Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
Could virtual reality (and presence) be the future of poultry health?
Published:
Read more: Could virtual reality (and presence) be the future of poultry health?[Food Safety News reports on an unusual application of presence-evoking technology to simulate a free-range environment for hens, which a study shows can reduce their stress levels and increase their resistance to disease (though it also raises ethical questions about only simulating better treatment of many kinds of animals). –Matthew] [Image: Figure 1 from “Exposure to a Virtual Environment Induces Biological and Microbiota Changes in Onset-of-Lay Hens.” Representative pictures of Virtual Reality (VR) outside (A,B) and inside (C) of the chickens’ Pens. VR images were projected onto the vinyl projector screens placed against each pen wall in the VR group only.]…
-
VR to bring viewers to launchpad for NASA’s Artemis I, may foretell new forms of high presence remote experiences of events
Published:
Read more: VR to bring viewers to launchpad for NASA’s Artemis I, may foretell new forms of high presence remote experiences of events[This may reach you after today’s NASA launch but I’m sure replays of the innovative VR presentation described in this story from The Hollywood Reporter (which explicitly mentions presence), will be available afterwards. For more on viewing options, see coverage in Space.com and see the extended excerpt from a story in The Debrief that follows below for discussion of “how this may be just the beginning of how events are viewed remotely going forward.” –Matthew] [Image: A look at NASA’s Artemis I rocket. Credit: Courtesy of Felix & Paul Studios] Artemis I Launch: How an Emmy-Winning Team is Prepping a…
-
How VR and AI (and presence) could revolutionize language training for adult immigrants
Published:
Read more: How VR and AI (and presence) could revolutionize language training for adult immigrants[The Toronto Star reports on a collaborative pilot project that uses virtual reality and artificial intelligence to help adult immigrants learn English. The impacts include not just the language learning but increased comfort and confidence; the story notes apparent advantages of using cartoon avatars rather than more perceptually realistic ones. See the original version of the story for two more pictures and for more context see the related April 2019 ISPR Presence News post “Believing VR is a Promising Tool for Learning Languages, Companies and Colleges Invest.” –Matthew] [Image: From left: Yusra Doro, Manar Mustafa, and Adlais Hitou are seen…
-
Making Meta: Inside the tech giant’s Pittsburgh offices where virtual reality shapes its future
Published:
Read more: Making Meta: Inside the tech giant’s Pittsburgh offices where virtual reality shapes its future[This story from Pittsburgh Inno describes some of the technology Meta is using to develop more effective social presence illusions. See the original version for 12 more images, and for more Meta developments see a related story from NEXTpittsburgh, “Inside Pittsburgh Tech: Walking a Mile in the Ekto One Virtual Reality Boots” (which includes a 1:53 minute video). –Matthew] [Image: Meta’s Reality Labs in Pittsburgh. Shown here is Mugsy, a system with 170 cameras and hundreds of lights in a sphere-like shape that’s nearly 10 feet tall. It’s used to recreate someone’s face with impressive detail. Credit: Nate Doughty] Making…
-
Human avatar developer moves into news, enables anyone to have their own ‘anchor’
Published:
Read more: Human avatar developer moves into news, enables anyone to have their own ‘anchor’[MediaPost reports on a new tool available to anyone to create apparently real news anchors delivering apparently real news, which provides an excellent example of the potential perils of presence illusions. See the original story for a second image, read the press release in Yahoo! Finance, and watch a short demonstration video on the Hour One website. –Matthew] Human Avatar Developer Moves Into News, Enables Anyone To Have Their Own ‘Anchor’ By Joe Mandese August 23, 2022 At a time when many in the media industry are debating the authenticity of some sources of news and information, a developer of “virtual…
-
Facebook misinformation is bad enough. The metaverse will be worse.
