Category: Presence in the News


  • Telepresence features on Airbus 2050 concept plane

    [From Wired; more information including the excerpts that follow the story below, more images and video clips, is available in the Airbus report here]   Airbus shows off the sustainable and panoramic plane of 2050 By Mark Brown 14 June 11 Conceptual soothsayers at plane-builder Airbus have gazed 40 years into the future, to show what the aircraft cabin of 2050 might look like. The first thing you’ll notice is that the claustrophobic fuselage shell is gone, now replaced by panoramic views of the sky above you. This is achieved by a twisting bionic structure — inspired by bird skeletons…

    Read more: Telepresence features on Airbus 2050 concept plane
  • Tactile Brush provides illusions to send shivers down a gamer’s spine

    [From New Scientist; a 1:23 minute video is available here] Illusions to send shivers down a gamer’s spine 25 May 2011 by Jim Giles Magazine issue 2813. You are playing a video game, and your avatar is creeping into a haunted house at the dead of night. Suddenly, you freeze in your chair. Something is crawling up your back… Whether this idea appeals or not, researchers at Disney have made such sensations possible by inventing a system that fools players into thinking that objects are moving against their skin. Their brainchild, known as Tactile Brush, creates the illusion of being touched…

    Read more: Tactile Brush provides illusions to send shivers down a gamer’s spine
  • Future Immersive Training Environment (FITE) prepares US infantry

    [From Defence Professionals] [Image: US Marines walk through a Future Immersive Training Environment scenario. Photo: US Army, Josh LeCappelai)] Immersive Technology Fuels Infantry Simulators  Cheryl Pellerin American Forces Press Service May 16, 2011 WASHINGTON | Rocket-propelled grenades explode, villagers scream in Arabic, squad members move together through the rough streets past animal pens and bazaar stalls, and the hot air carries local sounds and smells. It’s not Afghanistan’s Helmand province. It’s a 130,000-square-foot building on Marine Corps Base Camp Pendleton in southern California. There, at the Infantry Immersion Trainer, a Defense Department program combines infrastructure, actors, and three-dimensional immersive technologies…

    Read more: Future Immersive Training Environment (FITE) prepares US infantry
  • Mondopad, a giant tablet for video conferencing and collaboration

    [From GigaOm; more details are in a press release here] MondoPad: A giant tablet for video conferencing and collaboration By Simon Mackie Jun. 8, 2011 Want a high-definition video conferencing system for your meeting room, but don’t have the budget for a costly room-based telepresence system? You might want to check out the MondoPad, which has been launched by Portland, Ore.-based InFocus, a company most well-known for its digital projector products. It’s a huge 55-inch, 1080p multi-touch LCD display that’s effectively a giant tablet computer designed for videoconferencing and collaboration. The MondoPad is based on Windows 7 Pro, and comes with…

    Read more: Mondopad, a giant tablet for video conferencing and collaboration
  • Kinect hack creates 3D teleconferencing

    [From GMA News; much more information, including more images and a 2:56 minute video, is available on Andrew Maimone’s web site here. See also this related story on Engadget.] [Image: Camera Coverage. Left: System Camera coverage (5 cameras). Right: Color-coded camera contributions.] Kinect hack allows potential 3D teleconferencing 06/05/2011 A new hack by a university professor and student on Microsoft’s popular Kinect gaming accessory may soon allow “affordable” 3D videoconferencing. University of North Carolina at Chapel Hill graduate student Andrew Maimone said his setup uses Kinect’s depth cameras and an algorithm and filters. “Our system is affordable and reproducible, offering the opportunity to…

    Read more: Kinect hack creates 3D teleconferencing
  • Paintball battlefield’s Mideast marketplace scrutinized

    [From Riverside, California’s Press-Enterprise, where the story includes a podcast, a 1:25 minute video and more images; the SC Village web site is here] [Image: Tim Thai, left, and Ruffy Flores run for cover during a paintball war scenario in a mock Middle Eastern SC Village. Mark Zaleski/The Press-Enterprise] Paintball battlefield’s Mideast marketplace scrutinized Friday, June 3, 2011 By LESLIE PARRILLA The Press-Enterprise If it were a few degrees hotter, the wind-whipped sand clouds at a desert-like facility near Corona could be mistaken for a dust storm at a deserted Middle Eastern marketplace. But only if you overlooked the plywood used…

    Read more: Paintball battlefield’s Mideast marketplace scrutinized
  • Study: Virtual health club delivers real weight loss

