Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Meta’s sci-fi haptic glove prototype lets you feel VR objects using air pockets
Published:
Read more: Meta’s sci-fi haptic glove prototype lets you feel VR objects using air pockets[Meta (Facebook) has been working on a haptic glove to enhance presence in virtual and augmented reality, as reported in this story from The Verge; note the discussion at the end about the degree of realism required for effective illusions. See the original story for two more images and for more details see the Tech@Facebook blog; videos are available from VR Trailers & Clips via YouTube and Facebook. TechCrunch reports that startup HaptX says the new device is “substantively identical” to its own. –Matthew] Meta’s sci-fi haptic glove prototype lets you feel VR objects using air pockets A new sci-fi…
-
Unity’s head of AR-VR offers a much-needed reality check
Published:
Read more: Unity’s head of AR-VR offers a much-needed reality check[Here’s an interesting discussion about the nature of immersion and presence; different ways of merging of the mediated and nonmediated for entertainment and profit; the relative importance of fidelity, lag and other causes of immersion/presence; and how and when we’ll use VR headsets in the future. The interview with the head of AR and VR at Unity is from Wired, where it includes two more images. –Matthew] [Image: Credit: Gabriel Bouys/Getty Images] Unity’s Head of VR Offers a Much-Needed Reality Check Timoni West, the head of augmented and virtual reality at Unity, talks to WIRED about the future of XR.…
-
Noveto N1 personal spatial audio ‘beams’ sound to listeners even as they move around a room
Published:
Read more: Noveto N1 personal spatial audio ‘beams’ sound to listeners even as they move around a room[The new spatial audio product described in this story from DesignTAXI enhances presence by beaming sound to individual listeners even as they move around a room, essentially making the technology invisible; the company’s press release says it produces an “immersive” and “magical sensory experience” that “breaks down the remoteness of remote-working with video-callers feeling like they are in the same room and supports vital at-home wellness.” The original story includes five different images and one of the several videos available on the company’s YouTube channel. –Matthew] [Image: Microphone held next to a woman’s ear as she hears sound from the…
-
Promise and peril: What will the world look like when you can be whoever you want in the metaverse?
Published:
Read more: Promise and peril: What will the world look like when you can be whoever you want in the metaverse?[In this story from The Washington Post several experts including our colleague Robby Ratan comment on the promise and perils of the metaverse, and the roles of presence in both. Robby is also quoted in a Popular Science story about a new study of the Proteus Effect, “Athletic virtual reality avatars might make exercise feel easier; Participants who cycled while using athletic VR avatars had lower heart rates.” –Matthew] [Image: Facebook CEO Mark Zuckerberg speaks to an avatar of himself in the metaverse during Facebook Connect. His vision of the future could have wide-ranging — and potentially ill-advised — effects.…
-
Hadley’s VR screening room gives health care professionals and students immersive experience of visual impairments
Published:
Read more: Hadley’s VR screening room gives health care professionals and students immersive experience of visual impairments[As someone with a lifelong visual impairment I’ve looked at various times for both low and high tech simulations to illustrate to others how I experience the world, including online simulators (e.g., The Sight Center of Northwest Ohio) and apps (e.g., Perkins School for the Blind), so this story from Chicago’s Daily Herald about a new “virtual reality screening room” (a CAVE) at Chicago’s Hadley Institute for the Blind and Visually Impaired is of particular interest. A 10 minute July 2021 story from WGN News available via YouTube features a visit to Hadley and a demonstration of the new room…
-
MASA at home: Tech titans and upstarts are working to deepen our relationships with their robots
Published:
Read more: MASA at home: Tech titans and upstarts are working to deepen our relationships with their robots[This story from The Washington Post summarizes the evolution of robots for the home and how it’s leading to social robots that evoke medium-as-social-actor presence and become our “emotional companions.” See the original version for three more images and links to related stories. –Matthew] [Image: Credit: Illustration by Andrew Nye for The Washington Post] The next generation of home robots will be more capable — and perhaps more social Tech titans and upstarts alike are working to deepen our relationships with their robots By Chris Velazco November 10, 2021 Wander around any big-box electronics store long enough and you may…
-
This ‘imperfect’ virtual influencer is challenging beauty standards in China
Published:
