Category: Presence in the News


  • A teacher describes how he uses New York Times VR in the classroom

    [Here’s a detailed first-person description of how to use VR (and presence) in the classroom. It’s from the New York Times, where it includes more images. –Matthew] Reader Idea | New York Times Virtual Reality in the Classroom By The Learning Network August 31, 2016 Using virtual reality, or VR, in the classroom can help students learn about the world in a powerful new way, says Cayne Letizia. In this series of lessons, he uses Times VR reporting as a way to hook students on stories about everything from the refugee crisis to life on Pluto to the secret languages…

    Read more: A teacher describes how he uses New York Times VR in the classroom
  • What it’s like to experience a virtual reality orgy

    [The film Viens! is “an experiment meant to transform and ‘test the boundaries of intimacy, presence and empathy’”; this story from Broadly raises several interesting questions about the future of VR and presence experiences (the original story features more images and related links). –Matthew] What It’s Like to Experience a Virtual Reality Orgy If you thought real orgies weren’t nerve-racking enough, try sitting through a tantric sex film shot in 360 degree virtual reality. by Katherine Templar Lewis Aug 30 2016 “Put your feet on the ground. Don’t hold the headset. And breathe.” The experience will only last 12 minutes,…

    Read more: What it’s like to experience a virtual reality orgy
  • A Dutch artist takes augmented reality into the clouds

    [The installation described in this story from The Creators Project should evoke a welcome sense of spatial presence among travelers. The original includes different images and a 1:08 minute video, and for more photos and information see the project’s page on the Studio Roosegaarde website. –Matthew] A Dutch Artist Takes Augmented Reality into the Clouds DJ Pangburn — Aug 28 2016 If travelers happen to visit Departure Hall 3 of Amsterdam’s Schiphol Airport, they may notice an immersive installation of clouds. Titled Beyond, Dutch artist Daan Roosegaard’s latest work is a “cloud wall” that creates the impression of a 3D…

    Read more: A Dutch artist takes augmented reality into the clouds
  • No Man’s Sky is an existential crisis simulator disguised as a space exploration game

    [As this story from Vox explains, the new game No Man’s Sky not only adds evidence to the debate about the possibility that our entire world is a convincing simulation, it raises deep questions about the nature and purpose of our lives. Here’s a quote from the second-to-last paragraph: “[B]y refusing to provide you with a purpose, it forces you to reconcile with the essential emptiness of its universe, with the pointlessness of a game whose only reward is the opportunity to continue playing the game. It is cold and lonely and empty and unsatisfying — and that may be…

    Read more: No Man’s Sky is an existential crisis simulator disguised as a space exploration game
  • Google patents video conferencing drones

    [There are certainly lots of challenges, but this new patent from Google is an interesting approach to creating effective and useful telepresence experiences. The story is from TechRepublic, where it includes different images; the patent is available from the U.S. Patent and Trademark Office. –Matthew] [Image: Source: Quartz; credit: AP Photo/John Locher] Google may soon take conference calls to the sky with video conferencing drones On Tuesday, Google was awarded a patent for a quadcopter with cameras and screens. But could it replace traditional video conference calls? By Alison DeNisco August 10, 2016 Conference calls may soon take flight, literally:…

    Read more: Google patents video conferencing drones
  • Photographer June Korea explores living with a sex doll

    [This fascinating interview with photographer June Korea explores the current and possible future roles of life-sized dolls and the medium-as-social-actor presence responses they evoke. The original story in Highsnobiety includes many images. –Matthew] Meet the New York-Based Artist Living With a Sex Doll By Maddie Holden July 27, 2016 We get a lot of strange emails here at Highsnobiety: newly formed brands and aspiring artists often reach out in the hopes of being featured, and plenty of these emails are attention-grabbing and unusual. However, South Korean-born and NYC-based artist June Korea stood out more than most. His new work, Still…

    Read more: Photographer June Korea explores living with a sex doll
  • HR Rings let partners feel each other’s heartbeats in real time

