Category: Presence in the News


  • ‘Teleconcussion’ robot could help solve sports-concussion dilemma in rural America

    [This report from the UT Southwestern Medical Center Newsroom is about a study of yet another valuable application of telepresence. –Matthew] [Image: A remote-controlled robot equipped with tools to diagnose concussion sits on the sideline of a Northern Arizona football game. Research shows doctors can use these robots to assess potential head injuries with the same accuracy as on-site physicians.] ‘Doctor’ robot could help solve sports-concussion dilemma in rural America DALLAS – April 3, 2017 – From bustling cities to tiny farming communities, the bright lights of the local stadium are common beacons to the Friday night ritual of high…

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  • AMD: VR requires creators to ‘rethink the Z’ on way to ‘full presence’

    [Aside from the main point about rethinking the Z-axis in designing presence experiences in VR, this report from DeveloperTech contains the noteworthy point made by an AMD VP that the ultimate goal is making the virtual indistinguishable from real life; a contrasting view is presented in an excerpt from a Medium contributor that follows below. –Matthew] [Image: Source: pysnnoticias.com] AMD: VR requires creators to ‘rethink the Z’ By Ryan Daws 13 April 2017 VR is coming of age, but it will suffer unless creators ‘rethink the Z’ and don’t let content of the past define content of the future. That…

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  • Lockheed Martin’s Mars Experience Bus takes children on simulated trip to promote STEM

    [The backstory of an ambitious project to create a touring group presence experience is told in this article from Adweek, where it includes more images and a 2:04 minute video. For more information, including images and videos, see the Lockheed Martin Mars Experience website, the Lockheed Martin Generation Beyond press release, Framestone’s website for the project (with a 5 minute behind-the-scenes video), an UploadVR interview with Framestore CG Supervisor Theo Jones, and a 6:20 minute video of a demonstration of the Mars Experience bus ride from YouTube. –Matthew] The Inside Story of How McCann New York’s ‘Field Trip to Mars’…

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  • Pebby lets you play fetch with your dog even when you’re at work

    [This new product lets you see, hear, talk to and play with (i.e., experience social presence with) your pet from anywhere in the world. The story is from Metro, where it includes more images and a video. A press release is available via PR Newswire, and more information is available from the product’s Indiegogo project website. –Matthew] This gadget lets you play fetch with your dog even when you’re at work Alice Sholl Monday 10 Apr 2017 The only one in the world who loves playing fetch more than you is your pupper. And sure, the novelty might wear off…

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  • Is virtual reality the future of clubbing?

    [This story from Highsnobiety includes interesting comparisons of the real and virtual versions of clubbing (“the boundaries between URL and IRL [are getting] increasingly pixelated”); the original story includes two more images and a 1:15 interactive preview video (which viewed on YouTube leads to other full-length videos). –Matthew] Is Virtual Reality the Future of Clubbing? By Bianca Giulione April 11, 2017 Since its creation in 2011, Boiler Room has become nearly synonymous with underground dance music. Often a rite of passage for musicians and enthusiasts alike, it has invariably changed the way dance music is consumed. Having been to my…

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  • Disney seeks new patent for soft robots playing characters

    [Some of the coverage of this new Disney patent application for soft robots at its theme parks, which are sure to evoke medium-as-social-actor presence, refers playfully to the HBO series Westworld. This story is from the Orlando Sentinel; see also earlier information from Disney Research. The patent application is available from the U.S. Patent and Trademark Office. –Matthew] [Image: Source: The Kingdom Insider] Disney seeks new patent for soft robots playing characters Paul Brinkmann April 7, 2017 Soft-body robots could someday be roaming Disney theme parks, playing animated, humanoid movie characters and interacting with visitors. A new patent application by…

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  • Ford puts babies to sleep with car-simulating cradle

    [Technology is being used to create and recreate all kinds of experiences; this story from New Atlas is about how Ford has recreated the sleep-inducing experience of a car ride home for babies (much of the coverage asks about an adult version!). The original story includes a gallery of 14 images and a 1:39 minute video; the press release is available from Ford; and coverage by Engadget mentions a related product: “The Snoo smart sleeper mimics the sounds of a mother’s womb while keeping a baby from rolling over into a dangerous position. It also has built-in microphones so you…

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  • Study: Seeing yourself on screen during video conference hurts performance, satisfaction

    [This story from the CBC describes a study of the effects of seeing oneself on screen during a video conference; although not discussed directly, presence logically plays a role in the distraction effect that such images, which aren’t available during face-to-face communication, seem to create for technology users. –Matthew] [Image: Credit: Dado Ruvic/Reuters] How a sticky note could make you more productive at work Seeing yourself on-screen during a video conference can distract from the job at hand By Dan Misener, CBC Radio technology columnist Apr 04, 2017 Video chat apps like Skype and FaceTime make it easy to connect…

    Read more: Study: Seeing yourself on screen during video conference hurts performance, satisfaction
  • Doing your bills is painful. Virtual reality could make it less so

    [Here’s another (somewhat surprising) application area for presence… This story is from USA Today, where it features two more images. –Matthew] [Image: Using VR glasses to visualize finances. (Photo: Amy Sussman, AP Images for Intuit Quickbooks)] Doing your bills is painful. Virtual reality could make it less so Edward C. Baig, USA TODAY Published April 5, 2017 NEW YORK—You stare into the bathroom mirror while shaving and ask aloud, “Who owes me money?” A moment later a graph appears on the surface of the mirror revealing the people or companies that owe you, or your small business, the loot.…

    Read more: Doing your bills is painful. Virtual reality could make it less so
  • Virry VR takes you on safari with PlayStation VR

    [The new virtual safari experience for PlayStation VR described in this short story from Push Square is a good example of how presence can give us vivid experiences we normally wouldn’t be able to have and change our perceptions of the world in the process; in the more detailed press release at PR Newswire, our colleague Jeremy Bailenson “predict[s] this project will be a huge success in motivating people to learn more about nature and ecosystems.” The Push Square story includes a 4:40 minute video of gameplay and a 3:00 minute video introduction is available on the Virry VR website.…

    Read more: Virry VR takes you on safari with PlayStation VR
  • Dementia patients using robots, virtual reality to engage

    [Aside from the very positive applications of presence it discusses, I like this story from Australia’s ABC because it brings together presence that results from mediated environments (VR) and social technologies (robots). The original story includes a 1:16 minute video and more pictures. –Matthew] [Image: Colin Farmer plays rock, scissors, paper with Alice the robot. ABC News: Rebecca Turner] Dementia patients using robots, virtual reality to engage By Rebecca Turner Sun April 2, 2017 High-tech tools, like humanoid robots and virtual reality are transforming the lives of people living in Australian dementia care facilities. The technology — used to engage,…

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  • Boston College class creates Joycestick, Ulysses adapted as an immersive, 3D VR game

    [This story from BC News discusses a variety of potential benefits of adapting literature for new presence-evoking technologies. The original version includes two more images and a 3:45 minute video. For more information see joycestick.com. –Matthew] ‘Grand and preposterous’ Can gamification help you learn about ‘Ulysses’? BC’s ‘Joycestick’ team is keen to find out By Sean Smith | University Communications January 17, 2017 A literary critic once asserted that the characters in James Joyce’s Ulysses – the sprawling, modernist opus that has bewitched or bedeviled readers for decades – were not fictitious: Through them, Stuart Gilbert said, Joyce achieved “a…

    Read more: Boston College class creates Joycestick, Ulysses adapted as an immersive, 3D VR game

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