Category: Presence in the News


  • What the pandemic tells us about personal identity, embodiment, and presence

    [This story from the New Statesman about the nature of personal identity and the importance of embodiment considers timeless philosophical issues against the backdrop of the pandemic. While not using the term, it raises thought-provoking questions about mediated (i.e., tele-) presence. For example, as technology improves, to what extent will it be possible and necessary to create actual or simulated embodiment in mediated presence experiences? –Matthew] What the pandemic tells us about personal identity We have become more used to seeing others through screens and software, but we are embodied beings and digital communication can feel lacking. What effect will…

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  • Missing Sounds of New York: An Auditory Love Letter to New Yorkers

    [The New York Public Library is offering a (free) “immersive experience” that recreates the familiar sounds of the city that are temporarily absent because of the Coronavirus pandemic. This story is from the Library‘s website, where you can listen to the eight tracks. –Matthew] Missing Sounds of New York: An Auditory Love Letter to New Yorkers By NYPL Staff May 1, 2020 The New York we know and love is one click away: cabs honking, pigeons cooing, bike messengers whizzing by, strangers gossiping, the hum of a local library. Anywhere you are can now become the city—all you need is…

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  • Saganworks creates virtual reality rooms for storing files and folders

    [This very short story from Blocks and Files describes the latest attempt to translate the 2D interface for computer file storage to a more intuitive (and presence-evoking) 3D system. Follow the links in the story for more information; see many more videos on the company’s Vimeo page; and for even more information visit the Saganworks website. –Matthew] [Image: Screenshot from “Introduction to Saganworks” video. Source: Vimeo] Saganworks creates virtual reality rooms for storing files and folders By Chris Mellor May 12, 2020 Saganworks, a US startup, aims to revitalise file:folder user interfaces with virtual reality rooms that create a memory…

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  • Coronavirus sheltering reveals new VR use: Emotional escape

    [This story from the Los Angeles Times is an interesting first-person report on the current status of virtual reality and the nature of its value during the pandemic and more generally. It’s just one of several recent, sometimes-contradictory articles about the status and prospects for the technology; for example: Is virtual reality missing its moment? (TechSpot) This should be V.R.’s moment. Why is it still so niche? (The New York Times) Stop saying virtual reality is dying (Forbes) Coronavirus could be catalyst to reinvigorate virtual reality headsets (CNBC) Why virtual reality will be a must-have for our socially distanced future…

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  • Helsinki’s huge VR gig hints at the potential of virtual tourism

    [The pandemic has spurred presence-related innovations in many sectors; this story from The Guardian describes a very large interactive live concert event in a realistic digital replica of Helsinki, Finland and includes speculation on the future of virtual travel. Note the concluding comment from an expert: “The role of VR will increase… The tourism industry may need to consider hybrid experiences – a combination of real and virtual – in the future. And, after this forced isolation, people will be more open for virtual experience as an alternative way of socialising and enjoying life. It might be accepted as the…

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  • Miquela, the uncanny CGI virtual influencer, signs with Creative Arts Agency (CAA)

    [This news in this short story from Variety may portend a world where it’ll be little noticed that the ranks of elite, popular, admired and influential cultural personalities include both real and technology-generated people. See the original story for a second image; for more on the human clients CAA represents see Wikipedia, and for more on Miquela see an ISPR Presence News post from December 2019. –Matthew] Miquela, the Uncanny CGI Virtual Influencer, Signs With CAA (EXCLUSIVE) By Todd Spangle May 6, 2020 Here’s some real news about a fake (or, at least, unreal) star: Miquela, the digital avatar and…

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  • “The Under Presents”: Immersive theater in VR for the pandemic and beyond

    [Immersive theater, where the audience can interact with the performers, moved into virtual reality before Coronavirus, but this story from CNET describes how it has expanded and may portend a post-pandemic “virtual world of communication that we’ll all be living in more.” See the original story for three different images, a 3:09 minute video trailer, and a 14 minute audio interview with the author. For more coverage see the author’s November 2019 story on this topic and coverage in Upload VR, Forbes and The Los Angeles Times (requires subscription), and for more details and videos see the Tender Claws website.…

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  • Airbnb’s Online Experiences let you “lose yourself in another world”

    [Airbnb is offering some of its Experiences (“one-of-a-kind activities hosted by experts”) online and writer David Pogue spent a weekend sampling the growing selection of them to see how well they “replicate experiencing another place or culture.” He reports entertainingly on his experiences and conclusions in this story from The New York Times; see the original version for four short videos, and for more see a similar story in The Washington Post. –Matthew] I Spent a Weekend Bingeing Airbnb’s Virtual Experiences. Was it Worth It? While the rest of the country was binge-watching, David Pogue went binge-experiencing, cramming seven virtual…

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  • Inventive new comedy ‘Upload’ explores (virtual) life after death

    [This story from NPR describes a new television series that revolves around the idea of presence after death along with other presence experiences in the near-future. I haven’t seen it yet but it sounds like an excellent presence portrayal – “full of thoughtful questions and challenging ideas — even about the meaning of life itself and of death itself.” The original story includes a six minute audio version and a different picture. For more information see coverage in Engadget and the Amazon Prime Upload website. –Matthew] Inventive New Comedy ‘Upload’ Explores (Virtual) Life After Death May 1, 2020 David Bianculli…

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  • The world’s biggest social virtual reality gathering is happening right now

    [This story from Singularity Hub describes Virtual Market 4, underway in VRChat until May 10, 2020 and expected to be “the largest social VR gathering ever.” While current technology limits the presence experience it provides, it may represent an important step toward the Metaverse of science fiction. See the original story for three more pictures. –Matthew] The World’s Biggest Social Virtual Reality Gathering Is Happening Right Now By Aaron Frank April 30, 2020 It’s one of the most under-appreciated science fiction films of the past decade, but Luc Besson’s Valerian and the City of a Thousand Planets (also the most…

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  • Presence and the benefits of exercising in VR

    [This story from Wired explores some of the psychological and physical benefits of exercising via virtual reality, many of which are based on the experience of presence. See the original version for a second image. For more on the Supernatural VR fitness platform see coverage in CNET and the Within website. –Matthew] Naked and Unafraid to Exercise in Virtual Reality Get over yourself and try VR workouts already. It’s private, liberating, and doesn’t require gym shorts. Jesse Damiani April 30, 2020 I can without bashfulness say that I have logged hundreds of hours on Beat Saber as naked as the…

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  • New light and inexpensive device simulates feel of walls, objects in VR

    [The quest for a practical way to evoke effective haptic sensations to enhance presence in virtual reality continues; this story from the School of Computer Science at Carnegie Mellon University describes a creative new design. See the original story for a 2:04 minute video (also available via YouTube), and for more details follow the link in the story to read the CHI 2020 paper and watch a 12:20 minute video presentation made for that conference on YouTube. For information about other “new sensing and interface technologies that foster powerful and delightful interactions between human and computers” see the website of…

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