    [Presence can evoked by simple, low-bandwidth cues too; this story is from Yahoo! Tech (where it includes two other images). See also coverage of the related Pillow Talk product in ISPR Presence News. –Matthew] The love of your life can hear your heartbeat in real time with smart wedding band Kyle Wiggers August 4, 2016 There’s something irrefutably intangible about a phone conversation — especially with a loved one. Sure, voice and video chat is good in a pinch, but there’s no replacement for more palpable signs of affection like, say, a warm embrace. Transmitting that sort of physicality over…

    Read more: HR Rings let partners feel each other’s heartbeats in real time
  • How VR and presence will change everything for music

    [This post from the blog of Grammy nominated DJ/producer Morgan Page (also available via OSSIC) provides an insider’s view of the current status and potential future of VR and presence in nearly all aspects of music: consumption, performance, collaboration and sharing, and learning and teaching; it features 11 videos that illustrate the author’s points. Btw, DAW is an acronym for Digital Audio Workstation. –Matthew] Beyond the DAW – How VR Will Change Everything July 27, 2016 After spending two weeks with the Oculus Rift and HTC Vive headsets, it’s clear that virtual reality will completely reshape the human experience.…

    Read more: How VR and presence will change everything for music
  • The Dark Ride Project uses VR to preserve the last remaining haunted house amusement rides

    [The Dark Ride Project is using modern presence-evoking technologies to preserve presence experiences evoked in the haunted house amusement rides of the past. This story is from TechnoBuffalo, where it includes more images and two videos; a press release is available from Hypergrid Business; and more details and 360 videos are available on the Project’s Indigogo page. –Matthew] Interview: Using VR to preserve the last remaining haunted house amusement rides By Jacob Kleinman August 21, 2016 Joel Zika is on a mission to preserve the last remaining haunted house amusement park rides before they disappear and he’s using virtual reality…

    Read more: The Dark Ride Project uses VR to preserve the last remaining haunted house amusement rides
  • Project Alloy: Intel and Microsoft team up to make VR ubiquitous

    [A stand-alone, open source mixed reality headset from Intel and Microsoft is likely to speed the adoption of effective presence-evoking technology. This story is from MIT Technology Review, where it includes an additional image; a 7:35 minute video of the demo is on YouTube, and for more on Intel’s larger vision “for a fully connected world,” see coverage in PC Magazine. –Matthew] [Image: Depth sensors on the headset allow you to interact with things in a virtual world using your hands and fingers, or objects you are holding.] Intel and Microsoft Are Teaming Up to Make Virtual Reality Ubiquitous A…

    Read more: Project Alloy: Intel and Microsoft team up to make VR ubiquitous
  • How companies will use VR and read your brainwaves to sell you more stuff

    [Neuromarketing using virtual and mixed reality is an important example of the promise and peril of presence; this story is from Motherboard, where the original includes three more images. –Matthew] How Companies Will Use VR and Read Your Brainwaves to Sell You More Stuff By David Silverberg, Contributor August 17, 2016 I’m passing through the front foyer of a major Chinese bank. I careen through well-lit hallways and teller booths, before sliding by some signage written in Cantonese. It’s as if I’m there, minus the tellers, customers, and sounds of a bustling financial institution. But the thing is, I’m not…

    Read more: How companies will use VR and read your brainwaves to sell you more stuff
  • The appeal of mundane tasks in presence; the prospect of covert teleoperation

    [This short item from The Verge notes the apparent appeal of performing mundane, repetitive tasks during presence experiences, and raises the provocative thought that actions in a mediated (‘virtual’) environment might be (or be feared to be) unknowingly used for teleoperation, i.e., to manipulate a corresponding nonmediated environment. The original story includes a 1:15 minute video. –Matthew] This VR window washing game will probably destroy the middle class By Adi Robertson on August 8, 2016 If you’ve read things like Ender’s Game, you probably know that every time you play a video game, there’s a small chance that it’s secretly some…

    Read more: The appeal of mundane tasks in presence; the prospect of covert teleoperation

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