D tech makes you blink really fast”

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Call: International Journal of Technoethics (IJT)


Official publication of the Information Resources Management Association

Editor-in-Chief: Rocci Luppicini, University of Otttawa, Canada
Published: Quarterly (both in Print and Electronic form)


Prospective authors are invited to submit manuscripts for possible publication in the International Journal of Technoethics (IJT). The mission of the International Journal of Technoethics (IJT) is to evolve technological relationships of humans with a focus on ethical implications for human life, social norms and values, education, work, politics,  law, and ecological impact. This journal provides cutting-edge analysis of technological innovations, research developments, policies, theories, and methodologies related to ethical aspects of technology in society. IJT publishes empirical research, theoretical studies, innovative methodologies, practical applications, case studies, and book reviews. IJT encourages submissions from philosophers, researchers, social theorists, ethicists, historians, practitioners, and technologists from all areas of human activity affected by advancing technology.… read more. “Call: International Journal of Technoethics (IJT)”

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IBM predicts we’ll interact via 3-D holograms in 5 years

[A press release from IBM; a 3:27 minute video is available here]

IBM Reveals Five Innovations That Will Change Our Lives in the Next Five Years

ARMONK, NY – 27 Dec 2010: Today IBM (NYSE: IBM) formally unveiled the fifth annual “Next Five in Five” – a list of innovations that have the potential to change the way people work, live and play over the next five years:

  • You’ll beam up your friends in 3-D
  • Batteries will breathe air to power our devices
  • You won’t need to be a scientist to save the planet
  • Your commute will be personalized
  • Computers will help energize your city

The Next Five in Five is based on market and societal trends expected to transform our lives, as well as emerging technologies from IBM’s Labs around the world that can make these innovations possible. … read more. “IBM predicts we’ll interact via 3-D holograms in 5 years”

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