Published:
Read more: Facebook misinformation is bad enough. The metaverse will be worse.[An expert in deception and manipulation wrote this warning about the dangers of presence for The Washington Post; it concludes with recommendations to study and develop technology to counter them. For more about the author see his LinkedIn page. –Matthew] [Image: Credit: Matt Chinworth for The Washington Post] Opinion Facebook misinformation is bad enough. The metaverse will be worse. By Rand Waltzman, adjunct senior information scientist at the Rand Corporation August 22, 2022 Here’s a plausible scenario that could soon take place in the metaverse, the online virtual reality environments under rapid development by Mark Zuckerberg and other tech entrepreneurs:…
-
How to cowork remotely with friends – or strangers
Published:
Read more: How to cowork remotely with friends – or strangers[This story from Wired describes two services that use social (co)presence (and in the case of the second, also spatial presence) to increase the productivity of people who work remotely. There’s no discussion of *why* it works, but the ‘About’ page of the Focusmate website includes this: “You choose a time to work, and Focusmate pairs you with an accountability partner for a live, virtual coworking session that will keep you on task. Research in psychology and behavioral science shows that regular human connection reduces the likelihood that a worker will procrastinate or become distracted. The Focusmate virtual coworking model…
-
Simple (and funny) presence: “Rock Life: The Rock Simulator”
Published:
Read more: Simple (and funny) presence: “Rock Life: The Rock Simulator”[Despite the humorous description in this review by TonyVT (Skarredghost) in his excellent The Ghost Howls blog, and modern echoes of the Pet Rock phenomenon, “Rock Life: The Rock Simulator” is a real, apparently presence-evoking game for VR and other platforms. I see a sly but important message here about the ability of even simple, low resolution, limited interaction simulations to create effective, and in these stressful times, appealing, presence experiences. See the original blog post for more images, and a 7:28 minute video version of the review on YouTube; there’s also a 4:20 minute un-narrated gameplay video on YouTube.…
-
Holocaust activist seems to answer mourners’ questions at her funeral
Published:
Read more: Holocaust activist seems to answer mourners’ questions at her funeral[A vivid example of presence after death is described in this story from BBC News. Additional details from the Daily Mail follow below; the original version of that story also contains more images. A 1:33 minute video is available in DesignTAXI’s coverage (and available on YouTube), and you can interact with the StoryFile version of the late Marina Smith on her foundation’s website. For more on StoryFile and related projects, see the May 2021 ISPR Presence News post “Modern Spiritualism: How holograms, deepfakes, and AR are raising the dead.” –Matthew] Holocaust activist seems to talk to guests at her funeral…
-
Meta’s display chief names 10 features for a perfect VR headset
Published:
Read more: Meta’s display chief names 10 features for a perfect VR headset[Here’s a succinct summary of the features needed for a ‘perfect’ VR headset. See the original version of the MIXED story for an image or video about each feature, as well as a video of the 2 hour 40 minute Siggraph presentation (also available via YouTube). For a related story see the June 2022 ISPR Presence News post “Meta reveals VR prototypes on path to improve presence and pass the ‘Visual Turing test.’” –Matthew] Meta’s display chief names 10 features for a perfect VR headset There are still many hurdles to overcome before virtual reality reaches its technical potential. The…
-
75 years after India’s violent Partition, survivors can cross the border – virtually
Published:
Read more: 75 years after India’s violent Partition, survivors can cross the border – virtually[Amid vivid news coverage of modern inhumanity around the world, this touching and inspiring NPR story describes a project that uses presence experiences to help people affected by such events in the past. See the original version for the seven minute video and many more pictures. –Matthew] [Image: Ishar Das Arora, 83, watches a 3-D video of his birthplace in Pakistan, through a virtual reality device. Credit: Raksha Kumar/NPR] 75 years after India’s violent Partition, survivors can cross the border — virtually By Lauren Frayer August 13, 2022 NEW DELHI — First comes the melancholy twang of a South Asian…
-
‘Recreated’ Harry Caray startles viewers of MLB ‘Field of Dreams’ game
Published:
Read more: ‘Recreated’ Harry Caray startles viewers of MLB ‘Field of Dreams’ game[The mixed reactions to a digital recreation of beloved baseball announcer Harry Caray, at a game celebrating a much-loved film about “a farmer who builds a baseball field in his cornfield that attracts the ghosts of baseball legends” (Wikipedia), illustrate the challenges of creating effective presence illusions of people who have died. The report below is from The Washington Post, where the original includes more pictures, video clips and Tweets; find more reactions in coverage from TV Insider, CBS Sports and Sports Illustrated. Note that the reactions seem to have been more positive in the stadium than on social media…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- August 2025 (2)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- ISPR News: Beware of increasingly convincing phishing attempts
- Study suggests presence responses to visibly sick people in VR could help train our bodies to fight off infections
- Call: “Embodied Spaces: Digital Reconfigurations of Experience” issue of Language, Literature, and Interdisciplinary Studies (LLIDS)
- Why Meta’s 20-40 minute rule is about to revolutionize workplace VR adoption
- Call: Contributions for edited volume on Personality in AI