    [From Hypergrid Business] [Image: Virtual windsurfing in Second Life. Courtesy Club One.] Study: Virtual health club delivers real weight loss Press release: ACSM: Weight loss success in a 3-D virtual world By Staff Sat, Jun 4 2011 Bloomington, Indiana — Participants in two weight-loss programs — one involving traditional health club sessions and the other delivered online in a 3D virtual world — lost similar amounts of weight and body fat, but the online contingent reported significantly greater gains in behaviors that could help them live healthier and leaner lives. “It’s counter-intuitive, the idea of being more active in a…

    Read more: Study: Virtual health club delivers real weight loss
  • Beyond the Cave for VR: The Flexible Reconfigurable Cave (FRAVE)

    [From Technische Universität München (TUM)] [Image: Researcher in the FRAVE] FRAVE: Flexible Virtual Reality System 31.05.2011, Press releases Product developers, vehicle design engineers and trainee pilots increasingly utilize 3D worlds, operating in virtual space created by realistic images in real time. For this purpose they use a Virtual Reality System. Researchers at the Faculty of Informatics of Technische Universitaet Muenchen (TUM) have now created precisely such a new system. The Flexible Reconfigurable Cave (FRAVE) offers a wealth of advantages over the previously established CAVE (Cave Automatic Virtual Environment). The FRAVE is flexible, features a modular structure, more favorable costs and…

    Read more: Beyond the Cave for VR: The Flexible Reconfigurable Cave (FRAVE)
  • Anderson Cooper resorts to photographic evidence to convince skeptical fan his talk show set isn’t ‘fake’

    [From Mediaite] Anderson Cooper Resorts To Photographic Evidence To Convince Skeptical Fan His Talk Show Set Isn’t ‘Fake’ by Mark Joyella | May 12th, 2011 Since we’ve been a bit hard on CNN’s Anderson Cooper over his troubles with Twitter (like the story we did two months ago about Cooper, who has over a million followers, having no clear idea how to speak back to any of them; or the more recent story about Cooper’s accidental butt-tweet), we wanted to make you aware the silver-haired news anchor’s getting a lot better at engaging with all of those followers.…

    Read more: Anderson Cooper resorts to photographic evidence to convince skeptical fan his talk show set isn’t ‘fake’
  • Ben Chang explores perfection versus mortality in games and simulation at Rensselaer

    [From Rensselaer Polytechnic Institute] [Image: Becoming (2007), Silvia Ruzanka+Ben Chang, the avatar is one week into the transformation process. Image by Ben Chang] The New Cultural Form: Perfection versus Mortality in Games and Simulation at Rensselaer Electronic Artist Ben Chang Joins Rensselaer Games and Simulation Arts and Sciences Program Published April 18, 2011 Willy Nilly’s Surf Shack offers a cure for the idealized virtual world of Second Life. The online shop, a project of Rensselaer Polytechnic Institute Associate Professor of Arts Ben Chang and collaborators, endows otherwise flawless avatars with real-world foils like clumsiness. A project allowing avatars to visibly…

    Read more: Ben Chang explores perfection versus mortality in games and simulation at Rensselaer
  • The Alice Illusion – scientists convince people that they’re dolls or giants

    [From Discover magazine’s Not Exactly Rocket Science blog] The Alice Illusion – scientists convince people that they’re dolls or giants May 26th, 2011 by Ed Yong In Alice’s Adventures in Wonderland, the titular heroine quaffs a potion that shrinks her down to the size of a doll, and eats a cake that makes her grow to gigantic proportions. Such magic doesn’t exist outside of Lewis Carroll’s imagination, but there are certainly ways of making people think that they have changed in size. There’s nowhere in the world that’s better at creating such illusions than the lab of Henrik Ehrsson in…

    Read more: The Alice Illusion – scientists convince people that they’re dolls or giants
  • The effects of technology-mediated experience: Rediscovering the ‘real’ world

    [From Washington state’s Enumclaw Courier Herald] WALLY’S WORLD: It’s amazing how fresh the real world sounds By Wally Duchateau Enumclaw Courier Herald Columnist May 26 2011 Today I’d like to address the younger set, if any of them happen to read these columns.  Say, those men and women younger than 25 years of age. Among the springtime deluge of rain storms, thunder storms and flash floods, you might have noticed — for the briefest instant — a trace of sunlight. During those dazzling moments, you may also have sensed a desire to get out of the house, your place of…

    Read more: The effects of technology-mediated experience: Rediscovering the ‘real’ world

ISPR Presence News

Search ISPR Presence News:



Archives