ISPR Presence News

Monthly Archives: September 2018

Call: 3rd Annual Frameless Symposium 2018

Call for Participation

3rd Annual Frameless Symposium 2018
November 29-30th
MAGIC, Rochester Institute of Technology
Rochester, New York
framelesslabs@rit.edu

Submission Due Date: October 15, 2018
Acceptance Notifications: November 2, 2018

Frameless Labs is a faculty led partnership at RIT that brings together research, innovation, and artistic creations surrounding XR (VR/AR/MR) mediums and is housed under the umbrella of the MAGIC Center.

This free annual symposium is an interdisciplinary gathering that combines technology-focused approaches with humanities-inspired theoretical inquiry, empirical research and artistic expression. Additionally, the symposium aims to create a rich environment for academic-industry partnerships in the technological development and application of VR, AR and MR technologies.

The Frameless Symposium invites contributions from both industry and academia related to XR for:

  • XR tech demos, games, art and experiences. Projects may be completed, prototypes or still in development.
  • short talks (20 minutes) describing ongoing or completed research

Read more on Call: 3rd Annual Frameless Symposium 2018…

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Optimizing presence: Realistic child robot Hal cries and bleeds on med students

[The creators of a new child robot for training medical students have purposely adjusted the level of presence it evokes for its users by making it as realistic as possible in function but not maximally realistic in appearance. Note the comments in the story from Wired about breaks in presence (without using that term) and the observation that even plain rubber dummies can evoke intense responses. For much more information including images and videos, see the Gaumard website, and see NBC Bay Area for a 3:48 minute video news report and a 9:33 minute 360 video. –Matthew]

This Hyper-Real Robot Will Cry and Bleed On Med Students

Matt Simon
September 6, 2018

Hal the robot boy is convulsing. His head shakes back and forth so rapidly, it looks like he’s vibrating. His eyelids droop over his blue eyes and his mouth is ajar. He makes no sound, other than the faint whirs of his motors.

Hal was built to suffer. He is a medical training robot, the sort of invention that emerges when one of the most stressful jobs on Earth tumbles into the uncanny valley. No longer must nurses train on lifeless mannequins. Hal can shed tears, bleed, and urinate. If you shine a light in his eyes, his pupils shrink. You can wirelessly control him to go into anaphylactic shock or cardiac arrest. You can hook him up to real hospital machines, and even jolt him with a defibrillator. Hal—which is just now coming onto the market—is so realistic, and these scenarios so emotionally charged, that the instructors who run him in medical simulations have to be careful not to push things too far and upset trainees.

“I’ve seen several nurses be like, ‘Whoa it moves!’” says Marc Berg, medical director at the Revive Initiative for Resuscitation Excellence at Stanford. “I think that’s kind of similar to the idea that if you’ve driven a car for 20 years and then you got a brand new car, you’re kind of amazed initially.”

The company behind this $48,000 robot boy is Gaumard Scientific, which has been developing medical simulators since the 1940s, beginning with synthetic skeletons and anatomical figures. Now, though, the company’s tech has become much more interactive with Hal’s extended family of humanoid robots. Victoria is a robotic woman who gives birth to a baby robot. And Super Tory is a newborn that can help nurses learn to watch for signs of illness in real babies. Read more on Optimizing presence: Realistic child robot Hal cries and bleeds on med students…

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Call: Society for Philosophy and Technology (SPT) 2019 Conference

Call for Papers

Society for Philosophy and Technology (SPT) 2019 Conference
May 20-22, 2019
College Station, Texas (USA
spt2019.org

Track Proposals deadline: November 1, 2018
Paper deadline: December 1, 2018

The 21st Conference of the Society for Philosophy and Technology will be held May 20-22, 2019 at Texas A&M University in College Station, Texas (USA).

We invite papers, poster presentations, and panel proposals that investigate all areas of philosophy and technology, especially those that have to do with the conference theme, technology and power. To give but a few examples,

  • technology can amplify, modify, and extend the power of human perception, capabilities, and acts, and it often results in new opportunities but also new challenges;
  • technology is often involved in the exercise of power and so is implicated in shifts in political power among individuals, organizations, and states;
  • technology and its rapid change are continually powering configurations and reconfiguration of social relations;
  • technology affects the balance of economic, informational, and other kinds of power among individuals, corporations, and governments; and
  • technology can reinforce, disguise, undermine, or reveal existing structural systems of power, including those that tend to perpetuate inequalities and injustices.

