Category: Presence in the News
News stories explicitly or implicitly related to presence from a wide variety of sources
-
New brain-controlled Teleport robot lets physically challenged see the world
Published:
Read more: New brain-controlled Teleport robot lets physically challenged see the world[As this story from New Atlas points out, key benefits of the new Teleport telepresence robot are its simplicity and affordability; the original story includes a gallery of 7 pictures and the video mentioned at the end. In coverage in the Brisbane Times (which includes another video), Teleport creator Marita Cheng is quoted as saying “It gives you much more freedom and mobility, it makes you feel like you are there… People who have used our robots say it is 100 per cent more immersive than what they thought it would be. I guess if you look at the product…
-
Carrie Fisher’s death renews questions about digital re-creation
Published:
Read more: Carrie Fisher’s death renews questions about digital re-creation[Another example of the need to consider the ethics of presence; this story is from CNN. –Matthew] [Image: Leia (Carrie Fisher) is no longer a ‘Princess, going by ‘General’ in “The Force Awakens.”] Carrie Fisher’s death renews questions about digital re-creation By Brian Lowry, CNN January 16, 2017 Carrie Fisher’s death was a jolt to the broad community of “Star Wars” fans. But it could help spark a necessary and overdue conversation about what might be called digital etiquette, and the practice of using computer-generated imagery to re-create and manipulate the likenesses of dead actors. Last week Lucasfilm responded to…
-
Is empathy via presence always a good thing?
Published:
Read more: Is empathy via presence always a good thing?[This story from Haaretz catalogs many recent uses of VR and presence to evoke empathy, with a variety of positive effects, but the last section considers more cautious perspectives (including from our colleague Doron Friedman) regarding the efficacy and morality of evoking empathy in this way. The original version of the story includes eight videos. –Matthew] [Image: Trying on VR headset at Mobile World Congress, Barcelona, last February. Credit: Pau Barrena/Bloomberg.] Can virtual reality bring world peace? The technology is being put to seemingly good uses, but some researchers disagree. By Shira Makin Jan 16, 2017 You are standing on…
-
Join the Obamas on an intimate behind-the-scenes virtual reality tour of the White House
Published:
Read more: Join the Obamas on an intimate behind-the-scenes virtual reality tour of the White House[This week’s change in White House occupants is causing profound anxiety – a Scottish newspaper Sunday provided a creative suggestion that we’re living in a “huge interactive virtual reality project, which will unfold on TV, in the press, and on Twitter over the next four years” – but the Ad Week story below notes the continuity of efforts of U.S. Presidents to share the experience of being in “the people’s house,” with increasing ability to evoke a sense of (tele)presence. The new video is available on the White House Facebook page and a post on the Oculus blog has more…
-
Inside Ford’s virtual reality labs
Published:
Read more: Inside Ford’s virtual reality labs[This story from TriplePundit provides a clear, layperson’s explanation of the many ways virtual reality (and presence) can improve the design, engineering and manufacturing of products, along with the lives of those involved in these processes. –Matthew] [Image: Immersive virtual reality uses a 23-camera motion-capture system and head-mounted display to virtually immerse an employee in a future workstation. Credits: 1) Ford (for press use only); 2) Courtesy of author.] Inside Ford’s Virtual Reality Labs By Phil Covington on Friday, Jan 13th, 2017 These days the buzz in the auto industry is all about autonomous vehicles and the future of personal…
-
Telepresence robots let people explore cultural venues without really going
Published:
Read more: Telepresence robots let people explore cultural venues without really going[This story from CNET makes clear the value of being ‘present’ in a museum via telepresence robot, with the second half providing the author’s impressions of the experience; see the original story for several more pictures. Google’s Arts & Culture resources provide a more limited but still presence-evoking experience of many cultural treasures (e.g., as a clock collector and enthusiast I’d like to visit the (U.S.) National Watch and Clock Museum in Columbia, Pennsylvania in person but I can ‘visit’ via Google. –Matthew] [Image: My virtual experience in the museum was comparable to my real-life visit. Photo by James Martin/CNET.]…
