Month: June 2010


  • Call: International Workshop on Enabling User Experience with future Interactive Learning Systems (UXFUL 2010)

    CALL FOR PAPERS International Workshop on Enabling User Experience with future Interactive Learning Systems (UXFUL 2010) http://sgraf.athabascau.ca/UXFUL2010 held in conjunction with USAB 2010: HCI in Work & Learning, Life & Leisure 4 & 5 November 2010 Klagenfurt, Austria http://usab-symposium.uni-klu.ac.at/ *** Extended Deadline: July 6, 2010 *** Motivation Standard Information Systems for learning purposes have matured, technology is stable and masses of information can be made available to the learner. Most educational institutions are already using such learning systems either in a blended or purely online form for delivering parts of courses or fully online courses to their students. Besides such…

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  • Wizarding World of Harry Potter: Forbidden Journey reviews are in

    [From Entertainment Weekly] Jun 17 2010 Wizarding World of Harry Potter: Forbidden Journey reviews are in by Manti Bierly The Wizarding World of Harry Potter celebrated its grand opening last night, and while Daniel Radcliffe has already dubbed the Dragon Challenge rollercoaster his favorite ride, most eyes will be on Harry Potter and the Forbidden Journey, a ride which Universal Orlando promised would cause guests to “feel things no one has ever felt inside a theme park attraction, move in ways no one has ever moved.” Before we check out early reviews, let’s all just look at the photo Barbara Nefer…

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  • Call: Summer School ENGAGE (Immersive and Engaging Interaction with VH on Internet)

    CALL FOR PAPERS Summer School ENGAGE (Immersive and Engaging Interaction with VH on Internet) September 13 – September 15, 2010 Hotel Alex, Zermatt, Switzerland Organized by MIRALab, University of Geneva and VRLab- EPFL, Switzerland Supported by CUSO, 3DLife project, and CyberEmotions project http://www.cuso.ch/3e-cycle/informatique/ http://www.3dlife-noe.eu/  http://www.cyberemotions.eu/ Aims and Scope Internet is evolving in a way that the concept of personalized intelligent media is coming to the forefront. Immersive virtual environments inhabited by socially intelligent and believable virtual characters and avatars will soon be part of the future media internet for engaging social and sensory interaction experiences. These characters should sense the…

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  • VenueGen lowers pricing to take virtual meetings to the masses

    [From VentureBeat (“Interpreting Innovation”); a 4:31 minute video demonstration/interview is here] VenueGen lowers pricing to take virtual meetings to the masses June 23, 2010 | Anthony Ha VenueGen said today that it’s taking its 3D virtual meeting tools to a new audience, with a version aimed at freelancers, small businesses, bloggers, and do-good organizations. Company president Jeff Crown said that most of the existing virtual world products for businesses, such as those offered by Inxpo and Unisfair, are out of reach for smaller organizations, because they cost tens of thousands of dollars per year. And VenueGen’s initial service, which it launched at…

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  • Call: Executive Exchange Event: The Immersive Internet – The Next Big Thing

    The Immersive Internet – The Next Big Thing RESEARCH TRIANGLE PARK, N.C. – As 3D, virtual reality and web technology continue to evolve and as Internet speeds climb ever faster at home, at work and through wireless, a new Internet beckons – The “Immersive Internet.” How can you and your business take advantage of opportunities created by virtual worlds, real-time collaboration, and the life-like experience of 3D? Internationally published and recognized expert in all things 3D, Dr. Tony O’Driscoll will discuss and demonstrate the potential of the Immersive Internet at Local Tech Wire’s Executive Exchange event on July 28.…

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  • Next Generation CAVE, 3-D imaging can be a giant leap for health care

    [From The Chicago Sun-Times]   [Image: Jason Leigh (left) and Andy Johnson, associate professors of computer science at UIC, with the university’s virtual reality environment CAVE.] Medicine’s next frontier 3-D imaging can be a giant leap for health care June 26, 2010 BY SANDRA GUY Sun-Times Columnist Dr. Pier Cristoforo Giulianotti, a pioneer in performing surgery with robots, envisions the day when he will see a patient’s MRI and discuss surgery with experts worldwide on an interactive screen inside his operating room. “The possibility of having high-quality imaging and interactive communication on the walls is a concept that’s very close…