Submissions that engage in some philosophical aspect of technology are welcomed, including those from disciplines other than philosophy (e.g., STS, history, anthropology, and sociology). Submissions from practitioners, including entrepreneurs, engineers, and engineering faculty, are also encouraged. Read more on Call: Society for Philosophy and Technology (SPT) 2019 Conference…

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Researchers harness presence with VR, motion capture to study neurological disorders

[This story from the University of Rochester Medical Center describes a new tool that creates presence illusions to study how the brain and body are affected by neurological diseases and disorders. See the original version for a 3:46 minute video. –Matthew]

Researchers Harness Virtual Reality, Motion Capture to Study Neurological Disorders

September 05, 2018

Neuroscientists at the University of Rochester Medical Center (URMC) have a powerful new state-of-the-art tool at their disposal to study diseases like Autism, Alzheimer’s, and traumatic brain injury. The Mobile Brain/Body Imaging system, or MoBI, combines virtual reality, brain monitoring, and Hollywood-inspired motion capture technology, enabling researchers to study the movement difficulties that often accompany neurological disorders and why our brains sometimes struggle while multitasking. Read more on Researchers harness presence with VR, motion capture to study neurological disorders…

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Call: Trust and AI – Theme Section in ACM Transactions on Internet Technology (TOIT)

Call for Papers for a Theme Section on Trust and AI
ACM Transactions on Internet Technology (TOIT)
http://toit.acm.org/

Submission deadline: November 1, 2018

Trust is critical in building effective AI systems. It characterizes the elements that are essential in social reliability, whether this be in human-agent interaction, or how autonomous agents make decisions about the selection of partners and coordinate with them. Many computational and theoretical trust models and approaches to reputation have been developed using AI techniques over the past twenty years. However, some principal issues are yet to be addressed, including bootstrapping; causes and consequences of trust; trust propagation in heterogeneous systems where agents may use different assessment procedures; group trust modelling and assessment; trust enforcement; trust and risk analysis, etc.

Increasingly, there is also a need to understand how human users trust AI systems that have been designed to act on their behalf. This trust can be engendered through effective transparency and lack of bias, as well as through successful attention to user needs.

The aim of this special section is to bring together world-leading research on issues related to trust and artificial intelligence. We invite the submission of novel research in multiagent trust modelling, assessment and enforcement, as well as in how to engender trust in and transparency of AI systems from a human perspective. The scope of the theme includes:

  • Trust in Multi-Agent Systems: socio-technical systems and organizations; service-oriented architectures; social networks; and adversarial environments
  • Trustworthy AI Systems: detecting and addressing bias and improving fairness; trusting automation for competence; understanding and modelling user requirements; improving transparency and explainability; and accountability and norms
  • AI for combating misinformation: detecting and preventing deception and fraud; intrusion resilience in trusted computing; online fact checking and critical thinking; and detecting and preventing collusion
  • Modelling and Reasoning: game-theoretic models of trust; socio-cognitive models of trust; logical representations of trust; norms and accountability; reputation mechanisms; and risk-aware decision making
  • Real-world Applications: e-commerce; security; IoT; health; advertising; and government.

Read more on Call: Trust and AI – Theme Section in ACM Transactions on Internet Technology (TOIT)…

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“Nuclear Dissent”: A virtual visit to a nuclear test site

[This story about the Nuclear Dissent “immersive website” highlights the personal nature of effective presence experiences; it’s from the Bulletin of the Atomic Scientists. See what the author means by visiting the new website. –Matthew]

A virtual visit to a nuclear test site

By Thomas Gaulkin
September 14, 2018

It can be difficult to grasp how nuclear weapons shape world events without confronting the cold, hard facts. There are an estimated 15,000 nuclear warheads on Earth, and the nine nuclear states that have them ran some 2,000 nuclear tests to produce them. Sky-high numbers like that get you part of the way.