-
The making of virtually real art with Google’s Tilt Brush
Published:
Read more: The making of virtually real art with Google’s Tilt Brush[This story from The New York Times provides an interesting look at the development and early-days potential of Google’s Tilt Brush technology and virtual art generally; see the original for more images and two videos. –Matthew] [Image: Roz Chast’s cartoon made with Tilt Brush. Credit: Google] The Making of Virtually Real Art With Google’s Tilt Brush By Frank Rose January 4, 2017 SAN FRANCISCO — In 1949, a Life magazine photographer named Gjon Mili made a pilgrimage to the French Riviera to see Pablo Picasso. Mili had come up with a way to photograph trails of light, and he wanted to…
-
Enter a psychedelic virtual forest in Treehugger: Wawona
Published:
Read more: Enter a psychedelic virtual forest in Treehugger: Wawona[The installation described in this story from Alphr (where it includes more pictures and a 0:23 minute video) looks like an intriguing, and even important, presence project. –Matthew] Enter a psychedelic virtual forest in Treehugger: Wawona Open at the Southbank Centre today, Treehugger: Wawona combines VR and physical set design to create a virtual giant sequoia by Thomas McMullan Unless you happen to be 80 metres tall, have a circumference of 30 metres and have lived for 2,500 years, giant sequoias will make you feel small. These vast trees exist on the western slopes of the Sierra Nevada mountains in…
-
Disney’s multiplane camera, an innovation in illusion
Published:
Read more: Disney’s multiplane camera, an innovation in illusion[I’ve often thought it’s amazing that we feel empathy for animated characters and stories; here’s a post from the (excellent) Kottke.org blog about the invention 80 years ago of the multiplane camera and how it helped enable this element of social presence. The original post includes a 7:20 minute video. –Matthew] [Image: Walt Disney, center, with Bob Gibeaut, left, head of the camera department, and Bob Broughton, in front of multiplane camera. Source: Los Angeles Times.] Disney’s multiplane camera, an innovation in illusion posted by Jason Kottke Jan 05, 2017 In a short film shot in 1957, Walt Disney described…
-
Facebook pop-up stores offer taste of VR
Published:
Read more: Facebook pop-up stores offer taste of VR[According to a recent Parks Associates marketing study, “more than 60% of U.S. broadband households claim to know little or nothing about virtual reality,” but “50% of consumers who try a VR headset enjoy it and make plans to purchase one, while 15% who try one enjoy the experience and then buy a headset.” So the Facebook pop-up ‘stores’ described in the story below from USA Today make sense. The original story includes a 0:27 minute video and more pictures, and coverage in The Denver Post has a list of the cities that are hosting the demos. –Matthew] [Image: Facebook’s…
-
Flying solo together: The pros and cons of presence during air travel
Published:
Read more: Flying solo together: The pros and cons of presence during air travel[This post from The Economist’s Gulliver blog considers the potential isolating effects of telepresence in the context of air travel; for more information about Skylights see the company’s website and coverage in Apex that includes a 4:07 minute video. –Matthew] Flying solo together Virtual-reality headsets on planes mean we can isolate ourselves from irritating cabin-mates Flying is becoming less communal Gulliver Jan 4th 2017 by A.W. In the early days of commercial flight, people would dress up to take to the air and marvel at the fact that they, members of a heretofore land-bound species, were flying through the sky.…
-
Episodic virtual reality content could transform consumer entertainment
Published:
Read more: Episodic virtual reality content could transform consumer entertainment[A next key step in the evolution of VR may be the development of episodic storytelling; this is from CNBC, where the original story includes two related videos. See the PhoenIX VR website for more information and a 2:31 minute teaser video. –Matthew] [Image: The PhoenIX, an animated science-fiction virtual reality series developed by Warrior9.] Episodic virtual reality content could transform consumer entertainment Nyshka Chandran Thursday, 29 Dec 2016 What was television like before episodic narratives? The development of serialized content transformed traditional entertainment media and virtual reality (VR) startups are now hoping it will do the same for their…