Read more: This ‘imperfect’ virtual influencer is challenging beauty standards in China[This CNN story about a more physically and psychologically realistic virtual influencer named Angie raises interesting questions about the appeals of and reactions to the interactive artificial humans increasingly being used to market products. For example, it says that “[d]espite knowing she’s not real, many of Angie’s followers eagerly tell her about their day in two group chats on Douyin” and a millennial follower is quoted saying “The reason why I like her is that Angie is more realistic than many people who are actually real.” In a new story in RADII that includes more details about Angie and her…
-
What makes a digital connection human is changing, global study finds
Published:
Read more: What makes a digital connection human is changing, global study finds[A press release from Verizon reports some interesting findings related to medium-as-social-actor (and actor within medium) presence in the context of customer service. For much more information follow one of the links to the whitepaper below. –Matthew] What makes a digital connection human is changing, global study finds November 9, 2021 Media contact(s): Erin Cheever erin.dowling@verizon.com What you need to know: New Longitude survey of over 5,600 people across 16 countries highlights acceptance of automated machines is growing among consumers, but transparency is key As Artificial Intelligence (AI) chatbots and other intelligent tools take on more human-like attributes, human involvement…
-
Metaverse: Augmented reality inventor warns it could be far worse than social media
Published:
Read more: Metaverse: Augmented reality inventor warns it could be far worse than social media[The opinions in the Big Think story below by an augmented reality pioneer highlight the promise and especially the peril of the presence-evoking technology. See also “Hey, Facebook, I Made a Metaverse 27 Years Ago. It was terrible then, and it’s terrible now.” by Ethan Zuckerman in The Atlantic; here are the last three paragraphs: “Facebook can claim originality in at least one thing. Its combination of scale and irresponsibility has unleashed a set of diverse and fascinating sociopolitical challenges that it will take lawmakers, scholars, and activists at least a generation to fix. If Facebook has learned anything from…
-
How Blue Note used networked AV for low-latency high-definition distanced jazz concerts
Published:
Read more: How Blue Note used networked AV for low-latency high-definition distanced jazz concerts[This story from IBC describes the process a group of technology experts and musicians used to create a series of live, high definition audio and video performances in the challenging genre of jazz across three cities; it seems likely that such distributed live music performance experiences that allow artists and audience members to overlook the role of technology will become common in the future. See the original story for more pictures. –Matthew] How Blue Note Used Networked AV for Distanced Jazz Concerts Thanks to the efforts of a close-knit technology partnership, jazz musicians in three US locations were able to…
-
“Immersion”: A shared interactive 360-degree storytelling experience in South Australia
Published:
Read more: “Immersion”: A shared interactive 360-degree storytelling experience in South Australia[If you’ll be in Adelaide, Australia this month you might want to experience presence in a new attraction described in this story from InReview; see the original story for more pictures and a 55 second trailer (also available via YouTube). Coverage in CityMag adds these details: “Immersion is presented within the Ellipse, a purpose-built room at Light which has been created with a 360-degree LED display stretching 13m by 8m in an oval shape and reaching 4m in height. [Event director Nathan] Bazley describes the audience experience as being like virtual reality ‘but shared with 39 other people and not…
-
Run Infinite’s virtual reality library helps viewers hit the trails
Published:
Read more: Run Infinite’s virtual reality library helps viewers hit the trails[This story from 5280, “Denver’s Mile High Magazine,” reports on one person’s quest to create valuable long-form presence experiences for trail explorers and racers; see the original story for a second image. –Matthew] [Image: Credit: Run Infinite] Run Infinite’s Virtual Reality Library Helps Viewers Hit the Trails A local coaching company is creating the world’s first 360-degree VR trail library one trail run at a time. By Sarah Banks November 4, 2021 Brandon Yonke wants you to experience the iconic Leadville 100 trail race, and he’s doing the hard part for you. This past August, using his own macgyvered GoPro…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- January 2026 (21)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “AI and Communication Management” issue of Journal of Communication Management
- ‘Thanks dawg’: How University of Hawaii’s AI chatbots are transforming student support
- Call: IEEE ISMAR 2026: The 25th IEEE International Symposium on Mixed and Augmented Reality
- A filmmaker on the vanguard of virtual reality designs an up-close refugee experience
- Job: Asst. Prof. – Information Science Technology at U. of Houston, Sugar Land campus