But to get a sense of the human side of things, it helps to be closer to the ground. Not easy when you’re talking about nuclear bombs, but an impressively immersive website launched this week offers a virtual shortcut. Nuclear Dissent presents an intimate, if narrow, history of France’s nuclear testing in the South Pacific and the ultimately successful attempts to stop them. Read more on “Nuclear Dissent”: A virtual visit to a nuclear test site…

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Call: 2019 International Symposium on Human Factors and Ergonomics in Health Care

Call for Submissions

2019 International Symposium on Human Factors and Ergonomics in Health Care
March 24-27
Chicago, Illinois
https://www.hfes.org/ContentCMS/ContentPages/?Id=Fb11tr2KH1E=
Flyer: http://cms.hfes.org/Cms/media/CmsImages/HCS2019-Flyer.pdf

Deadline for lectures and panels: Monday, October 8, 2018
Deadline for posters: Monday, October 15, 2018

View the 2018 International Symposium on Human Factors and Ergonomics in Health Care page here.

The 2019 International Symposium on Human Factors and Ergonomics in Health Care will take place March 24–27 at the Hilton Chicago in Chicago, Illinois.

The call for proposals is now open.

The symposium offers cutting-edge presentations, posters, and workshops on emerging issues in health-care human factors and the challenges facing us in the near future. Expand your knowledge of human factors/ergonomics applied to health-care devices, environments, and end-users in a format that allows for interaction and exchange of knowledge among participants and presenters.

  • Get insights on the latest science and best practices
  • Understand innovations in the safety of health-care providers and patients
  • Sharpen the focus of your HF/E initiatives
  • Improve your regulatory approaches

Program Tracks

The symposium offers leading human factors experts, pharmaceutical and medical device companies, biomedical engineers, health-care providers, FDA representatives, and patient safety researchers the opportunity to discuss real-world examples and experiences, and find solutions for issues and challenges in health-care. Read more on Call: 2019 International Symposium on Human Factors and Ergonomics in Health Care…

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First person report: MRI scans are horrible for kids – so I created a VR app to help

[Some of the most valuable applications of presence are in the human aspects of medical care; this story by the creator of the My MRI Journey app is from The Guardian. An earlier King’s College Hospital press release adds some detail and a user’s reaction:

“The VR technology allows children to feel as though they are inside an MRI scanner and experience what it will be like on the day. Children have the opportunity to get accustomed to the loud tapping noises that happen during the scan (this is the electric current in the scanner coils being turned on and off), as well as learning that they need to keep still for the duration of the scan.”

“Ten year old Matthew Down …. was asked to trial the app and to give his feedback. Matthew said: ‘I was really worried before my first scan because I didn’t know what to expect, even though my dad explained I couldn’t imagine what it would be like. I think that the app is really helpful as it shows you what to expect and it really feels like you are inside the machine.’”

For more details, including two videos and links to download the free app, see the developer’s website.

–Matthew]

[Image: VR host in front of MRI machine in screenshot from My MRI Journey.]

MRI scans are horrible for kids – so I created a virtual reality app to help

From my office next door to the scanner, I heard how traumatic the procedure was. I found a solution in the latest technology

Jonathan Ashmore
13 Sep 2018

As a physicist in the NHS, it’s not really my job to see patients. I am more the behind-the-scenes guy ensuring everything is safe and the machines are working.

Yet it’s difficult to escape some of the harsh realities of treatment, especially as my office is next to the MRI scanner in the radiology department. The scanner is a noisy, claustrophobic tunnel that pins you down for up to an hour. You could liken it to a torture device, something you might see in a James Bond film. I’ve seen adults collapse in tears at the thought of going in, so for children it can be particularly traumatic. Often the only option is to put the child to sleep, a procedure that is costly, adds risk and is also quite scary.

I always have a set of ear defenders at hand to drown out the noise of the latest child the radiographers are desperately trying to coax into the room. Those who take the scans are amazingly good at their job – I’ve seen them turn a blubbering child into one who is excited about crawling around inside the tunnel. More often, however, if the child is scared beforehand, then by the time they get to the scanner it’s too late to prepare them for the ordeal and make them feel comfortable.

I decided to try to make the experience better for the children coming in for a scan. In 2015 I read about a new way to make virtual reality more accessible – and I also learned how to capture a full panorama of the world around us using 360-degree cameras. The combination of both gave me the tools to create a virtual world.