ISPR Presence News
Search ISPR Presence News:
Categories
Archives
- January 2026 (31)
- December 2025 (36)
- November 2025 (38)
- October 2025 (45)
- September 2025 (42)
- August 2025 (42)
- July 2025 (46)
- June 2025 (30)
- May 2025 (42)
- April 2025 (44)
- March 2025 (42)
- February 2025 (40)
- January 2025 (44)
- December 2024 (42)
- November 2024 (40)
- October 2024 (46)
- September 2024 (42)
- August 2024 (44)
- July 2024 (44)
- June 2024 (40)
- May 2024 (24)
- April 2024 (27)
- March 2024 (42)
- February 2024 (42)
- January 2024 (44)
- December 2023 (40)
- November 2023 (42)
- October 2023 (44)
- September 2023 (39)
- August 2023 (46)
- July 2023 (42)
- June 2023 (44)
- May 2023 (40)
- April 2023 (40)
- March 2023 (46)
- February 2023 (40)
- January 2023 (44)
- December 2022 (24)
- November 2022 (42)
- October 2022 (42)
- September 2022 (42)
- August 2022 (46)
- July 2022 (40)
- June 2022 (44)
- May 2022 (42)
- April 2022 (42)
- March 2022 (46)
- February 2022 (40)
- January 2022 (38)
- December 2021 (46)
- November 2021 (42)
- October 2021 (42)
- September 2021 (42)
- August 2021 (44)
- July 2021 (44)
- June 2021 (42)
- May 2021 (40)
- April 2021 (44)
- March 2021 (46)
- February 2021 (40)
- January 2021 (39)
- December 2020 (44)
- November 2020 (39)
- October 2020 (43)
- September 2020 (44)
- August 2020 (42)
- July 2020 (46)
- June 2020 (43)
- May 2020 (42)
- April 2020 (44)
- March 2020 (44)
- February 2020 (39)
- January 2020 (34)
- December 2019 (42)
- November 2019 (40)
- October 2019 (44)
- September 2019 (40)
- August 2019 (44)
- July 2019 (44)
- June 2019 (38)
- May 2019 (46)
- April 2019 (44)
- March 2019 (42)
- February 2019 (40)
- January 2019 (36)
- December 2018 (40)
- November 2018 (42)
- October 2018 (46)
- September 2018 (38)
- August 2018 (46)
- July 2018 (44)
- June 2018 (42)
- May 2018 (32)
- April 2018 (42)
- March 2018 (44)
- February 2018 (40)
- January 2018 (44)
- December 2017 (40)
- November 2017 (42)
- October 2017 (44)
- September 2017 (26)
- August 2017 (46)
- July 2017 (42)
- June 2017 (44)
- May 2017 (44)
- April 2017 (40)
- March 2017 (46)
- February 2017 (40)
- January 2017 (44)
- December 2016 (44)
- November 2016 (42)
- October 2016 (30)
- September 2016 (42)
- August 2016 (46)
- July 2016 (40)
- June 2016 (24)
- May 2016 (42)
- April 2016 (42)
- March 2016 (46)
- February 2016 (44)
- January 2016 (40)
- December 2015 (44)
- November 2015 (40)
- October 2015 (42)
- September 2015 (42)
- August 2015 (42)
- July 2015 (46)
- June 2015 (44)
- May 2015 (40)
- April 2015 (44)
- March 2015 (44)
- February 2015 (40)
- January 2015 (42)
- December 2014 (44)
- November 2014 (38)
- October 2014 (46)
- September 2014 (42)
- August 2014 (42)
- July 2014 (43)
- June 2014 (42)
- May 2014 (42)
- April 2014 (43)
- March 2014 (42)
- February 2014 (40)
- January 2014 (44)
- December 2013 (42)
- November 2013 (40)
- October 2013 (44)
- September 2013 (40)
- August 2013 (44)
- July 2013 (46)
- June 2013 (40)
- May 2013 (44)
- April 2013 (44)
- March 2013 (42)
- February 2013 (40)
- January 2013 (44)
- December 2012 (40)
- November 2012 (42)
- October 2012 (46)
- September 2012 (37)
- August 2012 (46)
- July 2012 (40)
- June 2012 (42)
- May 2012 (46)
- April 2012 (42)
- March 2012 (44)
- February 2012 (42)
- January 2012 (44)
- December 2011 (44)
- November 2011 (40)
- October 2011 (33)
- September 2011 (42)
- August 2011 (46)
- July 2011 (39)
- June 2011 (45)
- May 2011 (42)
- April 2011 (42)
- March 2011 (44)
- February 2011 (40)
- January 2011 (42)
- December 2010 (42)
- November 2010 (42)
- October 2010 (42)
- September 2010 (42)
- August 2010 (43)
- July 2010 (42)
- June 2010 (43)
- May 2010 (40)
- April 2010 (43)
- March 2010 (46)
- February 2010 (40)
- January 2010 (54)
- December 2009 (18)
- November 2009 (29)
- October 2009 (26)
Recent Posts
- Call: “Performance Between Post-Truths” for Cultural Studies journal Lateral
- Electrical linemen across South Carolina are using VR to train for the job
- Job: Research Fellow in Generative Audio for Immersive Sound Design at U. of Surrey
- U.S. Army and Navy increasing use of presence-evoking technologies for training
- Call: The Ethics of AI + XR, an LA ACM SIGGRAPH event