Month: January 2010
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Call: Reviewers sought for ‘Handbook of Research on Improving Learning and Motivation through Educational Games’
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Read more: Call: Reviewers sought for ‘Handbook of Research on Improving Learning and Motivation through Educational Games’CALL FOR REVIEWERS I am currently in the process of editing the ‘Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches’ to be published by IGI Global (http://www.igi-global.com/) scheduled for release in 2011. This book aims to provide relevant theoretical frameworks and the latest empirical research findings in the area. It will be written for students and professionals (e.g., teachers, developers or managers), who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design. In order to strengthen the overall…
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Audiences experience ‘Avatar’ blues
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Read more: Audiences experience ‘Avatar’ blues[From CNN] Audiences experience ‘Avatar’ blues By Jo Piazza, Special to CNN January 11, 2010 8:06 a.m. EST (CNN) — James Cameron’s completely immersive spectacle “Avatar” may have been a little too real for some fans who say they have experienced depression and suicidal thoughts after seeing the film because they long to enjoy the beauty of the alien world Pandora.…
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Call: ECREA 2010 pre-conference: Avatars and Humans
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Read more: Call: ECREA 2010 pre-conference: Avatars and HumansCALL FOR PAPERS AVATARS AND HUMANS. REPRESENTING USERS IN DIGITAL GAMES Preconference to the ECREA 2010 – 3rd European Communication Conference 12 October 2010, Hamburg, Germany http://www.ecrea2010hamburg.eu/ ==Topic & Questions== With the rise of digital interactive media, “avatars” – computer generated visual representations of users – have become a crucial link between users and the digital spaces they navigate. While the term “avatar” reaches back to Hinduist scriptures ca. 200 BC, and the use of player representations in games can be traced to the earliest known games played more than 4.000 years ago, it was only in 1985 that the…
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Orange’s infinite Loop iPhone augmented reality app
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Read more: Orange’s infinite Loop iPhone augmented reality app[From Geek.com (“an online techology resource and community for technology enthusiasts and professionals since 1996”)] Orange aces augmented reality with Infinite Loop iPhone app Dec. 24, 2009 By: John Brownlee Although augmented reality has yet to transform me into the Snow Crash like techno-gargoyle I breathlessly anticipated I would be back in the cyberpunk throes of my teenage years, there’s just no denying the cool factor, and while the iPhone is a far cry from the virtual reality contacts the likes of William A. Gibson promised, there’s just no doubt that it is the premiere showcase of the form. Case in…
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Call: Witnessed Presence issue of Journal of Knowledge, Culture and Communication
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Read more: Call: Witnessed Presence issue of Journal of Knowledge, Culture and CommunicationCALL FOR PAPERS AI & Society: Journal of Knowledge, Culture and Communication (Springer) (http://www.springer.com/computer/artificial/journal/146) Guest Editors: Caroline Nevejan (Delft Technical Univ.); Satinder Gill (Cambridge Univ.) Submission of papers: February 20th 2010 – Review: April 1st 2010 – Ready for print: June 20th – Publication date: Oct 2010. Submissions to: nevejan(at)xs4all.nl, spg12(at)cam.ac.uk Papers are invited from engineering, social science, philosophy, architecture, psychology, art & design, performance arts, IT. Interdisciplinary work is appreciated. Paper, book, and conference reviews are also welcome. Theme: WITNESSED PRESENCE…
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Television begins a push into the 3rd dimension
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Read more: Television begins a push into the 3rd dimension[From The New York Times ] Television Begins a Push Into the 3rd Dimension By BRIAN STELTER and BRAD STONE Published: January 5, 2010 Ralph Kramden can finally buy a television. It was more than half a century ago, in a 1955 episode of “The Honeymooners,” that Kramden, the parsimonious bus driver played by Jackie Gleason, told his wife, Alice, that he had not yet bought a new television because “I’m waiting for 3-D.” The wait will soon be over. A full-fledged 3-D television turf war is brewing in the United States, as manufacturers unveil sets capable of 3-D and…
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Call: 2 mil USD Digital Media and Learning Competition
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Read more: Call: 2 mil USD Digital Media and Learning CompetitionDec 17, 2009 $2 MILLION COMPETITION OPENS FOR IDEAS TO TRANSFORM LEARNING Durham, NC and Irvine, CA December 16, 2009. The John D. and Catherine T. MacArthur Foundation, in collaboration with the University of California, Irvine, Duke University and the virtual network HASTAC, today launched the third annual open-call competition that will provide $2 million in awards to innovators shaping the field of digital media and learning. President Obama named the Digital Media and Learning Competition as part of his initiative to improve education in math and science in a speech on November 23rd. The competition is supported through a…
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Job: Two postoc positions in haptics in Angers, France
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Read more: Job: Two postoc positions in haptics in Angers, FranceFrom: paul.richard <paul.richard@univ-angers.fr> Date:Thu, 7 Jan 2010 09:54:29 -0600 (CST) Dear Professor, Two postdoc positions (in haptics) are available in my lab (http://www.istia.univ-angers.fr/LISA) in Angers, France.…
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A venture integrating Skype into the family room
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Read more: A venture integrating Skype into the family room[From The New York Times] A Venture Integrating Skype Into the Family Room By BRAD STONE Published: January 5, 2010 SAN FRANCISCO — There will soon be something new to watch on the living room TV: your relatives and friends in different parts of the world. On Tuesday, Panasonic and LG Electronics, two of the top television makers, are to announce that they are integrating the free online calling service Skype into their Internet-connected high-definition televisions.…
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Call: Fourth International Conference on Cognitive Science (Tomsk, Russia)
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Read more: Call: Fourth International Conference on Cognitive Science (Tomsk, Russia)Second Call For Papers http://www.cogsci2010.ru/eng/ The conference welcomes submission of abstracts from December 22nd, 2009. Deadline for abstract submission extended until January 22nd. The Fourth International Conference on Cognitive Science (June 22-26th, 2010, Tomsk, Russia) opens the submission of abstracts on the conference site. The Conference is organized by Tomsk State University, Institute of Psychology of the Russian Academy of Science, The Interregional Association for Cognitive Studies, The Interregional Public Foundation “Center for Development of Interpersonal Communications” and Russian Scientific Centre “Kurchatov Institute”. This conference succeeds the conferences on cognitive science held in Kazan’ (2004), St. Petersburg (2006) and Moscow…
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Immerz sensory gear – don’t just play your games, feel them
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Read more: Immerz sensory gear – don’t just play your games, feel them[From VentureBeat’s GamesBeat blog] Immerz sensory gear — don’t just play your games, feel them January 5, 2010 | Dean Takahashi Tech startup Immerz is launching new touch-feedback sensory gear today at the Consumer Electronics Show in Las Vegas. The KOR-fx platform is the core technology behind the gear, which wraps around your neck and has two pads that rest over your upper chest. When you fire a missile and it explodes, you feel the feedback in your chest. It also works with movies and music, making any form of entertainment feel more immersive.…
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Virtual worlds, physical disability, and evolving perception
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Read more: Virtual worlds, physical disability, and evolving perception[From the Pixels and Policy blog; the Gizmodo report is here] 11/15/2009 Virtual Worlds, Physical Disability, and Evolving Perception Virtual worlds can profoundly impact both our personal sense of self and the ideals of a wider community, but how is the Metaverse affecting younger generations? A thought-provoking report by Gizmodo reveals that our perceptions of who we are may be evolving with our exposure to new technology. Pixels and Policy takes a look at whether future generations will debate the philosophy of the virtual world.…
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