At around the same time, a play specialist visited our radiology department asking for images of the scanner. She told me stories of how some children would refuse to leave home when they knew they were coming in for their MRI. She explained the downward spiral that fear of medical procedures could cause – and how it was her job to unpick the damage that had been done.

I had the idea of filming in the scanner to create a virtual MRI experience in an app and told the play specialist, who thought it was fantastic. Read more on First person report: MRI scans are horrible for kids – so I created a VR app to help…

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Call: “User Experience Design in Archaeology and Heritage” Roundtable at 2019 CAA International Conference

Call for Abstracts

User Experience Design in Archaeology and Heritage
Roundtable Session at the 2019 Computer Applications and Quantitative Methods in Archaeology Conference (CAA)
Kraków, Poland
23-27 April, 2019
https://saraperry.wordpress.com/2018/09/12/user-experience-design-in-archaeology/

Deadline for submission of abstracts: 10 October 2018

  • Are you designing digital resources for different archaeological users – specialists and wider audiences alike?
  • Do you deploy – or do you want to deploy – methods from the UX (user experience) and participatory design fields?
  • What workflows do you follow in iteratively developing your digital outputs? How are end users and stakeholders involved throughout these workflows?
  • What evaluation methodologies are you using to assess the successes and failures of your digital work with diverse audiences?

Please join us to explore these questions (and more!) in our Roundtable Session #S36 on User Experience Design in Archaeology & Cultural Heritage at the CAA International Conference in Kraków, Poland, 23-27 April, 2019.

We welcome all contributors who are working to integrate archaeological/heritage data and digital platforms into experiences that are truly tailored to the needs and expectations of their users.

We seek to discuss your iterative methodologies, your users’ experiences, and your lessons-learned in order to refine user experience design models & toolkits for the archaeology and heritage sector.

The full abstract for our session is pasted below. This is a discussion-focused session and papers should be ‘flash’ in nature – i.e., no more than 10 minutes – and will be pre-circulated to allow us to delve into specifics during moderated discussion periods. Read more on Call: “User Experience Design in Archaeology and Heritage” Roundtable at 2019 CAA International Conference…

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Take a 3D tour through Frank Lloyd Wright’s Taliesin West

[Presence-evoking technologies are being used to reproduce important buildings to learn about and allow more people to experience them. This story is from Smithsonian, where it includes a 6:25 minute video; for more details see the links within the story and new coverage in Designboom that features more pictures and a different video. –Matthew]

[Image: Source: Designboom]

Take a 3D Tour Through Frank Lloyd Wright’s Taliesin West

New state-of-the-art scans allow virtual visits to the architect’s winter home and gives conservators detailed blueprints

By Jason Daley
June 21, 2018

As he aged, architect Frank Lloyd Wright became a snowbird. He’d spend part of the year at his beloved Taliesin home, studio and architecture school in Spring Green, Wisconsin, and starting in 1937, wintered at Taliesin West outside Scottsdale, Arizona. Recently, the Frank Lloyd Wright Foundation teamed up with the Swiss optics company Leica to create a detailed 3D scan of Taliesin West, which allows people around the world to explore the architect’s constantly evolving property.

According to a press release, the Foundation wanted high resolution, 3D digital scans for several reasons. First, it understands that many people simply can’t visit the desert property in person, though over 100,000 per year do make the pilgrimage. And Wright’s narrow, tiered layout makes the property almost impossible to access for visitors with mobility issues. So a scan is the next best thing.

Secondly, reports Anne Quito at Quartz, the Foundation wanted to know more about the property. According to a video about the scan, the property was a laboratory for Wright where he tried out new ideas. He often made design decisions on the fly or modified parts of the buildings while they were being constructed making rough sketches on butcher paper. Because of that, there are no complete diagrams or blueprints for the Foundation to rely on when studying the house. Having the scans, which can be distilled into 2D blueprints and other reference materials, will help the Foundation understand and properly conserve the aging property. “Taliesin West is an extremely complicated building,” Fred Prozzillo, vice president of preservation tells Quito. “Everything is handmade, everything is custom, everything is designed with the environment.” Read more on Take a 3D tour through Frank Lloyd Wright’s Taliesin West…

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