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  • Call: Tangible, Embedded and Embodied Interaction (TEI)

    TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2011 23rd-26th January 2011, Funchal, Madeira, Portugal http://tei-conf.org/ IMPORTANT DATES 1st August 2010, 23:59 BST (UTC+1) 2010: Papers, Studio and Workshop Proposals 17th October 2010, 23:59 BST (UTC+1) 2010: Explorations (GSC, Arts, Design) 31st October 2010, 23:59 BST (UTC+1) 2010: Workshop Papers 10th December 2010, 23:59 BST (UTC+1) 2010: Early registration deadline 23rd-26th January 2011: TEI Conference in Funchal, Madeira, Portugal TEI is the premier venue for cutting edge research on interaction with tangible artefacts and systems. We invite submissions of prototypes and daring ideas, tools and technologies, methods and models, as well as…

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  • Golf simulators unite to form worldwide indoor U.S. Open

    [A press release from Full Swing Golf via MarketWire]   Jun 17, 2010 Golf Simulators Unite to Form Worldwide Indoor U.S. Open SAN DIEGO, CA–(Marketwire – June 17, 2010) – Wicked winds, tight greens and scary tee shots — those are just a few of the elements that Full Swing Golf participants from around the world will face this week when they tee off in a virtual golf simulation of the U.S. Open at Pebble Beach at the same time the world’s best golfers are battling for the year’s second major. While those unpredictable winds blowing off the Pacific Ocean…

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  • Call: MexIHC 2010 – Interactive Independence – Digital Revolution

    MexIHC 2010 Interactive Independence – Digital Revolution MexIHC 2010 is the third workshop on Human-Computer Interaction, organized by the Mexican ACM SIGCHI chapter (CHI-México) in a biennial format alternating with the Latin American Conference on Human-Computer Interaction (CLIHC). The objective of the workshop is to provide a forum for North America, México and the Caribbean, in order to promote research and innovation on Human-Computer Interaction in this region of the continent. This event is the continuation of the successful workshop MexIHC 2006, celebrated in Universidad de las Américas Puebla, and the MexIHC 2008 celebrated in the University of Baja California…

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  • Virtusphere opens in Las Vegas, lets public play in virtual worlds

    From Popular Science] Human-Sized Hamster Ball Lets You Play in Virtual Worlds Jump into the next generation of arcade gaming in the Virtusphere By Jill Duffy Posted 06.23.2010 Get ready to lose yourself in videogames—literally. In May, the Excalibur Hotel and Casino in Las Vegas installed the first public Virtusphere, a human-sized hamster ball that lets you move through virtual worlds by walking, running, or crawling inside it. Until now, the sphere has been used primarily for military and police training. Now, wearing a virtual-reality visor, anyone inside can play a first-person-shooter game or tour historic Russian architecture. The 10-foot…

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  • Call: Workshop on HCI for Wellness: Using computers to improve mental wellness, at HCI 2010

    1st Workshop on HCI for Wellness (HCI4WELL): Using computers to improve mental wellness, at HCI 2010 http://hci2010.abertay.ac.uk/ International Workshop. 7th September 2010. University of Abertay, Dundee http://www.glyndwr.ac.uk/pickingr/hci4well.shtm This HCI 2010 workshop focuses on aspects of ‘wellness’, and specifically those that are related to cognitive aspects of mental well-being. Wellness is a broad term which covers a range of human conditions, including physical, intellectual, emotional, spiritual and social needs. Perhaps the most accepted definition is: “Wellness is a multidimensional state of being describing the existence of positive health in an individual as exemplified by quality of life and a sense of…

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  • Telepresence and death: Immortal avatars: Back up your brain, never die

    [From New Scientist via Revelations Radio Network] Immortal avatars: Back up your brain, never die Jun 09, 2010 Zoe Graystone is a girl with two brains. Only one of them is human: the other is an exact digital copy that has become conscious in its own right. When the human Zoe dies, her digital brain is implanted into a humanoid robot, effectively bringing her back from the grave. Such ideas have littered science fiction for decades. Indeed, Graystone is a character in the American TV drama Caprica. But could such a tale ever become reality?…

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